In best case, I will play the game after the first patch after 2.0 + PL. Good that I’m still in my first playthrough in Baldurs Gate 3. So if the patch comes around the weekend of the 6th of October, I should be fine.
I mean, what price point are we talking? I'd spend $20 to let my niece mess with it a couple times, but if it approaches a full priced game it's not happening.
"I’ve had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any US company would have a chance with Nintendo we are probably in the best position. The unfortunate (or fortunate for Nintendo) situation is that Nintendo is sitting on a big pile of cash, they have a [board of directors] that until recently has not pushed for further increases in market growth or stock appreciation.
“I say “until recently” as our former MS BoD member ValueAct has been heavily acquiring shares of Nintendo and I’ve kept in touch with [ValueAct CEO] Mason Morfit as he’s been acquiring. It’s likely he will be pushing for more from Nintendo stock which could create opportunities for us.
Honestly to me the real shame is everyone’s retirement is tied up in Wallstreet, but no one is personally voting, that’s all done by investment managers. Even in the cases where people get their proxy votes, they mostly throw them away.
Retail investment is a quarter of the market, but only 32% of retail shares had their votes cast (vs 80% for the market as a whole), and on average only 12% of a firms retail accounts vote at all.
To be fair I think Polygon have misunderstood the email.
Calling it "second run Stadia PC RPG" implies Microsoft thought it was going to launch as a Stadia exclusive for it's first run. This was back in 2020 when Stadia was still a thing, and trying to sign up exclusives.
That doesn't mean Microsoft underestimated it, but that it thought it'd already have had a run on Stadia which would make it less likely to be an important title for Microsoft.
Their publisher also expected the game to have about one-tenth of the actual players. I don’t think anyone knew how big it would be.
Absolutely.
The $5M also refers to what they thought Larian would want for it to be included on Game Pass.
Yes and that’s precisely my point. Because they didn’t see how successful the game would be. Otherwise, they would have thought of a much bigger number.
One of the main issues with Stadia is that they didn’t even do the basics. I saw basically no marketing, and on top of that, I heard all kinds of rumors about the business model that were entirely false. They made no effort to combat the misinformation. It was never the case that you literally had to purchase the game on top of the subscription fees, but that was like the number one issue brought up in every discussion.
There was a bad experience version you could use without a subscription to games you purchased outright, and they included "free" games with your subscription, but to get a reasonable experience you had to pay for both.
The subscription was only necessary if you wanted to play in 4K or wanted "free" monthly games. Everything else worked just fine without the sub, with no change to performance.
From everything I can see, you did have to buy games on Stadia. They would give you a free game a month, but if that wasn't the game you wanted to play, you had to buy it. The base version of Stadia was free, but the Pro version gave you a discount on games - it did not make them free.
This is the official support forum and there are many Q&A's about purchasing games:
... If you have an Android device, you can also try via the Stadia app to purchase games (once purchased, you can play them everywhere, on mobile, TV or PC).
I couldn’t figure out how to do anything with one without paying the subscription. The interface was horrible and clearly designed to force you into subscribing before you could even use the thing.
It was never the case that you literally had to purchase the game on top of the subscription fees
It depends on the game. There were a bunch of games under “Stadia Play” that came along with the subscription, GamePass style. And then there were games you had to outright purchase.
The main problem with stadia was Google. I knew it was doomed from the start and that’s why I never bothered with it. I actually know a lot of people that didn’t bother with it because it was from Google. It’s basically a self fulfilling prophecy at this point that most of their shit ends up on the Google graveyard.
A lot of people actually don’t trust Google anymore since they’ve already been screwed over many times by them.
Haptic feedback has everyone. How does it differ in any form from other controllers.
Pretty sure only the Switch and PS5 Controllers have something unique to vibration motors
Gyro is imo a bit of a gimmick.
Same as the adaptive triggers from the PS5 and the HD rumble from the switch and the Kinect from the Xbox 360/One.
They are all pretty cool but how many devs will actually implement it?
HD rumble: Sure, there are party games but those are 1st party (usually) and what purpose do they offer besides the few haptic feedbacks?
Adaptive trigger: I see two options. Racing or Archery. Maybe the odd platformer.
Kinect: Basically a Wiimote and a WiiFit - the scale. It had a few neat titles but basically useless unless you like the swish around in the dashboard.
So what purpose does the gyro serves outside of more expensive hardware the majority of devs will not utilize. Am I really missing out on something?
Those are exactly the types of games that most benefit from gyro controls. You still use the right joystick to look around like normal, but then you also have gyro to make fine adjustments on top of that.
I understand Nexon, and F2P, and all that, but having played this in Closed Beta I found it to be a really enjoyable game. Hopefully they don't mar it with overaggressive monetization.
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