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prole, do games w Borderlands 4 - State of Play Deep Dive | PS5 Games

Is the writing still going to be cringe as fuck?

pulido,

Yes.

senorblackbean, do games w Borderlands 4 - State of Play Deep Dive | PS5 Games

If the censor Torgue again, I’m out. TTWL ruined the franchise for me.

IronKrill,
@IronKrill@lemmy.ca avatar

Censor Torgue? In what way do you mean, because he’s been bleeped out since his introduction in Borderlands 2.

CaptSatelliteJack,

The censor is cannon. They even explain in BL2 it’s an implant to his voice box forced on him by his own company.

IronKrill, (edited ) do games w Borderlands 4 - State of Play Deep Dive | PS5 Games
@IronKrill@lemmy.ca avatar

I’m happy to see that it looks good! The return to a more serious style is welcome after 3 games of perhaps taking it too far.

First impression is it seems a lot more Destiny-like: personal vehicles, quests you can pick up anywhere, dynamic events. I’m not complaining necessarily, but looks like they took some notes.

The movement options seem nice but not sure they add that much really. If they don’t solve a challenge that the enemies provide then it’s kinda pointless. I almost never used slide or ground pound in combat in previous games because I was better off just shooting the enemies.

And as much as I love my Jakobs weapons, I was hoping to see a manufacturer revamp. They even used the same companies in Tiny Tina’s with only minor tweaks. The heavy weapons sharing a slot with grenades looks to be a fantastic change though, very welcome.

Also, no lip-sync on NPCs? Looks weird having Amara speaking but her character do nothing.

Overall though looks like a solid but not ground-breaking entry. The guns look just as fun as before and the art design is a step up (those bosses!) from before which I love to see. I know people complained about the Vault Hunters being generic but I don’t have a huge issue with it. I don’t need my characters to be the blue-haired anime character sitting by the window.

Thanks for posting, I wouldn’t have seen this otherwise.

ampersandrew,
@ampersandrew@lemmy.world avatar

Playing through those old games now, I feel like they could use some kind of dodge move to get an escape from guaranteed damage, so if the movement does that, I’ll be happy. But those games are also littered with level designs that make you take the long way around due to a single ledge being too high, so hopefully it alleviates that problem a bit too. The Destiny personal vehicle seems like a departure from Catch a Ride, but maybe those already weren’t in 3 for all I know, and being able to spawn it out of nowhere probably is an improvement.

MrFinnbean,

Mostly agree with you, but two things.

  1. Movement techniques should always be optional and not necessity to do. Somebody wants to zip around and somebody wants to stay still and fire away. Some mechanics solve problems, but some just are there to give freedom.
  2. Guns. They have spend three main games and four spinoffs building the companies. At this point the manufactorers are basically characters. Why chance it?
IronKrill,
@IronKrill@lemmy.ca avatar

I think 2 can also be used as an argument for why they should switch it up. After all, we switch playable characters each game to keep things fresh, so why not do the same with guns? A new planet should bring some new gun modifiers, and they could still bring back some of the old manufacturers as rare loot or legendaries to get even more variety. After 13 years and 4 entries, I’m just a little tired of reloading Tediore’s and throwing away all Hyperion and Torgue guns I pick up (exaggerating!).

I somewhat agree with you on movement: it doesn’t have to be for combat or necessary. But you have to adjust the enemies to account for the extra player tools lest you make melee or slow projectiles trivial. That and I believe that the best games implement features that solve something, even if the devs create the problem the feature solves. Take Doom Eternal for example: I wouldn’t have used half the tools in that game if they hadn’t provided challenges that were best overcome by using them. On medium-high difficulties you end up using everything at hand to get through the levels because otherwise you die, and that’s fulfilling! If I had the same tools at hand but the enemies were all .5x speed then it wouldn’t be very engaging.

Raglesnarf, do games w Borderlands 4 - State of Play Deep Dive | PS5 Games

I love the borderlands games but I’ll definitely be waiting for that free copy from Epic Games or a $20 GOTY edition with all the overpriced DLC

Guidy, do games w Borderlands 4 - State of Play Deep Dive | PS5 Games

Sorry I don’t buy games that sold out to Epic.

Or I do, but I wait until they’re $8 on Steam.

ampersandrew,
@ampersandrew@lemmy.world avatar

This one’s on Steam.

pulido,

Even better, if it supports LAN you can torrent it and with friends for free with a program such as Hamachi.

nagaram, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
@nagaram@startrek.website avatar

Bethesda game runs like ass

That’s not news

rysiek, do musiczka w Chumbawamba - Give the Anarchist a Cigarette [pop-rock]
@rysiek@szmer.info avatar

A tu białoruska piosenka o dawaniu papieroska anarchiście: www.youtube.com/watch?v=_nSmmhjwTGk

obywatelle,
@obywatelle@szmer.info avatar

Rzeczywiście, to jedyny wers który rozumiem! Ale że tekst napisał Żadan, daję okejkę w ciemno.

Adulated_Aspersion, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

People from the original title want to capture the essence of buggy Berhesda gaming for future generations!

How thoughtful!

Covenant, do games w Ahoy: 2000.

Love Ahoy!

drmoose, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

I’m having relatively good performance in 6600rx on Linux but after a while theres some sort of GPU memory leak (would be my guess) where fps halves until the game is restarted.

Kolanaki, (edited ) do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
@Kolanaki@pawb.social avatar

Mentioned this in another thread yesterday:

Like many UE games over the years, they didn’t properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.

Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.

sugar_in_your_tea,

Nice, amateur hour it seems.

Kolanaki, (edited )
@Kolanaki@pawb.social avatar

This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades. Since it’s so common to see, I wonder if the documentation just sucks.

sugar_in_your_tea,

Since it’s common, the devs should be aware of it, regardless of how the official documentation is.

FooBarrington,

While the updated config I installed helped, I still get noticeable frame drops on my pretty beefy PC in the overworld.

josefo, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

It’s poorly optimized. At version 0.4 is probably the first thing that looked decent, with final art in place, but no QA or optimization done. My bet is that they had to launch earlier than expected due to the rumors, or they extended way past the due date and the money for the project ran out. If successful, probably optimization will take place, but they are waging on it.

Faildini, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

I’ve been playing it on steam deck, it’s definitely playable but I wouldn’t call it smooth.

Blackmist,

Does it freeze up all the time like in the Digital Foundry video?

If not I’m wondering if it’s that stupid shader compiling thing that has plagued PC games all generation.

Faildini,

I’ve gotten a lot of freezing and stuttering playing on my desktop PC (Linux with Proton). The deck actually seems to be more stable, though it is locked to 30 fps and textures still take a minute to load sometimes.

supercriticalcheese, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

It is verified for the Steam deck though.

DeathsEmbrace,

At 30fps if you call that verified

sugar_in_your_tea,

That’s fine honestly, provided it’s smooth. In the video, there was a fair amount of hitching though…

mic_check_one_two,

It’s definitely not smooth. Interior cells run decently, but my OLED Steam Deck dips into the low 20’s in exterior cells.

sugar_in_your_tea,

Ouch.

recall519, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.

Airowird,

So … just like the original Oblivion?

recall519,

Yeah, and I always stop playing the original early for the same reason.

LaserTurboShark69,

There are mods that help with this

recall519,

True, but I’m currently playing with my kids on Xbox too.

the_crotch,

The key to oblivion is to pick tag skills that you won’t use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you’ll basically be a god

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Doesn’t work in the remaster; they changed so that all skills contribute to level up progress.

ripcord,
@ripcord@lemmy.world avatar

So they took the mechanic in the game yhat was universally hated, and made it worse…?

mic_check_one_two,

Sort of. The new leveling system has minor skills contribute to your levels, to a lesser degree. IIRC it’s something like 10 major levels or 20 minor levels (or some combination thereof) to get a character level.

Kolanaki, (edited )
@Kolanaki@pawb.social avatar

The level system doesn’t work that way anymore. Now when you level up, it doesn’t matter what skills you leveled up when you get a new level, you always get 12 points (called “virtues”) to spread around to any stat. Luck, however, takes 4 “virtues” to level one point, while the others are just 1:1 and you can add up to 5 at a time.

I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.

The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didn’t change anything about that from the OG. So once you’re level 50, everything has the best weapons and armor on them.

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