Is this made by fdev again? I know that elite dangerous isn’t the most profitable game but that game needs a lot more attention than a 3rd jurassic world game (although I played the first 2 games and I liked them)
Elite Dangerous has been doing exceptionally well in the past year because FDev finally realised it’s a live service game and started to act like it in a way that actually aligned with what the user base wanted. So what you’re saying isn’t true any more.
This game was revealed a few years ago and kind of just disappeared. I just assumed it was a fake game or something. I thought the same about Palworld and Atomic Heart but those ended up surprising me too.
Too spooky for me but I’d definitely watch a playthrough or something.
This game sucks and is not what they showed the first time. It’s an average shit extraction game. It WAS going to be a destiny type looter shooter. The beta was also very meh. This game will be dead within 3 months of release
Honestly i was looking at Dune awakening today, but just before i pressed purchase I remembdered the last game i pre-ordered and how dissapointed i was once it came out and none of the features promised were present.
Not saying the Dune devs would do that but its just not worth it anymore
I'm glad Suda51 is still making new IPs, but I'm kinda over his gameplay? It needs to evolve somehow… like, melee here looks a lot like Killer Is Dead, which was serviceable, but not great.
Of course, everything else is captivating, as it always is, but I'll need more from the gameplay to get invested in this.
I just want to say that you folk are exactly what I love about indie games. Games with a really cool premise/concept that combine probably overly complicated systems in ways that range from kinda janky to ridiculously janky but lead to genuinely amazing and unique experiences.
And while that might sound like it wasn’t a compliment: Give me something held together with shoestring but interesting over something polished and boring any day of the week.
I still need to set aside some time to learn CK but I am genuinely kind of concerned by how many hours I have put into Star Traders over the years.
Hahaha, thank you. We love games with good depth and make them for people who love the same. That discovery of how different pieces work together is a big part of the fun, and to us way more important than everything being instantly understandable or excellently illustrated. Gameplay > graphics.
We do keep trying to polish and level up the presentation of our games of course. The great thing about indie games is if you support the developers whose ideas you like, you keep getting more of those games at higher and higher production value.
Star Traders is perhaps too obvious of an example, from a basically text-UI mobile game that wasn’t pretty but became an early Android hit for its depth, to a decently-illustrated 2D space sim that Rock Paper Shotgun said was one of the best PC Games of the Decade. 😄
Now Cyber Knights is a huge step up from Star Traders: Frontiers, or more directly our previous squad-based tactics games, Templar Battleforce and Heroes of Steel. I can’t tell you how many people have talked crap about our early games’ hand-drawn art over the years, but we’d never be here without the folks who looked past some awkward faces and supported the cool RPG / tactics games beneath.
If this launch keeps going well I’m excited to see how we’re able to level up from here. Thanks for giving me an excuse to reflect on the journey a bit, and for being part of it!
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