Remember back when triple AAA games were released and didn’t need to be patched immediately so you can play because the game devs actually decided to make a proper functioning game instead of going for greed?
I lived it and fucking NOPE so many broken games. Check out AVGN or any Games Done Quick glitch speed run for many examples.
Games had less moving parts back then so they seemed like they worked, until you find out that there were entire spells that didn’t work in Final Fantasy or how you can jump just right and enter a game breaking bug thay required a reset (SMB1 minus world). Or how uninstalling the game would uninstall Windows (Kohan? And Pools Of Radiance 2)
Plus now they can make patches in between the time they start pressing discs (gone gold) and release, hense the “day 1 patch”. Personally I’m glad games can be fixed post release although I would prefer it to be more complete/fix at launch than usual.
Yeah, a mix of both would be ideal. The fact that we’re surprised that Starfield and Baldur’s Gate 3 were solid on release is a problem, all AAA releases should have that level of quality at a minimum on release.
If games are consistently solid at release, I’d probably preorder like I used to. Now I wait and see because, more often than not, it’s a buggy mess the first few weeks.
I remember those days as having no Internet let alone high speed, I recall reading old ads for some PC games. So they don’t seem as great as you’re implying because at least the game will most likely be fixed with an accessible patch these days. You’d have to do a lot more work to get one before or completely wasted your money in rare cases.
Also usually publishers set the release date, though in this case I’m not sure if it was in house or not so may not be a point, though you called out developers so figured I’d add it in.
It has little to do with that. Embracer Group is more than 2 billion in debt so they have to do anything to show to their investors they are resolving it. Publically doing massive layoffs and destroying beloved studios is very popular with investors.
Yeah I only go on for the occasional community day if I like the shiny just so I can transfer it to a game that is actually fun to play. Trouble is I’m running out of fun main line games now too…
I really hope Gamefreak/nintendo can get their house in order, the IP deserves so much better than it’s gotten the past few years. Arceus was an encouraging development, I hope they build on that.
They’ve also stated fsr3 will continue to be open source, and previous versions have been compatible with Vulkan on the developer end at least. I can’t find though if this new hyper rx application running it agnostic to any developer integration is supporting Vulkan though. Guess we’ll find out when it’s released shortly here.
It can probably be integrated into anything like FSR 1 and 2. Valve can just update their Gamescope compositor to use it instead of FSR 1. I wonder though, how the image quality is going to be like when upscaling/generating frames based on such small input image resolutions. Previous versions of FSR really only mase sense for around-1080p upwards.
How is it bad for a game to only be available through a shitty CCP subsidiary’s shitty storefront that no one wants to contaminate their computer with?
lol $29 for 2600 Berserk? Look, I’m all for nostalgia, but the 2600 wasn’t even a good game console on the day it was released. Why don’t they showcase any 7800 games? At least those are much more like real arcade games. 2600 Berserk isn’t worth 29 cents, much less dollars.
I honestly had no expectations going into it, and I was pleasantly surprised. The story was coherent, albeit kind of shallow, but it was a fun journey into this twisted metal world. The characters were likeable enough that I wanted to keep watching to see them develop, and it just hit a bunch of the things I wanted to see out of the series. Lots of Easter eggs if you know what you’re looking for. I really couldn’t ask for a better show about a game I barely played back in the day. Honestly I think the shallow story of the games really lended itself to the writers being able to take it in any direction they wanted.
I f’n loved it, Anthony Mackie was a fantastic lead, and Will Arnet and Samoa Joe were funny AF as Sweet Tooth, can’t wait for next season, when things really start happening.
There’s never been a better podcast! (I fell off them at first, but I think that was because the world sucked quite a bit right around when they started, and it leaked into their podcast. They’re pretty great now.)
I stuck with Giant Bomb right up until they canned Jeff Gerstmann. Quickly after that, Giant Bomb just felt icky. That said, I couldn’t hang with Jeff’s solo gig – while he’s still a threat, he sorely needs a co-host(s).
I got into GB a bit after when Gertsmann got canned because i enjoyed Grubb and his takes/personality so much. I realize when an outfit has been going for a while like they have a regime change/ almost total personnel change would feel weird af
now do u say this about current GB or their more well known previous iterations? ive only been into them since their main hosts/people being Jan, Grubb, Bakalar and Ryckert. Tam and Lucy from gamespot are frequent collaborators along with Mike Minotti.
if you’re not familiar with their current crew i suggest giving em another look, they crack me up and bring a ton of personality to the table.
From what I know, nextlander is former GB people. I’ll definitely check it out, i have lots of drive/work/gaming time to consume pods
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