There are plenty of moons/planets with life and interesting things to see, but yes there are a lot of “barren” moons and whatnot. The game tells you what to expect when you click on a given object. It will tell you if there are flora and fauna, what the temperature is, what minerals to expect, that kind of thing. From what I can tell there is almost always some sort of structures/bases on the planets as well.
There’s both too much and too little stuff on planets. The random outposts it spawns are kind of boring but it’s annoying when I want to put down an outpost and the game has randomly put someone else on the best spot. But when I want to get to them, there’s a long walk for pretty much nothing.
Nope, not true in the slightest. There’s actually a lot of variety in biomes, flora, fauna, characteristics - and a lot of them even have multiple biomes with different life per biome.
What i expect people are complaining about is one of two things:
Planet scanning is boring.
On noes generated dungeons
To the first point, I agree planet scanning gets pretty boring if that’s all you do for 5 hours straight. But there’s a TON of content in this game. Switch it up. Once you’re done with a mission, go explore the planet you ended up on and scan the things. Or don’t. Who cares. Planet scanning isn’t necessary at all. I think a lot of people see that planet scanning gives you a ton of credits and xp, go grind that one thing, and then complain that it’s boring.
On the second point, yes every planet will have a bunch of locations that are like “Cave” or “Covered Crater” or “Abandoned Facility” and such. A lot of them are small resource troves, but the facilities actually feel pretty handbuilt - if you check them out. But I think a lot of people see “Abandoned [whatever]” and think “oh autogenerated content, meh” without checking it out. I certainly have been guilty of that. But every time I actually decide to go in, I’m surprised at how much fun I actually have in those environments, how much environmental storytelling is actually there, and how well built the levels are. I feel like they hand built a bunch of these or components of them and an engine puts it all together.
The reality is that every Beth game ever has used procedural generation. And they’ve been getting better at it with each game. Skyrim felt less empty that Oblivion. Starfield feels less empty, overall anyway, than Skyrim. The handbuilt hub planets are way busier than any location in Skyrim. The procedural worlds feel more empty than skyrim for sure, but it makes plenty of sense, theres still plenty to do, and the amount of planets makes it feel less empty. And overall, there’s a LOT more handbuilt and story content than skyrim - by several factors imo.
I’ll also point out that the procedural content is just flavor. You don’t need to engage in it but it’s there if you want it. This game has a TON of handbuilt content - more than any other Beth game. The faction quests feel like a full game in their own right. The side quests are plentiful and quite deep. Complaining about procedural content in this game feels like complaining about the number of leaves on a tree.
You can complain a lot about Starfield, but it has some of the most aggressive fast travelling options available to date. If you are walking a lot, it means you don’t understand the mechanics.
You can literally look at a waypoint and teleport to it.
I went from inside a dungeon, and teleported all the way to the commercial district on a different planet in a different system to sell everything in like 10 seconds.
The idea that you can control capitalists with ‘your wallet’ is flawed. Its never worked that way. Capitalism is controlled by regulations, or its not and you get crony capitalism.
I think this is an accurate way to put it. I happen to like that game but if it's not what you were expecting or you're tired of it you're not going to like the game.
I have to say the best change from FO4 is ditching the voiced protagonist. That was a big mistake at the time.
What a wierd take, given that people STILL play Skyrim, Morrowind, and Fallout games in droves to this day. And that there are a ton of YouTubers that have made careers exclusively off of Beth lore and build videos and such.
Also given the post is about the game shifting to “mostly positive” on Steam. Which means the vast majority of reviews on steam are actually positive. And a lot of the negative reviews have to do with performance and technical issues, not the gameplay itself.
Also the fact that other “open world story-based shooters with rpg and crafting mechanics” are actually really popular - you know like Cyberpunk, or Mass Effect, or RDR2, or arguably, Jedi Survivor.
If you don’t like Beth games, that’s fine. They’re not for everyone. But it doesn’t mean your opinion is universal.
I played Earthbound as a kid and got stuck in a golem without the item needed to get out. Since I got it used I didn’t have the game guide. No idea how much stuff I missed but I never picked it up again.
Disco Elysium has a number of potential soft locks, though you kind of have to go out of your way to actually get into one. The easiest one is probably paying for your hostel room the second night. Usually a combination of decisions and unlucky dice rolls are necessary to actually get locked, and/or poor use of skill points (meaning you can’t spend one to re-try the crucial roll).
There is also a seemingly minor decision in a side quest that can make a certain check during the ending unwinnable and thus lock you out of one of the most impactful moments in the game.
Don’t know if anyone has said it yet, but Fallout 3. There is a story quest where you have to ask a radio host named Three Dog information about your father and it’s a percentage based skill check that if you fail it, I don’t think you can progress (unless I am completely mistaken since it’s been more than a half decade since I last played).
To make matters even worse, even at a maximum 100 in speech, the skill check can still be failed. Again, not 100% sure whether or not the Three Dog skill check is even required or if you can just run to the right place to progress the main story, but if you are a first time player you could absolutely screw yourself over not knowing about this.
IIRC failing the speech check is the “normal” outcome. If you convince him he gives you info you would have come across later, allowing you to bypass the next main story quest.
Yeah, that was always a weird one to me. It’s one thing for speech checks to give you advantages and shortcuts, but that straight up cut 30 minutes off the game.
If this game had dropped in 2016, I’d be ecstatic. But… I played Elden Ring & it felt a bit like a modded Skyrim, that was better than Skyrim. Now, Bethesda games feel stale.
In every game in Suikoden series, you’d have to recruit 108 characters in total to get the true ending.
Around half of these are part of the story, so you’d get them whatever you do, but the rest you’d have to do some sidequest to get them, a lot of them are missable.
Also, you can get some characters killed, dooming you from ever getting that true ending.
Suikoden 1 and 2 in particular have very precise soft-locks.
In Suikoden 1, Pahn has to win a battle that seems to be a scripted loss.
Suikoden 2 (my favorite RPG of all time) is actually beyond brutal. There’s a 3-5 second timed input that doesn’t even make much sense and if you get it wrong, nothing predictable changes except you don’t get the 108th star (just one person having a private word with the strategist that only makes sense later)
I dunno which of the two is worse. I fell for the Pahn one in S1, but managed to guess right in S2 by sheer luck (it’s between a default “Watch Out!” and “Nanami!”. You have to pick “Nanami!” or you lose out on the good ending. And you automatically say “Watch Out!” if you don’t pick fast)
For something like cheating and streaming your exploits on Twitch, it makes sense for a suit like this. Bungie’s reputation would suffer even more due to his audience being much more likely to seek out cheating tools, to associate the game with cheating, and to spread both those pieces of information themselves.
In a case where the damages are real and not contrived, copyright feels a bit more legit.
$500k feels extreme, though, even in this case. Is this based off real sales, stock prices, or back of the napkin math? Maybe mark it down to his scale of income. So they have $100 million in annual ebitda (and excluding any funny business like stock buybacks) and he makes $50k before taxes but after living expenses. That $500k is worth 1/600th of their annual income and so should be 1/600th of his: $250. Multiply that by as much as 10 due to the severity of his actions (or divide by as much as 10) and you’ve got $2500 in damages. Much more reasonable.
Bit rough going the opposite way, but fair’s fair.
Final Fantasy Tactics Advanced had tons of missions that required items and gave items. Your inventory had a cap so once you reached it you needed to decide on which inventory items to dstroy to make space for new rewards, or leave the rewards behind.
There were so many repeating quests so those rewards were safe to destroy. But if you destroyed a required item from a one-time quest(i don’t think there was anything special to mark these one-time side-quests)… no 100% game for you.
You could also save your game mid-battle. I learned the hard way I shouldn’t have saved in a major story battle. Death in those were Game Over. There was only one save slot, so I was locked in a battle I had no chance of surviving.
I went through that exact problem, didn’t have space to stuff a single item from a mission I thought would be repeatable and so I got stuck in 99% completion - the only solution was to trade it from another cart and that was not gonna happen
You must have such a refined taste to not waste more than 90 minutes on starfield. May I recommend Elden Ring or Baldur’s Gate 3 for a discerning individual such as yourself.
Because they’ve been making the same game just with different settings for 20+ years and it been overused. You may have fun with the game if you didn’t play the last few Bethesda games or you still enjoy that type but it is stale for most who have played fallout 3, nv, 4 and the elder scrolls games for most of their lives. There’s just nothing new.
If you can already know the game is boring after 1.5 hours, the game is indeed not for you.
I thought it was yet an other boring scifi shooter, but gave it a try after seeing someone else playing it. Then I saw how much of a Star Trek TNG vibes it had.
The original Neverwinter Nights, you could kill main story NPCs and lock yourself from progressing. If you saved after this without realizing your mistake because you’re dumb, you have to restart.
Also, the original pre-order Ocarina of Time, if you did the keys on the water temple in the wrong order, it made the temple nearly impossible. Data sleuths have found a way to progress, but 14 year old me spent 20 hours trying to figure it out and quit the game.
FF12 had some bullshit chest near the beginning of the game… If you opened it you lost the ability to 100% the game and get the Zodiac spear ( reportedly some ability to get one in a very tedious grunts fashion but it’s been ages)
Basically the straw that broke the camel’s back for me with ff… The games story and combat was already a let down after they dropped the turn based combat like all of them ff1-ff10
But yeah generally I dislike many soft lock mechanics or illogical things that punish you for just playing the game… Oftentimes these were put in games just to sell strategy guides.
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