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PP_BOY_, w Amnesia: The Bunker's Halloween update plans to make this year's scariest game even more terrifying
@PP_BOY_@lemmy.world avatar

Does anyone have any suggestions for horror games that aren’t frustratingly difficult? I feel like with most horror games, the scare factor wears off after the second restart because game developers think that one-hit enemies and no weapons makes things scarier, but I disagree.

The last real horror game that I played was The Iron Lung and while it was great, the total game has almost no replay value and can be completed in under an hour.

all-knight-party,
@all-knight-party@kbin.cafe avatar

SOMA is pretty good for that, it's got a mode where the monsters can't hurt you. I played on that mode and enjoyed it immensely for its story and environmental merits.

rikudou, w Fables creator places Wolf Among Us universe in public domain amid clash with DC over Telltale adaptation
@rikudou@lemmings.world avatar

Wow, that’s great! I loved the games and I loved the comics!

MentalEdge, w Reddit: There is something going on with Titanfall 2 (recap of recent events)
@MentalEdge@sopuli.xyz avatar
Covenant, w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal

Is it possible that those people who sold millions of shares are going short on unity stocks?

bogdugg,
@bogdugg@sh.itjust.works avatar

people who sold millions of shares

Is there a source for people selling millions of shares?

gravitas_deficiency,

Yup. And it’s easy to find more.

bogdugg, (edited )
@bogdugg@sh.itjust.works avatar

2000 shares is not millions… that’s less than $100K at the current share price. For scale, the CEO was paid over $8 million in stock in 2022, of which he sold about 50000 shares over the course of the year, which would translate to roughly $2 million worth, which I assume means he’s holding many more shares.

I just don’t see it. Seems far more likely that he just regularly sells shares as income.

I do agree the other two are more scummy than the CEO.

cypher_greyhat, w Scientists use Age of Empires 2 to investigate how ants wage war

By getting stuck on certain invisible objects and walking back & forth on the spot because pathfinding algorithm glitched. Also, walking up and down a riverside because an enemy was spotted at the other side.

Zombiepirate, (edited ) w MechWarrior 5: Clans Stomping to PC, PlayStation and Xbox in 2024 from Piranha Games
@Zombiepirate@lemmy.world avatar

Nice! I’m loving Armored Core 6, even though I prefer the stompy Battletech mechs, and the Timberwolf is particularly iconic from MW2 (so I’m looking forward to driving that puppy around again).

Never been a better time to like big robots.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Imagine if FromSoft fired back with Chromehounds 2... realrobots rise up!

Pxtl,
@Pxtl@lemmy.ca avatar

I miss the early AC games where skating cost energy so mechs’ walking speeds actually mattered. Then you had a much deeper and more profound difference between a huge tanky mech compared to a fast sprinter. The motion models between quads, tanks, and bipeds were deeper too.

InEnduringGrowStrong, w Ubisoft Montreal in Turmoil Amid What Developers are Calling Broken Promises
@InEnduringGrowStrong@sh.itjust.works avatar

It’s not about about money: corporate would spend more money when you’re in the office.
It’s not about productivity: shit has been getting done from home and then some, for literally years.
It’s not about team building: productivity requires focus, open space bullshit floor plans hamper that and most everyone is gonna wear headphones and try to block out the background noise and social distractions as much as possible.

It’s about control, power and obedience: butts in chairs are reassuring to managers who have no fucking clue what they’re doing, nor what you’re doing, nor what the company needs done.
Management usually has no idea what anyone is really doing, they’ve never figured how to measure actual productivity, so they equate butts in chairs with productivity.

I don’t work for Ubi, but I’ve been the one remote player of an in-office team for the last 15 years.
Nobody ever cared where the fuck I was working from until after covid, where suddenly some insecure execs fear we might all be wanking all day, probably because they think we’re like them.

I’m perpetually busy at work, mostly because we’re understaffed, but I know what needs to be done and I do it.
I don’t need a babysitter to do that.

Them? They’ve always been useless, but now it shows, because there’s no-one to boss around, shit still gets done, but they’re not around, so they can’t delude themselves into thinking their bullshit is what makes things work.
Since they no longer have anything to do, they fuck around at home all day.
Faced with their uselessness, they pull a Seymour Skinner… it’s everyone else who’s wrong and not them.
They extrapolate and think that if they’re fucking around, surely we’re all doing what they’re doing and thus need reigning in. They fail to realize they’ve never had a productive purpose even before.

It’s all just a symptom that your management is full of old useless farts.

Some manager usually chimes in with some remote lazy bitch they “caught”, as if these people didn’t exist in the office.

Having been the outsider remote guy since way before, I can say the rest of my team fucked around a lot more when they were on-prem than when they’re remote.

If everyone just… didn’t go back at all, what are they gonna do, for everyone and close the whole studio?

fibojoly,

I keep telling them the same thing.
Our jobs involve working with people in offices on the other side of France and that’s no problem, surely. Therefore what difference does it make if a remote worker is at home rather than on a different site? None. It’s all bullshit to control people, just like you said.
You should see HR people squirming trying to justify that one…

Immersive_Matthew,

Very well articulated. Could not agree more and this is not just a development issue. The control is ultimately to make the rich richer of your value.

StarkestMadness, w Destiny 2 is going to get rid of one of its currencies like it did with its content

This article has a pretty negative slant, but is anyone actually sad they’re going? I’ve been playing on and off since 2014, and I never have enough shards. My friends that have played almost nonstop since launch constantly have more than they could ever spend, even if they masterworked every piece of gear in their collection. Seems like a good change, honestly.

Powof,

It’s definitely a good change. I have so many legendary shards that the currency might as well not exist, but my newer friends are constantly running out. It’s a good change for everyone.

_waffle_,
@_waffle_@sh.itjust.works avatar

I have over 50k shards that I will never use so it’ll be sad to see the high number go away but other than that, I couldn’t imagine a soul being bothered by the legendary shard change. It’s honestly a great thing to help simplify parts of the games economy for new and returning players

pegasusariespumpkins,

I have way more than I could possibly need, and really don’t mind their idea to remove them. What I am a bit “salty” over is the lack of currency exchange for their removal.

I would love to trade in a bunch to get prisms, ascendant alloys or the one to get the enhanced perks (I forget the name). But Bungie still has their arbitrary limits in place. Again, I support the removal, but I did still grind to accumulate them, so not being able to turn them into something useful feels like a waste.

clay_pidgin, (edited ) w MechWarrior 5: Clans Stomping to PC, PlayStation and Xbox in 2024 from Piranha Games

It was bound to happen, given how the timeline advancement worked in MW5:Mercs. The story covered the Third and Fourth Succession Wars (2866-3025 and 3028-3030), the typical starting point for Battletech before the lore, politics, and tech get too complicated. The Clan Invasion (3049-3052) is the most iconic part of the timeline, I think.

I live to talk about Battletech, so hmu if you’ve got questions!

Sarna.net is the very good wiki for the BT universe.

Naz,

Those Inner Sphere bastards have sat on their laurels for far too long!

Clan Wolf, let’s awoo!

Awoooooooooo! in yellow lasers

(Furries are canon in BattleTech, you’re welcome)

clay_pidgin,

They are indeed, to a degree, though it basically never comes up. There is an illustration of a Pleasure Circus in the A Time of War RPG companion book with a catgirl. I screenshotted my copy of the PDF here.

The mods are described on page 53, “functional tail and mobile ears”.

reverendsteveii,

Who’s the battletech lore channel on YouTube to follow? The only one really on my radar right now is black pants legion

clay_pidgin,

You know, I don’t watch much fan video, sorry.

HidingCat,

So, how's the storyline like after the FedCom civil war? I haven't been following on BattleTech since.

clay_pidgin, (edited )

Oh man, that’s when I cut out too, early 2000s. I came back in the last few years and saw that Catalyst had really restored the franchise.

3067 Word of Blake (boo, hiss) takes over Terra and starts the Jihad. COMStar fails to take Terra back.

WoB attacked Luthien, Tharkad, New Avalon. Outreach gets nuked. Pretty much everyone takes advantage to attack their old rivals.

Clan Ghost Bear evacuates the whole clan, Touman and workers, to their Inner Sphere holdings in the FRR.

Tons of the characters you know get killed.

3080s Devlin Stone shows up Deus ex Machina and kicks out the Wobbies. He founds the Republic of the Sphere.

Maps change, some clans change names or merge with the IS. (Nova Cats, Ghost Bears, Snow Ravens, Sea Fox (neé Diamond Shark))

Peace!

clay_pidgin,

3132 Devlin Stone retires, and then still-unknown forces break the HPG network across the Sphere, and things fall apart. This is where the old Dark Age books and Clickey-tech minis come in when WizKids took over the license from FASA and did a time jump. Since then, Catalyst took over and is still filling in the gaps.

War starts again. The Draconis Combine invades FedSuns. Wolves and Jade Falcons attack Tharkad. Alaric Ward becomes Khan of Wolf. And somehow, Devlin Stone Returned.

The Republic of the Sphere has a still-unexplained bullshit technology called The Wall that blocks jump ships from entering their space.

3151 Wolves under Alaric Ward and Falcons under Malvina Hazen figure out how to get last The Wall and race towards Terra to defeat the remnants of Republic of the Sphere. An ilClan is declared, fulfilling the goal of the original Clan Invasion.

That’s where we are.

Your main sourcebooks are Era Report:3145, then Shattered Fortress, and lastly IlClan.

Broken_Monitor, w NEOWIZ adds Denuvo to Lies of P three days before release

Uuuugggggghhhhhhh

I was looking forward to this game. The middling reviews and now this have killed it

Toribor, w Insomniac Answers All of Our Questions About Spider-Man 2's PS5 Tech - IGN
@Toribor@corndog.social avatar

Here’s to hoping that a PC release isn’t too far off.

lustyargonian,

6-12 months would be the earliest one can hope for.

all-knight-party, w Amnesia: The Bunker's Halloween update plans to make this year's scariest game even more terrifying
@all-knight-party@kbin.cafe avatar

Soma is pretty awesome, features a mode where you can't be hurt by the enemies, I enjoyed it immensely on its environmental and story merits while playing on that mode.

Jaysyn, w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal
@Jaysyn@kbin.social avatar

While they are porting to Godot, those Devs can stop updating their Unity installations & keep the old ToS.

tun,

I heard unity removed the clause which states dev can keep the old term.

derin,
@derin@lemmy.beru.co avatar

These companies can’t port to Godot as it doesn’t support the software stacks they use and the platforms they target (mobile).

With the size of the players involved, it’s much more likely they go to Cocos2D in the short term, and that something new pops up in the long term to act as a proper Unity replacement.

jws_shadotak, w Weekly what have you been playing discussion - week of September, 11, 2023

Just got back into BattleBit. It looks like a dumb game because of the graphics but the mechanics are just awesome.

There’s been lots of updates adding some good QOL stuff like trophy systems and self healing with bandages.

Pratai, w Gothic: We Got A Sneak Peek At The Remake Of A Classic RPG From The 2000s

I really wish these developers would stop making remakes and start making new games. Same with movies. This shit needs to stop.

Naz,

While I agree with the general sentiment, Gothic 1 is basically unplayable on modern hardware. It outright crashes, and a generation of players misses out on one of the best/most pivotal western cRPGs in history.

Not to mention, graphics cards and even the worst potato are so much more powerful than our gaming rigs in 2001 that we can afford more than 32 MB of video memory for textures that don’t look like blurry smears, or perhaps, characters with actual fingers.

agressivelyPassive,

Both could be fixed by mods/patches - even official ones. You don’t need a remake.

Old games, just like old movies, are only relevant and great as products of their time. Gothic is dated as hell in many regards - which is perfectly ok - so a remake would either be just a glorified texture pack or wouldn’t be true to the original.

Make it playable, add new textures, higher resolution, etc. where possible, but don’t change the actual game.

Naz,

I agree with that

all-knight-party,
@all-knight-party@kbin.cafe avatar

Some games are so borked from a technical perspective they'd need a remake to work right, like Oblivion. That game is so technically bottlenecked by itself that even on modern hardware I fucking stutter, and I've trawled so many performance mods with fellow players in the comments just having to come to terms with the fact that no mod can fix the inherently poor optimization on an engine level.

Remakes can definitely be warranted in certain cases. Sometimes it's easier to just start over clean than try to untangle an existing mess and Frankenstein it back together. Sometimes making vast changes can produce an alternative reality of a game to be enjoyed by more or a different audience, like the Resident Evil Remakes, which are fucking excellent, or the FF7 remake, which, while contentious, is mostly only so because of purists, who do still have the original they can play (and I do believe companies should always keep the original around)

And009,

This generation can’t figure out that game anyway. It’ll be more difficult than darksouls

Gullible,

Games that would appreciate an update never receive one and games that wouldn’t receive several. That is to say, give me ps1/ps2 armored core remakes without terrible controls already. They would surely be profitable now.

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