Not a fan of turn based combat in the Yakuza series. I guess I would just watch gameplay for the story. Wish an option to change combat style be implemented.
I was excited about most of the stuff I saw in this trailer. I hope EA never EVER abandons a game the way they did NHL 23, but the focus they put on 24 during the abandonment does seem to have resulted in some good stuff.
Holy shit, finally. One of my favorite games of all time, and with NSO online I can actually play the multiplayer over the internet. I never had friends with this game way back when.
For anyone wondering, it's basically a Kirby Metroidvania with 4 player support even with AI, you can all independently explore the world and use phone battery power ups to summon each other to your location if you're far apart and want to link up. Awesome game.
Keep at it! Been stoked for Skyblivion. And there’s no way the remaster will even match it. They’ll likely just upgrade the graphics a bit and call it a day
Do you understand how long that is 💀💀💀💀 Imagine starting a mario kart mod for the gba when it came out and mario kart 8 for the switch is ready before it, this is how long it took 💀💀💀💀
I get that, but the Oblivion and Skyrim engines are not compatible with one another. Meaning that every single little event in Oblivion has to be manually reimplemented in Skyrim's engine.
When you're talking about a game the size of Oblivion, that's a big fucking task. And they're relying on volunteers to get this done.
100 full time dedicated engineers and artists which probably the majority of them are veterans vs a mod teams team of part time students and professionals. I don’t know do the skull make you look more edgey?
Guy who replies to me just to insult me calls me 11 year old, the irony💀💀💀💀 and there was no analogy here, I was asked to read something " relevant " from Arnold, you have the english skills of an 11 year old as well, bro was projecting all along 💀💀💀💀
“Adult” triggered by literal emojis 💀💀💀💀 “youre 11 if youre using emojis” 💀💀💀💀 5th period starting soon buddy, time for your literature class, today youre learning about analogies, next week, irony💀💀💀💀
Ahhhh it’s weirdly beautiful mate. This whole exchange is like one big illustration on irony and (ironically) you end your point by illustrating just how little you understood my posts.
It really is satisfying. But if you want to teach me something and show me why it would be ironic to insult you in a post which was designed specifically to insult you then I’m all ears :) x
Paralympians asked to not compete vs modders asked to be faster there is no analogy here 💀💀💀💀 Or did you reduce both examples to getting criticized so you think it counts as analogy? truly 11 year old mind 💀💀💀💀
The analogy is that someone insulting people trying their hardest while doing nothing of importance themselves are worse than the supposed injustice they point out in the first place.
In this scenario, the volunteer modders are the paralympians, and you’re the douchebag criticising them for contributing something to the world despite having nothing productive to show themself.
“Their hardest” literally a hobby most likely not their hardest and it is a job for the paralympians, so not an analogy on both fronts, “nothing of importance” having a job to buy food and stay alive is more important than a videogame mod. Fake everything and you get an analogy, congrats.
Nooo its a hobby u cant type LMAO or I’ll compare you to disrespecting paralympians 💀💀💀💀 I literally predicted u would reduce both events to criticism, now I bothered to explain it too
It’s not simple criticism though is it mate? It’s criticising people who are contributing to the world while offering nothing yourself. That’s the whole point which has already been pretty clearly explained.
If we take it back to your original comment you’re literally criticising the amount of free work someone chooses to do. I’d hoped you might see the analogy but it seems like we’re past that point so let’s call it a day.
Good luck though mate, maybe think about it a bit more when you don’t feel like it’s a battle with an anonymous Internet person and can look more objectively at the points made :) x
Any examples of that or are you also 11 year old who replies just to insult? Another irony for you since you didnt give any examples and behave like the other guy
Ah dont call someone out when they fail to use their own terms properly while they have the audacity to call you 11 first, or youre like them. Good logic.
You know, it’s unhealthy to be so negative all the time. Not saying you should only post positive comments all the time, just keep it in check so Lemmy aren’t full of negative vibe.
Scaling content means there’s little power scaling variety, viable builds are very narrow so there’s not much build variety, the leveling curve is punishingly slow because they are trying to live service it, and seasons have lame rewards and boring features so far. Dungeon variety is nearly non-existent and poorly randomized with time wasting objective design.
Also it’s a Diablo game where none of the endgame content takes place in Hell.
TL;DR: Designing games as a live service means designing around time wasting and anti-player choices.
Damn, really disappointing to hear. I felt like D3 was ok but for some reason couldn’t quite match up to D2, and so was hoping that D4 would deliver. But now I know to at least adjust my expectations if/when I finally play.
Basically a game that is designed to receive regular content updates and have revolving meta elements. It’s a game that is designed to not have an end.
Agreed. It’s a solid game that just gets boring. I enjoyed the campaign and the co-op play. I liked the variety of play of the classes.
But since the launch they’ve just made the game boring. The first big patch just nerfed every build. It’s not a competitive game - they just decided you should have less fun I guess.
Gems are super boring - instead of being excited for them to drop, inactively ignore them. And the first seasons only mechanic is… fancy gems.
The towns are designed to make you run around a ton. The mount mechanics are actively hostile (maps have areas where you need to dismount to progress, then there’s a 10s cool down before you can mount again). Inventory management kinda sucks. The whole loot management part of the game is kinda flat and that’s a major component of this series.
It’s weird because this was the smoothest launch of a Diablo and the game felt feature rich as you leveled. But the end game is so fucking boring. They have so many things in D3 they could have just copied but instead we’ll end up with yet another patch of nerfs in a single player game.
From my time playing it, the looting wasn’t satisfying nor was the combat. In looting, the drop rate of things good or useful for your class seemed too low. For combat, it kinda felt like there were wild swings in difficulty that made level progress kinda disappointing. Some of this may have been fixed more recently; I have not played in at least two months.
I tried the D4 beta, and I was unable to turn off seeing other players, presumably because they want me to see players in paid shop gear and get sick with envy. That and the battle pass bullshit was enough to make me blacklist a series I've played for thousands of hours since the first installment.
Blizzard don't make games anymore, they make cash extraction software masquerading as games. But hey, they sold a trillion copies to dumb fucks across the globe, so I'm sure the next thing they release will be even worse.
The game industry seems to have been heavily infected with capitalistic bullshit. It’s really sad to see what was once a fun combination of art, entertainment, nerdiness, and tech turn into another soulless cash machine.
I’m not sure if they were or not. I wasn’t around during that time. I’m more commenting on this prevailing narrative that video games were this auteur-focused medium that’s just now being sullied by capitalism. That’s a false narrative and I think what’s really happening is that we’re becoming more and more aware of just how insidious unchecked capitalism can really be and we’re noticing it more and more in the things that we love. Whereas in the past, we may have been less critical or interrogative of the industry as a whole.
I’m just sitting around playing Shattered Pixel Dungeon and, while id prefer something narrative driven, it’s been giving me the happies for quite a while.
Well compared to D2, the progression was reverse linear, you started off strong at Level 1, and cleared rooms and then you became weaker as you levelled up.
To maintain your strength, you needed to have the optimal gear in every slot (head, armor, gloves, boots, etc), and have an optimal spec.
The issue was that the items were egregiously generic, and were replaced pretty much on a constant basis, anything you picked up was an upgrade until Level 50, when “Sacred” and “Artifact” became a class, and your entire inventory was outdated.
The main issue was they began by making Diablo: Immortal, a mobile game and midway through development remembered it’s a PC game and not a mobile micro transaction machine, and kept the MT shop in the game regardless (which retails for $100, mind you)
I’m a Diablo 1&2 Veteran, who has meleed Uber Diablo to death with a Fury Druid in 2022, soloed Diablo in 1996 with a Warrior, and I’ve never been more bored playing an ARPG than Diablo 4.
My best friend is a stoner, so he got far more value out of it. To be fair, he also gets a lot of value out of staring at walls, so there’s that.
I finished the campaign with my wife and we had fun do it together than after 90 hrs or so (we kept the screen a lot so I’m not sure its actually 90 hrs) I deleted it and went on, right when season 1 started. I tried to come back to it yesterday alone and it was just… Dull. The game was boring as hell playing alone, after 2 hours I deleted it again
In D2 finding gear felt fun. Runes were rare but powerful and sets/legendaries offered different build paths. You also had control over magic find with the ability to lower your power to increase magic find.
D3 (much later) expanded sets so that a number of builds were viable per class, making it fun to find any piece of gear. They also added rifts to challenge yourself to no end. The devs liked watching people push higher tiers and celebrated it.
D4 does not have runes or sets. Every legendary effect can to removed from the legendary and added to any yellow piece of gear. As a result, you’re typically chasing random yellow items for a .1% increase that all feels very samey until you find a unique. Currently, uniques are not even close to all being viable. Also blizz activity monitors unique drop rates and decreases them/bans people for finding ways to increase drop rates. The devs do not like people pushing harder stuff because that means they spending less time looking at the intentionally shitty (free) transmogs. They want you to grind away for days to get incremental success so you tire of your looks and buy skins and battle passes. If that explanation sucks, then I have no fucking idea what they’re doing. Maybe they expect us to grind because they don’t know how to create more content?
The short and sweet answer is that it’s just not Diablo. It does not compare with any of the previous Diablo releases in the slightest. It might as well be a generic mobile game like immortal…
It’s just fucking boring and bland looking. It’s everything that sucked about 3 and then doubled down on the suck. I may be biased as fuck, but Path of Exile is infinitely more fun than D3 and 4 combined. I dumped hundreds of hours into D2 and then a bunch more into the remaster, but D3 felt like a chore and D4 couldn’t even hook me with the beta enough to buy the game.
I prefer uninverted purely because that is what I grew up with. On the og xbox there weren’t many options to change controls, so you had to put up with what the game gave you. I can play with inverted controls, but it feels like writing with my left hand.
I actually liked 2 more than one for the gameplay, but I thought 1 had the by far better atmosphere.
I do hope however, 3 comes out of the gate with more content for end game. I think both struggled a bit at launch and took a while for more content to show up and lost a lot of players because of it.
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