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fckreddit, w EA’s CEO teases ‘very exciting’ projects in development at Respawn

If Jedi Survivor is any indication, I think I will pass. Great game, but terrible performance.

DosDude, w Baldur's Gate 3's success is not about setting a new "standard"
@DosDude@retrolemmy.com avatar

It’s not about the type of game. The new standard should be about releasing a finished game. Not a buggy mess with day one patches.

LilDestructiveSheep,
@LilDestructiveSheep@lemmy.world avatar

Sad that we went to unfinished games by moneydevouring publishers and all its errors that come along with that (overworked staff, bad salaries every here and there).

When did we leave the path that finished games should be released around the clock?

CileTheSane,
@CileTheSane@lemmy.ca avatar

When people kept pre-ordering and purchasing unfinished games. If it wasn’t profitable they wouldn’t do it.

ThePenitentOne,

Basically, capitalism can be traced back as the reason for most decisions corporations make. Although the fact people will complain and do it anyway is something else.

Pifpafpouf,

What’s the problem with day-one patches? I’d much rather have a game with a day-one patch than a game that needs a patch 1 year after its release

Game + day-one patch is essentially the initial state of the game

DosDude,
@DosDude@retrolemmy.com avatar

Day one patch means they released an unfinished game. They haven’t done enough testing before physical production. Also fucks over the people with a slow connection.

A patch 1 year after release is fine. Some people found a rare bug which can be fixed. If the game gets patches 1 year or longer after release tells me the developers have love for their game and/or community for fixing it long after they had any obligation to.

Pifpafpouf,

A day-one patch is the day of the release, so it counts as included in the release in my books.

It doesn’t mean « they haven’t done enough testing before physical production », it means they took advantage of the inevitable several weeks or months between start of physical printing and release.

And of course a patch 1 year after release is fine. What I’m saying is that I prefer a broken game that is fixed on release day over a broken game that is fixed 1 year later.

bert,

Why do you prefer broken games at all though? Wouldn’t you prefer a finished game at release?

BeardedGingerWonder,

Except that’s not what happened in the old days, I’ve been getting PC game patches for as long as I’ve been gaming, upwards of 30 years. You’re not going to get every bug. Console games just didn’t get patched, if it was a buggy PoS it remained a buggy PoS.

sugar_in_your_tea, (edited )

What about a working game instead? They could just delay the launch until they’ve finished what would’ve gone into a day 1 patch before going gold.

If they did that, they could:

  • start working on an expansion
  • give the dev team vacation time as a celebration for going gold
  • start work on the next game
  • do a bunch of play testing to reduce the need for patches a year after launch (i.e. catch more bugs)

In other words, a studio shouldn’t go gold until their TODO list for launch day is done. That should be the standard, and it seems to be what BG3 did.

Pifpafpouf,

BG3 had a day-one patch, and is at its 6th hotfix now. Does it make it a broken game?

With the scale of modern AAA games it is inevitable, if a studio had to wait until every bug in a game the size of Starfield was fixed to release it, it would simply never release. You have to decide at some point that the game is in a releasable state, and at this moment you start printing discs, then you keep working on it and fixing bugs and that constitues the day-one patch. And don’t worry about the expansion, they started working on it long before the release.

sugar_in_your_tea, (edited )

Having a day one patch doesn’t make a game broken, but it is a symptom of a bad internal process. Here are the patch notes for BG3 Day 1 (not sure if 100% accurate, but this is the best source I could find). To me, that doesn’t sound like anything game breaking.

I’m not saying BG3 is the gold standard for AAA game releases, I’m merely saying it’s what we should expect for an average AAA release with some being a little better and some being a little worse.

I’m not saying every bug needs to be fixed. Even older games before SW patches were a thing had a ton of bugs. I’m just saying, the game should play well even if users never patch the game. This is really important for game preservation, so you should always be able to take the game disk and install it offline and play through the whole game and have a great experience. That’s not the standard many AAA studios hold themselves to.

Chailles,
@Chailles@lemmy.world avatar

Look at this way, you’ve got everything you needed to fix complete. The game is uploaded the the storefront database. It’s now a week before release. There will always be bugs to fix and no game will ever be completely bugfree (especially not games at this scale). At some point you have to release the game, so why not just release what you’ve been working on since when the game launches?

sugar_in_your_tea, (edited )

I’m not saying the game needs to be perfect, but it should be a great experience beginning to end without applying any patches. As in, I should be able to take the game disk and install it without any Internet connection and play through the game with only minor bugs here and there.

This is really important for game preservation (the patch servers will eventually go offline), yet many AAA games are almost unplayable without day one patches.

I’m a huge fan of software updates for games, but those updates should merely improve an already great experience, not be the method to fix a broken game. A broken game should never leave QA.

0xc0ba17, (edited )

As usual, people have no idea of the complexity of software. Games are extra complex. Games that are meant to run on an infinite variety of hardware combinations are worse. And it’s not any game, it’s an expansive RPG with hundreds of hours of gameplay and paths.

It’s impossible to ship this kind of product bug-free, and it’s quite probable that it will never truly be bug-free. A day-1 patch is obviously expected, and bugfixes in the following weeks mean that devs are closely monitoring how it goes, and are still working full-time on it. That’s commendable.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

my only problem with them is that they can tend to be a bunch of extra data to download, rather that including it in the first download

NuPNuA,

Day one patch is fine. It’s just an odd remnant of buying physically as the discs have to be pressed and shipped several months ahead of launch while the Devs carry on working. Digital owners just download the latest build on launch.

If there’s a patch and the game is still full of issues, thats another story.

DosDude,
@DosDude@retrolemmy.com avatar

So pressing unfinished games on disks is fine for you? They should release a finished game. What if the console shop or server goes offline? How can you play it then? For preservation, day one patches are a nightmare.

I’m glad to see the trend of releasing more games for pc beside their console counterpart rising. It makes preservation easier.

hedgehog,

Pressing unfinished games is a trade-off and a lesser evil than instead choosing to distribute games digital only. One alternative would be to delay all launches until multiple months after the game is considered “ready,” but that would likely impact revenue streams in a way that the people making those decisions would never agree to. It would also upset the 80% of the market who buy games digitally - why should their release be delayed?

Would you prefer for physical releases to not be available until 3-6 months after the digital release (and more frequently, for there to be no physical release at all)?

pfrost,

Even if you press finished game, you still find tons of issues to fix before the release. It should be treated as bonus polishing time though, not time to finish the game.

pory, (edited )
@pory@lemmy.world avatar

BG3 has plenty of bugs, some of them game breaking. Look at the litany of fixes they delivered in each patch. It’s not about that. It’s about releasing a game that isn’t a “service”, and just a purely high quality game - tactical combat that works well, characters with good writing, a solid plot hook, a distinct graphical style, phenomenal voice acting and mocap (which matter more for this genre than they would in, say, a third person shooter).

tomi000,

Every game has bugs, that is not really what a ‘finished game’ is about. Its more about consistently working features, delivering what you promised and working on fixing things you know arent working correctly.

Gradually_Adjusting, w Baldur's Gate 3's success is not about setting a new "standard"
@Gradually_Adjusting@lemmy.world avatar

There has been such a furor over this.

The way I see it, there are enough quality indie games, retro emulators, and titles on the average Steam backlog (to the point that it’s a tired joke) that gamers can afford to only pay for unmissable quality. People know what they like, and they talk.

Economically, money is scarce. So is free time, for a lot of us. We don’t care what you tell us to “expect” from you, game publishers with hot takes on BG3. If you can’t release finished games at game prices, maybe you’re not the beating heart of the game industry.

Vlyn,

That might be the way it works in your head, but the reality looks different.

AAA games make the most money on PC. And even those games despite micro transactions, DLCs and so on are easily overshadowed by mobile games.

My favorite games are indie games, but indie is simply not feasible in some genres. Take MMOs for example, every stab at it has burned to the ground or was abandoned (or a scam).

Criticizing the big publishers is the only thing we have, because obviously voting with your wallet doesn’t work. You might not buy it, but several million other people who saw a shiny cinematic trailer did. And they will continue to do so, even when Call of Duty 23 sucks they’ll go and buy 24 next year.

parpol,

Wasn’t RuneScape an indie MMORPG?

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

I wanted to stick to my I Statements a little more than I did. I cede mostly to your points but reserve that it’s bullshit to tell me not to expect quality just because someone proved it can still be done. It tells me the bigger gaming industry has gotten too large and dreary to be much use to me.

holiday, w Baldur's Gate 3's success is not about setting a new "standard"

I think I read another user said “they treated the time I have to spend on video games with respect.”

And that line has stuck with me.

So while I don’t expect anything close to BG3’s scale or polish but every few years, I do expect not to buy a game and have the game hold its hand out for cash.

Aurenkin,

Games respecting my time is something that I’ve definitely come to value a lot more. Quantity for quantities sake, inane things like overly restrictive save points or busywork for people who don’t pay to skip… I just can’t really be bothered with it.

NuPNuA,

Save points stopped being an issue when game suspension/quick resume became standard. I’ve left my Series X mid game before, powered it off at the wall and gone away for a week, the game loaded back exactly to the point I left it still.

Aurenkin,

Yeah I love suspend/resume on my steam deck. I definitely don’t think it’s stopped being an issue for me though, sometimes I want to turn the device off or if I’m playing on PC I want to quit the game and do something else or just turn it off.

It’s just frustrating because saving the game is not a technical problem and hasn’t been for decades, it’s a design choice and I shouldn’t need to lean on a technical solution to get around it. Maybe I’m just stubborn though

Swedneck,
@Swedneck@discuss.tchncs.de avatar

saves are also important for archiving and sharing game states, maybe i want to preserve this specific game state so i can relive it for the rest of my life? or i want to download a save from someone else to experience something specific they found or made

Aurenkin,

Yeah and also, sometimes (very rarely of course) I actually die ingame and need to load. I don’t want to waste a bunch of time when that happens.

Tar_alcaran,

That is SUCH an amazing way to put it. No grinding, no waiting for timers to run out, no traveling back and forth to savepoint, no insanely hard challenges or unlocks. Just experiencing it, and (for the most part) even failing forward.

orbitz,

Just scores of empty containers to check. I know they can’t all have something but respecting my time would include minimizing having so many empty containers. That’s about my only complaint so far though in that regard so it’s not that bad or anything either.

SHOW_ME_YOUR_ASSHOLE,

So many empty containers but yet I still have a compulsive need to check each and every one.

I may be a loot goblin but my party has about 1300 spare camp supplies in Act 1 on tactician mode so I’ve got that going for me which is good.

holiday,

Hold left alt and the containers worth looting will be highlighted.

SHOW_ME_YOUR_ASSHOLE,

Lol my pinky gets tired holding down the alt key all the time. I need a mod that permanently enables those highlights and I need it to highlight everything including plates, cups, bottles, etc. Because I’m gonna take it all!

pory, (edited )
@pory@lemmy.world avatar

The standard argument here is that you’re not supposed to look in every container for loot. However yep everyone I’ve seen play this game including myself is an absolute loot goblin. What if this rotten fruit basket has a +2 greatsword or boots of elvenkind!

I think there’s a mod that adds a button you can click to “loot the room” - characters make perception rolls and “find” anything of value and put the items into their inventories. Haven’t tried it but might be your jam.

orbitz, (edited )

I completely agree with your comment. It’s a bit of a slowdown from play when you search everything but at the same time if playing tabletop you’d have people trying random things that don’t light up for interaction of a video game. In the end it’s only a slight slowdown anyways and does add to immersion so it’s not terrible but more a time waster is all.

I haven’t looked at mods yet, I like to do a first playthrough vanilla usually but I completely forgot they were a thing here, so thanks for the reminder.

JimmyChanga, w EA’s CEO teases ‘very exciting’ projects in development at Respawn

Titanfall 3!

kugmo,
@kugmo@sh.itjust.works avatar

I don’t think current Respawn could pull it off, Titanfall 2 was lightning in a bottle with them begging EA to not have any DLC and Apex plays like shit compared to it with a predatory battle pass.

JimmyChanga,

A man can dream though. You’re right about the current state of things. Wouldn’t want it if it was Anthony like apex

Dragonmind,

Sadly, yeah. A lot of team moved to Gravity Well to start something new.

holycrapwtfatheism,

Been playing apex since launch. I've bought a total of 3 battle passes with actual money, it's super easy to just continue buying the battle pass off of the previous pass rewards. I have no love for the battle pass market but the apex one isn't one I'd call predatory. Game is free, battle pass is purely cosmetics you aren't forced into in any way. Aside from persistent audio issues apex plays really well for me.

nanoUFO, w EA’s CEO teases ‘very exciting’ projects in development at Respawn
@nanoUFO@sh.itjust.works avatar

A good single player game would be the best I could hope for, second best a remaster of a good single player game like deadspace 2.

BakedGoods, w PlayStation Plus Monthly Cost Soars by 600% in Turkey, Sparking Outrage

deleted_by_moderator

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  • PM_ME_FEET_PICS,

    Found the nazi.

    BakedGoods,

    What part of my post makes you think I’d be a nazi?

    smeg,

    Probably the racism

    echodot,

    I don’t think a Turkish is a race. It’s more comment on international relations.

    Also given the reason fact that Turkey tried to block NATO Sweden’s membership, I’m not particularly fond of them either right now.

    smeg,

    There’s a colossal difference between disliking the actions of a country’s politicians and describing a people as a “garbage culture with no morals”. And while “race” is a kind of wishy-washy term with no real definition, I think plenty of ethnic Turks would disagree.

    BakedGoods,

    Never did I once mention ethnicity.

    smeg,

    Xenophobia then. If your defence for bigotry is that it’s technically not racism, you’re still a bigot.

    randomperson,

    Most likely an Armenian or other nation oppressed or genocides by Turks.

    Computerchairgeneral, w It sounds like Bethesda’s Indiana Jones game will be revealed in 2024

    Not that interested in Indiana Jones as a franchise, but I'm curious to see what MachineGames can do with it. I could see some interesting traversal and combat gameplay with the whip, but I guess we'll learn more next year.

    dyma, w Starfield Steam Deck performance report: a frontier too far
    @dyma@lemmy.world avatar

    mods aren’t for everyone but the Steam Deck Essentials mod boosted me like 10 fps in most areas and I’ve had a pretty good time

    HidingCat,

    This is hilarious, a mod released within a week of the game's launch boosts it by 10 FPS. Why can modders do it but not the dev team?

    PutangInaMo,

    Because they’re free and can be counted on.

    dyma,
    @dyma@lemmy.world avatar

    I’m gonna give the devs the benefit of the doubt and say maybe they don’t want to ship compressed textures by default since plenty of people will need them to play on ultra settings, but a modder can cater to the smaller, dedicated fanbase on the steam deck. but idk I’m not a dev

    moogs,

    Most likely because it makes the game look more potato than the Devs were willing to allow

    Ismay, (edited ) w Starfield Steam Deck performance report: a frontier too far

    Too bad the performances are not the biggest problem with that game

    Sooooo boring, shitty interface, emotionless characters, the starting plot is dumb as f. I’m really happy to have taken the pass to test it, would have been a waste of money

    Well more time for bg3 and sea of stars

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    That sounds like fallout 4 in a nutshell, a game that I couldn’t stand more than an hour of.

    aesopjah,

    The starting sequence is waaay too long.

    Hey, I’ve got an idea for how to start our go-anywhere do-anything space exploration game! 8 hours of hand holding tutorial quests ought to be plenty of buildup, right? None of this exciting dragon attack starting sequence BS, let’s really bore the hell out of our players.

    Kirkkh, w Starfield gets low-spec PC mod for those gaming on potatoes

    God forbid they ask for any money for it. Bethesda fans are apparently dirt poor.

    LEDZeppelin, w PlayStation Plus Monthly Cost Soars by 600% in Turkey, Sparking Outrage

    Here comes the jailbreak…

    warmaster, w Rockstar is selling Cracked Game Copies on Steam

    You wouldn’t sell a downloaded car ™

    sjh, w Weekly what have you been playing discussion - week of September, 4, 2023

    Just bought armored core! Very excited

    maxprime, w Cypher 007 Is A New James Bond Game That Hits Apple Arcade Later This Month

    Is calling a subscription game free to play right? If that’s the case then Starfield (and thousands of others) is f2p because it’s on Xbox game pass.

    geosoco,

    Yeah, i agree, but this is the new “free”. It’s like people paying for Amazon prime for “free shipping”.

    sugar_in_your_tea,

    Yup, I don’t use Amazon Prime and still get free shipping, it just takes a couple days longer.

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