Finally did this a week or so back, I had one of the original accounts (username login, not email). Made me feel like shit and manipulated, all to make Microsoft happier.
This game was mocked when it was announced as late to the party, mocked when it was demoed as looking like some wish.com avengers characters, mocked upon release as being a shallow experience, and now it’s being delisted. My backlog remains resilient. Thank God I put on my Himalayan Walking Shoes!
I said it in another thread, but Unity has truly fucked the vendor-client relationship.
While it is a nightmare, you can work with a company that changes its prices and terms, but you absolutely can’t work with a company that pulls this level of BS.
It’s just not safe to have your company so dependent on a vendor that could tank it on a whim.
Pretty much the biggest mistake made due to greed is the decision to retroactively apply thr deals to already existing titles. Its one thing to neuter titles in the future, but another to fuck over everyone whose already committed to using it on a different TOS
Not a lawyer, but I feel like basing the fee on their internal guess on how many installs seems questionable. Surely some major jurisdictions would take issue with that and counting installs from before the new TOS towards the new threshold. Also their contradictory TOS terms at the very least would probably get them an expensive trial, even if they win it.
Yep. The insanity of thinking you could apply it retroactively to already licensed games was absurd.
If you tied it to a future main version release with features people wanted, you could absolutely get away with some light pushback that's the usual grumbling on price changes, and a lot of developers would suck it up and move to the up to date engine anyways.
But when you try to pull the rug on people for stuff they've already been developing under previous terms, they're going to seriously reconsider, and on stuff they already published makes it extremely hard to justify working with you again.
Yeah, that’s what burns the business relationship. Because now it’s not just “oh, Unity might screw me, and I’m investing in learning what could become a dead platform”, it’s “even if Unity doesn’t screw me now, they could randomly decide to screw me 10 years from now and retroactively charge me a king’s ransom”. That’s the stuff that has a permanent chilling effect on the whole platform.
The reason why Unity refuses to not make it retro-active is because they want money from Genshin Impact etc which already launched. If they don’t make it retroactive then the whole point of the change on their end is gone.
Yeah I tried playing it this weekend. The very beginning was amazing and nostalgic, but as soon as I finished the opening mission I was bombarded with all the deals and packs and unlocks… I went from excited to feeling sick to my stomach over the amount of bait I had to dismiss before I even saw the main mobile landing page for the first time. I haven’t opened it since.
Successful in terms of cash, which I’d imagine is the most common metric people look for. Now whether gamers will look back on bg3 or d4 more fondly? You decide!!
Seriously, it’s a product for sale. Don’t like the price, vote with your wallet and don’t buy it. What’s with the manufactured outrage for every topic nowadays
Its not an old game, MK1 is the latest release. The people getting served this are running it on hardware that was weak last generation. At a certain point you simply cannot push these devices any further. MK1 for Switch was never going to look beautiful, the current gen Switch can’t do it. I’m okay with devs making their games available, I mean at least you can play it. Theres a reason a Switch 2 is in the works.
Because you have the full choice to not buy and support it, if you think the price is unreasonable. It’s not a vital need, and nobody’s forcing customers to buy it. Housing, food, healthcare, we don’t have a choice. Buy or die. A video game? Not so much. The issue is not game publishers overcharging, it’s players who moan and whine… AND THEN BUY IT ANYWAY, thus ensuring the publishers will continue the practice
Others have already replied with this info but I’m just spelling it out for anyone who is not familiar like me:
They fucking named the brand new game mk1. Is it a remaster? No. It’s not a remaster. Is it a recreation of mk1? No. It’s an alternate timeline game given the worst name in the history of naming things. It’s genuinely a brand new game.
Sometimes I wish I could have a job where companies just say “hey should we make this decision” and I tell them “that’s so fucking stupid no one will actually like that” and get paid well for it.
I've had some similar roles before, but more often than not companies just do it anyway, even if you have a lot of data to the contrary. It's stupidly easy for someone in management to push some of this through despite the data, choose an arbitrary metric to define their success, get their bonus, and then bail for another company. Meanwhile, folks left at the company have to then try and fix all of the nonsense. It blows that we value failing forward. I've seen a few decent products just tanked this way.
Which is bullshit. It reminds me of when web email services offered ridiculously small inbox sizes, such as 25MB or 50MB. Then in came Google and offered 1GB, and all of a sudden all those companies found the way to match Google’s offering.
But I guess if people are willing to pay for those ridiculous prices, and deal with in-game payments… shrug.
People are complaining because they don’t like a thing, that’s fine. Same as you’re complaining in this post. Call companies out on their bullshit. Also don’t buy bullshit, that’s a good point too.
Because it doesn’t qualify as bullshit. Company made a product, set a price. Either you find it worth the price or not, but either way what’s the reason to kick up a fuss over an optional good
Company also sold pre-orders for a product, which means people can’t really decide whether the product is exactly what they want until they get it. At which point they complain, because they trusted the company not to sell a sub-par product. What is your issue?
My guy, the complaint is about the price because of the quality. Or, as you are asking, are you saying people didn’t know the price when they bought it?
On a side note, preorders are a scam. If you’re dumb enough to preorder a game in unlimited supply, that’s on you.
I agree that pre-orders are a scam, but it’s shitty to say “you knew what you bought!” when some people literally couldn’t.
I’m not saying they knew what they bought, I’m saying it’s on them for choosing to buy before they knew what they were buying. Seriously, people need to take responsibility for their choices already.
Company made a product, set a price. Either you find it worth the price or not, but either way what’s the reason to kick up a fuss over an optional good
Now you’re saying it’s on people who pre-order. Can’t we stop pushing this on the consumer and start demanding better from the manufacturers? Why can they sell shitty products, instead of being held to higher standards?
In this particular case, it’s not on the publisher. The switch is an old console, and there’s only so much they can do with the hardware. It’s not a particularly big surprise to anybody familiar with the technology.
Why SHOULDN’T we hold consumers to task for their bad decisions? They are arguably making things worse for the rest of us, by repeatedly rewarding bad behaviour from companies. There is no good reason for them to preorder, they just had to be the first instead of waiting a day for reviews to appear. Well, if you’re going to be impatient, guess what? The risk is on you.
In this particular case, it’s not on the publisher. The switch is an old console, and there’s only so much they can do with the hardware. It’s not a particularly big surprise to anybody familiar with the technology.
Then they should be open about this before and during release.
Why SHOULDN’T we hold consumers to task for their bad decisions?
Because it doesn’t work. One side of the equation spends lots of money to make sure as many consumers as possible make bad decisions, because it makes them even more money. You can’t fix this only by changing the other side.
I didn’t suggest fixing it. I said the consumers consciously made a bad decision, and they should take responsibility for it. I’m tired of grown ups acting like kids.
I don’t get it when they rush to update a game that’s already looking very good. But they leave old games that could really benefit from an update by the side.
It doesn't work the same here as with B2C products. Excluding hobby developers who wouldn't been hit either way. most people paying for Unity are trying to make a living and a company eradically throwing the pricing model around is not a good look when there are altrnatives around.
People can and will go to alternatives for new projects. Unreal, if you want a marketplace and impressive 3D and Godot if you want FOSS. Not to mention the otber game engines.
It's about money here, in some cades not little amount of money.
I’d be happier if the site didn’t violate the GDPR
A bit of added context:
They are based in Latvia, which is part of the EU, so subject to the GDPR. And under the GDPR, the use of Google Analytics is in fact unlawful without getting explicit and informed (that one’s very important) consent from the user.
Article 44 is the relevant one here, detailing data transfers to so-called third countries outside the EU.
I actually managed to soft lock a side quest in The Witcher 3 recently. If you loot a container right as a cutscene begins, the item will be removed from the container but not put into your inventory.
I managed to do this with a key (by mistake) and almost lost around 25 hours of gameplay lol.
Avoiding spoilers, one of the major quests has you approach and help someone fight some monsters. In that same place there is a skeleton with a key in it for a different side quest.
After you finish fighting the monsters, a dialog cutscene triggers with the person you just helped, but there is a small window of time between the combat ending and the dialog cutscene starting when you actually loot.
It actually isn't fixed because this happened to me only a couple of weeks ago (with the next gen upgrade). But it must be an incredibly rare bug because I've done the "loot before cutscene trigger" a bunch of times before but only once did it glitch.
games
Aktywne
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.