It’s almost funny. Honestly, the only way I can see them regaining any trust at all is by a complete change in leadership and increased transparency and accountability.
I haven’t calculated how much the new revenue split would be on average so take this as a random scribble on a napkin, but I wouldn’t be surprised if most studios choose to never upgrade to the next version.
Just remember, the current CEO was too greedy even for EA.
It’s almost funny. Honestly, the only way I can see them regaining any trust at all is by a complete change in leadership and increased transparency and accountability.
so obviously it is not happening, and by the time the CEO is replaced it will be too late
Just remember, the current CEO was too greedy even for EA
John Riccitiello is his name. Dude has the anti-Midas touch. Everything he has ever touched turned to shit. How people keep hiring him is beyond me.
That said, the board of directors is also part to blame for this. One name stands out, Roelof Botha. Same guy from Sequoia Capital that backed the whole Elon Musk taking a loan out for Twitter and old buddy of Musk's from PayPal days. He's also been known for some "choice" selections on where to put VC money.
And of course you have Barry Schuler of "I made AOL popular" fame. So… Yeah, he's a choice selection for the board as well.
But on the other side of it, you've got David Helgason one of the co-founders of Unity who has been pretty vocal about "We fucked up!". But to me that is a tell-tell that Riccitiello et al. sold the rest of the board on the change.
Point being, the board is made up of hard going MFers who fuck up along the way and folks who are easily rolled over by promises of $$$. So while the CEO is indeed "a work of something", the board is a perfect storm of "egos and pushovers".
Either way, yeah, I think that since literally no leadership change is coming from this "you put the same chemicals in, you're absolutely going to get the same reaction out." The only thing they have likely taken from this whole thing is that they cannot be as obvious about changes as they were.
Well, I mean, at least it’s good for anyone who working on a project now. Or rather, it’s not terrible for anyone working on a unity project now. It’s not going to clear up the black mark that went down the past week. It’s gonna get brought up every time Unity is mentioned.
I think the CMA was concerned about microsoft cornering the cloud gaming market with the acquisition, so granting Ubisoft rights to stream these games alleviated their concerns.
I only play inverted x and y, but I’m thinking of learning to play both non inverted since it seems to be supported universally, so I wouldn’t need to worry about it.
That said, I never understood why every modern game wouldn’t support both being configurable.
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