The fact that the same user reinstalling the game counts as 2 installs makes this doubly absurd. The decision is already baffling by itself but the idea that you could take a financial hit for an install that didn't net you any additional income is... Jesus.
I got bit by this one. Went over to a friend's house to spend the day playing HHGTTG. Several hours later we discovered we couldn't win the game because I had neglected to feed the dog 15 minutes in while he was up getting a drink or something.
It really shows that Douglas Adams was an author and not a game designer with how easy it is to soft-lock that game if you visit rooms in the wrong order or spend too long or short a time exploring one. Most of the possible mistakes become reasonably apparent reasonably quickly, but not always.
If this is actually true then I’m sure I’ll hear all about it after it releases. No point trusting reviewers in this day and age when I can get a better sense of quality from day one discourse and review embargoes are the norm.
I made an account in January 2005, probably for HL2.
I initially resisted making an account and I hated Steam back then.
They’ve since fixed a lot of things and I now have 250+ games on it.
I have to admit, Valve is one of the few big game companies that haven’t gone to absolute shit.
Though I dread the day GabeN steps down or sells out…
Another thing that I didn’t agree with back in the day was WoW, paying a subscription to play was a hard no. Still haven’t played it, which kinda sucks because I was a big fan of the old Warcraft games and of RPGs in general.
Voting with my wallet certainly didn’t change much for them, although it probably was better for me.
The first Guildwars was great.
The second one was nice too and I played it a bunch, but there’s something about the first I can’t quite put my finger on, might just be nostalgia.
My GW2 time has been mostly spent helping people with jumping puzzles, which are kinda cut short these days by mesmers making portals for them, which I also do sometimes.
I played Earthbound as a kid and got stuck in a golem without the item needed to get out. Since I got it used I didn’t have the game guide. No idea how much stuff I missed but I never picked it up again.
Don’t know if anyone has said it yet, but Fallout 3. There is a story quest where you have to ask a radio host named Three Dog information about your father and it’s a percentage based skill check that if you fail it, I don’t think you can progress (unless I am completely mistaken since it’s been more than a half decade since I last played).
To make matters even worse, even at a maximum 100 in speech, the skill check can still be failed. Again, not 100% sure whether or not the Three Dog skill check is even required or if you can just run to the right place to progress the main story, but if you are a first time player you could absolutely screw yourself over not knowing about this.
IIRC failing the speech check is the “normal” outcome. If you convince him he gives you info you would have come across later, allowing you to bypass the next main story quest.
Yeah, that was always a weird one to me. It’s one thing for speech checks to give you advantages and shortcuts, but that straight up cut 30 minutes off the game.
In every game in Suikoden series, you’d have to recruit 108 characters in total to get the true ending.
Around half of these are part of the story, so you’d get them whatever you do, but the rest you’d have to do some sidequest to get them, a lot of them are missable.
Also, you can get some characters killed, dooming you from ever getting that true ending.
Suikoden 1 and 2 in particular have very precise soft-locks.
In Suikoden 1, Pahn has to win a battle that seems to be a scripted loss.
Suikoden 2 (my favorite RPG of all time) is actually beyond brutal. There’s a 3-5 second timed input that doesn’t even make much sense and if you get it wrong, nothing predictable changes except you don’t get the 108th star (just one person having a private word with the strategist that only makes sense later)
I dunno which of the two is worse. I fell for the Pahn one in S1, but managed to guess right in S2 by sheer luck (it’s between a default “Watch Out!” and “Nanami!”. You have to pick “Nanami!” or you lose out on the good ending. And you automatically say “Watch Out!” if you don’t pick fast)
I think this is an accurate way to put it. I happen to like that game but if it's not what you were expecting or you're tired of it you're not going to like the game.
I have to say the best change from FO4 is ditching the voiced protagonist. That was a big mistake at the time.
What a wierd take, given that people STILL play Skyrim, Morrowind, and Fallout games in droves to this day. And that there are a ton of YouTubers that have made careers exclusively off of Beth lore and build videos and such.
Also given the post is about the game shifting to “mostly positive” on Steam. Which means the vast majority of reviews on steam are actually positive. And a lot of the negative reviews have to do with performance and technical issues, not the gameplay itself.
Also the fact that other “open world story-based shooters with rpg and crafting mechanics” are actually really popular - you know like Cyberpunk, or Mass Effect, or RDR2, or arguably, Jedi Survivor.
If you don’t like Beth games, that’s fine. They’re not for everyone. But it doesn’t mean your opinion is universal.
Baldurs gate 3, just beat the game and now I’m going for a tactician run. The wife and I have also been playing pit people co op. We hooked up her steam deck to the living room TV and have been looking for more couch co op games!
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