Look up “Doug Ford bike lanes” and you’re sure to find a ton. Ford has had it in for bike lanes with a rage usually saved for his non-paying drug customers.
One of the best games ever made. None of the others in the series really had the same fun factor. The mods were amazing. There was a total conversion called TribesRPG and there’s still a server up for it. Last time I went in a couple years ago there were only two players just idling.
Dam this looks really good! I can’t remember the last time I watched a trailer more than 2 min and want to move on yet this 43 min video I sat through it all. This is definitely my type of game! Can’t wait till Feb!
Heh. Even ignoring the shithead lead dev and the Star Wars Kid levels of combat where swords can cut through platemail, it always amuses me when people talk about how the first KCD is a ridiculously hardcore and old school game.
It isn’t. It is fricking Call of Duty with how many stat pop ups you get for various actions and how you unlock all your feats. And, to clarify, that is not a bad thing (number gotta go up!). But people try to pretend this is a Gothic or something when it REALLY is a ridiculously modern open world game.
Yeah. It’s not hard because it involves skill it’s hard because your stats are low. Once you raise them up by doing things, it’s just mechanical clunk.
However I really like how this simple RPG system ties in with the story of Henry and how ordinary he is in the beginning of the story. It really makes you feel like a loser in the first half of the game and then a murdering millionaire working multiple jobs and an expert in couple of disciplines towards the end.
I think that’s going to be the most important question honestly. Mobile gamers are notoriously averse to high game pricing, so I’m not sure if a separate sub is going to fly for it. Maybe they’ll do a gacha style f2p but mtx model?
Wait it’s not going to be a straight port from the PC and console?
Edit:
Lightspeed studios is working with tremendous enthusiasm and dedication to faithfully recreate the story, duties, battle content and other aspects of the original game.
It’s a different game. Not interested in the slightest
Gamestar, the largest German gaming site, recently stated that they are very optimistic about the game and that the preview they got to play behind closed doors was excellent. Maybe it looks a bit outdated, but that was also the case for the previous titles when they came out.
So what kinds of gameplay differences would you have liked to see, that would not be “weak” and “mediocre” to you? What would you have them deliver?
One of the things that gets me excited about this game is the fact that the gameplay and visuals feel and look true to SoC. Which is exactly what most have been asking for, a “modern” S.T.A.L.K.E.R. game, and wow does it appear the have nailed it.
It just looks like a generic 2015 game or something. Gunplay seems very bulletspongy, weapons seem very static and weightless, general atmosphere is dull, AI enemies just run around like imbeciles and spray into the general direction of the player. In a game like this immersion should be a huge priority, but when it comes to shooting it just looks so incredibly generic.
It just makes it look like this game was made for the sake of having a sequel, without really knowing what they could add to it. It just looks like a Fallout game with all the interesting parts stripped out of it.
It is S.T.A.L.K.E.R… you compare it to fallout, is fallout not bulletspongy? This isn’t a PvP game, it is an open world RPG… There is various levels of armor, some of it is pretty strong, and there is also extensive differences between types of bullets and weapons. Without armor, you’re going to be dead in a couple quick shots. With armor, you will bleed to death without bandage or medkit. Some of the bullets will specifically be good for high armor penetration, some more effective for soft targets. If it is like the past S.T.A.L.K.E.R. titles, head shots are a 1 hit kill with any bullet, unless protected by armor. If you think S.T.A.L.K.E.R. is bulletspongy, clearly you’ve never had to try to run by the military base machine gun tower outside the cordon… Or the number of times an NPC gets a good headshot and BOOM game over, time to load from save, in an instant… You can get very far in SoC with the silenced pistol only by going for stealth and headshots to insta-drop enemies. So satisfying.
weapons seem very static and weightless
?? Attachment options, ammunition options, jams and equipment damage, upgrade-tree for every individual weapon… You can set up one AK-74 for sniping and another for close-up bullet spraying.
AI enemies just run around like imbeciles and spray into the general direction of the player
Have you ever played a S.T.A.L.K.E.R. title? SoC had literally revolutionary AI, where NPCs behaved in ways never before seen in video games prior, such as intelligently grouping, splitting up and flanking, scouring an area in a human-like-way instead of just walking to wherever you were and then giving up when you aren’t there, taking cover, reinforcing and covering each other, and applying grenades in actually useful ways. I mean yes, it was still a 2007 game, it definitely wasn’t perfect, and there was loads of wonkiness and weird NPC behavior that you could exploit, but at the time it was mind-blowing. Clear Skies took this idea even further and applied it faction-wide to the entire map, and suddenly you were dropped into a highly dynamic full scale war with shifting fronts and struggles over strategic objectives. Amazing AI is one thing that the S.T.A.L.K.E.R. titles are known for.
You can hear in the video ~1:24, an AI yells “Cover me, I’ll hide”. I’m guessing they included in this clip to hint and signal that this game will have the same kind of focus on great AI mechanics. In some of the indoor clips, you can see that the AI are actually taking cover during the fire fight instead of moving around. Even if they took the NPC AI code from Call of Pripyat and just directly shoved it into this game, it would 1) be nothing like what you just described and 2) be head and shoulders above NPC AI in even recent titles… I’d love to see some significant improvements and iteration still, though.
It just makes it look like this game was made for the sake of having a sequel
Hurray! Exactly what everyone was asking for! We just want more original S.T.A.L.K.E.R., yes, correct.
You can not like the atmosphere and environments, that’s fine, if so this game really is not for you at all. You can’t say it doesn’t look immersive, unless you’re just trolling.
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It just looks like a generic 2015 game or something. Gunplay seems very bulletspongy, weapons seem very static and weightless, general atmosphere is dull, AI enemies just run around like imbeciles and spray into the general direction of the player.
What is really ironic is that ^ describes fallout perfectly, EXCEPT for dull atmosphere…
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