games

Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

KingThrillgore, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN
@KingThrillgore@lemmy.ml avatar

The aftermath from its main audience, mobile devs, is going to be biblical.

Voroxpete, w The next Sims game will be free-to-play with paid DLC

Totally unrelated, but that “Totally not The Sims” game that Paradox are developing looks pretty great, huh?

geosoco, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

This article has some new quotes and details. I know we have the other thread going, but this would get buried over there.

bfg9k, w Forza Motorsport's Blind Drive Assist Is A Breakthrough For Gaming Accessibility
@bfg9k@lemmy.world avatar

Love to see it.

I know as I get older the possibility of losing one of my senses only goes up. I might need this someday.

superfes, w Unity reveals plans to charge per game install, drawing criticism from development community

Annnd…

Uninstalled.

Veraxus, (edited ) w COVID And Working From Home Made Starfield Development "Very, Very Slow," Todd Howard Says
@Veraxus@kbin.social avatar

"I'm old, stubborn, don't know how to manage remote teams, and have no interesting in learning." - Todd Howard

Every time this guy opens his mouth, it sheds so much light on Bethesda's decades-old problems.

Edit: I'm looking forward to seeing what Ted Peterson, Vijay Lakshman, and Julian Lefay do with The Wayward Realms. These three are the actual fathers of The Elder Scrolls. Todd has been shitting on their legacy since Redguard.

monk,

AAA studios were used to having local build farms, in-person build-review sessions, and testers being in the same physical space so engineers could see what’s going on. They have collections of unreleased hardware that need to be distributed and secured.

It’s not simple to completely overhaul a setup like that and go full remote. You’re moving 100s of GB a day to each dev and trying to change every one of your processes.

Every AAA engineer I know complained about how how slow everything was remote. Studios are figuring that shit out now, but I don’t think “hurr durr Todd Howard old” is really accurate or adding anything to the conversation here

bob_wiley,
@bob_wiley@lemmy.world avatar

My current management has no idea as well and it has made it impossible to get anything done. We have 3 status meetings per day, with 3 different audiences, led my 3 different people, for 1 project. And we have multiple projects going on being managed like that. We have more managers and PMs than developers working on stuff. They have left 0 time to do any real deep work. If they’d leave everyone alone for even a couple days per week productivity would soar.

PenguinTD,

I have slowly faded away from those daily meetings and my rate to address issues increased. Working and supporting 2 different projects while doing extra research topics to future proof our tech or migration path. I do still have those weekly meeting though but my work pace have been better without the daily ones.

Even my manager ask me today if I want to do the biweekly checkup or skip, “well, we did the weekly this morning so I see no point of doing the biweekly.” “Sure, let’s skip.”

Now if I can have my own status board and progress bar on a internal page and tag it with my slack profile, maybe I can skip all the meeting?

Veraxus,
@Veraxus@kbin.social avatar

I am so sorry.

Do these people know that Slack exists? Because that is why Slack exists.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

There is some truth to remote being worse for engineers especially less experienced programmers that can’t talk to more senior programmers face to face.

Veraxus,
@Veraxus@kbin.social avatar

This is where tools like Slack Huddles or Zoom come in handy. Need some face time? You are a click away. Need to collaborate on one screen? That’s one more click. Need to pair program? That’s a click.

There is nothing that is done face to face that can’t be done faster, better, and more efficiently using readily available digital collaboration tools.

loutr,
@loutr@sh.itjust.works avatar

Sure, the technology is available and it works well (mostly). But people are not machines, and in my experience quite a lot of them are not as comfortable communicating through chat and webcams as they are in person. Older people in particular don’t really get that they can be used for quick, informal conversations, and only use them for preplanned meetings.

Indicah,

Let me tell you, I’m much much more comfortable on chat and webcam than in person.

loutr,
@loutr@sh.itjust.works avatar

So am I :) The “older people” in my comment refer to my former boss and colleagues, and their reluctance to adapt to a remote working environment was a major reason for my departure towards more remote-friendly pastures.

Sethayy,

So like they work as expected except for those that intentionally use them wrong?

I can gaurentee you conversations can have the exact same flaws

loutr,
@loutr@sh.itjust.works avatar

For sure, there were other issues, which were amplified by the distance and the lack of communication. Point is you can come up with the best technical solution to a problem, but at the end of the day if the people aren’t able or willing to adapt, there’s not much you can do except fire them (which I couldn’t) or move on (which I did).

doleo,

Citation needed

Nibodhika,

I strongly disagree, I am a software engineer, have worked on the field for over a decade, while I understand that’s not enough to be one of the extremely senior developers but nevertheless I’m a senior software engineer that can answer any and all questions posed from a beginner or even a mid leven engineer. The company I work for pairs developers when they first join so you have someone who’s expected to be there to answer anything, this creates a positive climate and makes new joiners feel safe to come and ask questions, which in the long run makes them feel comfortable with doing the same.

When you send a message to someone on slack he can finish what he’s doing then respond, on an office setting the question will cut your thought line and cause you to lose track of what you were doing. Back when I worked at the office there were days I couldn’t get any work done because after 30min of investigation someone asked me something, then I had to redo the full backtrack of what I was doing only to be interrupted again for something stupid like shown a meme or be asked if I wanted to go out for lunch. The company I worked before my current one got so efficient during COVID that there wasn’t any work left to do, the managers had planned a year worth of projects and we finished them in a few months and they had to rush to try to find things for us to do. However working from home makes micromanaging harder, so managers who want to micromanage make everyone’s life harder (including their own), and then complain that the engineers are producing less.

Sethayy, (edited )

100% is way too subjective to claim, if I ask someone something and I can review the semantics of how they worded it as many times as I need, I’ll definitely understand it better than if told me it in person and my ADHD brain just missed it

books, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

18 as well.

JasSmith, w Unity reveals plans to charge per game install, drawing criticism from development community

Are they trying to lose to Unreal?

vrojak,

At this point you've got to wonder if they're trying to lose to Gamebryo.

Kolanaki, (edited )
!deleted6508 avatar

GameBryo Execs: “Finally, we can deal with someone besides Todd Howard!”

MentalEdge,
@MentalEdge@sopuli.xyz avatar

The real threat is Godot. It’s getting better and better. Why pay for a commercial game engine, when you can use one that comes with a literally no strings attached FOSS license? And you have full access to the source code, so you can fiddle with any line of code, if need be.

Questy, (edited ) w Last Epoch - Meet Diablo 4 and Path of Exile's biggest rival, an ARPG designed and built by Redditors
@Questy@lemmy.world avatar

I always marvel at how Grim Dawn isn’t in the conversation. It’s easily top tier, has no microtransactions, is single player offline, but also supports co-op multiplayer. It features a full cosmetic system that is entirely in-game with no cash shop nonsense. There are so many skills and builds with an outstanding itemization system. Robust crafting system. Repeatable end game challenge content.

Also, it is just recieving another huge free patch, and another full expansion has just been announced.

It took me forever to actually try it, I thought it was going to be janky indie stuff etc. I’m closing on 3000 hours and still dropping back in with new build themes and ideas. I paid $35 for that 3000 hours in a Steam sale.

But yea, Last Epoch is ok I guess.

Edit: a word

Edit 2: just to add since I saw a comment about multiplayer, there is a community run seasonal ladder League as well. Grim League, for those interested.

hogart,
@hogart@feddit.nu avatar

Yeah so many people have missed out on Grim Dawn. It’s a bit sad it doesn’t have multiplayer but in the grand scale of things its what a lot of people wanted with D4. Let me play Singleplayer offline! This game does it. And boy does it do it well.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

It’s a bit sad it doesn’t have multiplayer

What do you mean? Grim Dawn does have multiplayer.

hogart,
@hogart@feddit.nu avatar

Only almost.

PM_ME_FEET_PICS,

O. It’s has full fleged multi-player

hogart,
@hogart@feddit.nu avatar

How do you go about the multiplayer part? Any private servers or how does it work?

PM_ME_FEET_PICS,

You select multi-player and join a game or you can host a game. It’s the same multi-player format as Divinity Original Sin.

hogart,
@hogart@feddit.nu avatar

Uhm. Now I feel dumb :) Last I played you had to enter an ip adress for the game you wanted to join?

PM_ME_FEET_PICS,

Yes. That is the Lan option only though.

Multi-player let’s you join open games or host your own game.

There is a little circle that you can select to change which you want to do before hitting multi-player.

hogart,
@hogart@feddit.nu avatar

Mind. Blown.

Minnels,

I played all current dlcs and the base game on separate occasions alone and with my friends and the game never really clicks for me. I don’t know what it is but it never got as fun as many other arpgs for me. Doubt that I will look at this new expansion as it feels I could have more fun spending my time with another game instead. Kind of weird as I have over a hundred hours and like the game genre but… Yeah.

MonkCanatella,

It’s just old. People talked about it back when it came out. POE I think gets recognized because it’s free to play (with DLC/MTX). I’ve played every ARPG under the sun and Last Epoch is one of the best I’ve ever played. It feels like the real successor to Diablo II

fushuan,

The biggest difference is that PoE gets huge expansions every 3-4 months with new content while Grim Dawn only mostly gets numeric patches. Yeah there’s a new expansion on the horizon, but it’s been a good while…

Deconceptualist, w Unity reveals plans to charge per game install, drawing criticism from development community

How could they even enforce this? Couldn’t devs just include a wrapper or small firewall (or settings for Windows firewall) with their games to block Unity’s analytics?

velovix,

You could technically get around most software license agreements, but companies don’t do that en masse because they’d risk legal action against them.

tripledd, w NBA 2K24 is already the second-worst reviewed game on Steam

As much as I really don’t care for the games as a service model, I think it could actually work well for a lot of sports games. Maybe releasing a new game yearly like this just makes more money, but relatively minimal year to year changes would seem to fit well with the microtransactions

Zanshi,

Just Dance on Switch moved to this with 2023 edition. I honestly love having access to all the versions I bought as DLC rather than launching different versions depending on what songs I want

PM_ME_FEET_PICS, w Thank you for 20 Years of Steam!

Fuck Steam.

Kolanaki,
!deleted6508 avatar

I do. Every night. Steam is a tender, giving lover.

fsxylo, w Unity reveals plans to charge per game install, drawing criticism from development community

Throws year long project in the trash

Sanctus, w How Assassin’s Creed Mirage Is A Revitalized Take On the Series’ Roots
@Sanctus@lemmy.world avatar

I’m surprised this IP is still going.

SpaceNoodle, w Steam turns 20 today: "We've had to try a lot of different things over the years"

Only 20? What was that platform I had to install in the late '90s?

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • Psychologia
  • esport
  • Technologia
  • rowery
  • FromSilesiaToPolesia
  • fediversum
  • Spoleczenstwo
  • lieratura
  • muzyka
  • sport
  • Blogi
  • Pozytywnie
  • nauka
  • motoryzacja
  • niusy
  • slask
  • informasi
  • Gaming
  • games@sh.itjust.works
  • tech
  • giereczkowo
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny