but everyone everywhere keeps repeating that it is a canon sequel, and as far as I can find, John carpenter has never said that it is canon.
people have reported that he said this video game is canon, The statement is repeated over and over again, but I cannot find any evidence of that statement existing.
Have the whole week off from work just to play this. 2.8k hours, with many more thousands of hours to come! The Factory Must Grow! The Spaceship Must Grow!
Okay so I've watch some of the video and I'm annoyed by it. A problem in the video has been highlighted when it comes to indie games and that's genre favoritism.
Indie game development seems to have such a hard on for roguelikes, strategy and anything that is addicting with retro visuals. That to me throws a lot of red flags. He does show some other games from other genres, but the ratio is evident. A lot of the games don't really impress me that much and that's coming from someone who has already been spoiled with the best of what indie gaming had to offer in previous years.
That guy is also kindof annoying too. "I realllly want to play", "addicting" .etc
I’ve been pretty vocal about my annoyance with the roguelike genre. I even have the tag blocked on Steam so they’re never recommended to me - my hope is that Steam shares metrics on tag-blocking statistics.
But, I would guess there are enough fans of them to keep being made.
I’d say this is mostly due to budget constraints. Voice acting, music scores, high fidelity art, models, animations etc cost a ton of money. Making random generated boards / levels / dungeons with simple art and scalable gameplay is simply just more feasible.
Another aspect is the popularity of the game. We’ve seen a lot of saturation in genres over the years. A the peak of PUBG and Fortnite popularity, there were so many battle royale games coming out. Then we got extraction shooters, and so on.
Personally, I love roguelikes and how we got to the point of mixing it with other genres (Balatro, Dungeon Clawler), but I can see your point. I feel the same about 2D (pixel art) platformers: I feel like I’ve seen it all already and nothing can excite me anymore.
I laughed, but really it’ll probably arrive 1-2 years after consoles (but that felt like an eternity with GTAV). RDR2 took 1 year. RDR was said to be an impossible ^Undead Nightmare to port, but after 14 years they maybe kinda did it, baby! (We’ll see…)
Yeah, Halo Infinite just skips everything that Halo 5 set up. Everything Promethean is over. There are no more Spartan companions (whether any are still alive or not is kind of up in the air). Humans are on the brink of extinction. The whole game is just telling you that’s the new reality. Not really a lot of plot, just world building.
Yeah those animations look like shit. Something that came out of a Steam shovelware UE5 stock asset dump game like one of those countless jumpscare clone games.
It looks so unprofessionally rigid, jank and lazy.
It looked a bit off at full speed. Slowing it down (to 50%, 20%, then 10%), that really shows how clunky it is. Especially for a cinematic demo like this.
Nope, they recommend being level 35 at least but I'm not sure if it's a requirement. While jumping from planet to planet you might encounter the Oracle, which is where the DLC starts.
I’ve played it for too many hours to count, but gave up at the higher difficulty due to the uncontrollable RNG, you do have to reroll seeds if you want to beat it . Not sure if they reduced the randomness somehow
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