One of the drawbacks of this system is that the client effects and the actual actions are now separated. Before you click, the next tick would happen, your input would be collected from the OS, actioned, and the effects would be triggered. Now, you click, and it’s immediately recorded into a record with its location and direction with a timestamp, the next time a tick happens the effects play. This means the input might feel a bit different due to that separation. It is possible to shoot in between renderings. So you are essentially shooting blind. This is where input might feel weird.
In CSGO if you ever catch yourself clicking that millisecond before you render, knowing that your crosshair will be on the right exact pixel in the next frame you get, and thus getting a headshot, that will now miss.
I was pretty sceptical of sub tick but I found in CS2 I was saying “bullshit” way less often than in CSGO. I’d actually hit people I aimed at rather than apparently shooting their outline on the wall behind. I also found shooting while walking isn’t completely impossible as well now. Who knows might even get back into CS once it launches.
I am really really hopeful for this game to be serviceable.
This was one of the first manga’s I ever read. I remember getting the first shonen jump they released in America, which had this, around then and getting addicted from then on lol.
Well then. T'was certainly a Direct; forgive me for the coming wall of text, and if said wall of text comes off as a bit negative at times.
Tragically, the additional Side Order information mostly shoots down my stupid conspiracy theory that it's a sequel to Paper Mario Colour Splash. Though then again, we still don't know why the "Spire of Order" is devoid of colour, so it still could be the work of the straw-wielding Shy Guys (no it can't). Idiocy aside, the fact it's a rougelike is really interesting to me; I honestly just expected standard, pre-set single player campaigns to be the only major offerings of Splatoon 3's DLC, akin to such campaigns of the main games and 2's DLC. I do generally like rougelikes and did enjoy the first two Splatoons, so reckon I'd probably like this as well, but I never bought Splatoon 3 under the pretence it didn't change enough from 2 to justify existing on the same system, and I'm not shelling out for the game and DLC just to play the seemingly cool rougelike side mode.
I was NOT expecting Trombone Champ, of all games, to make use of the right joy-con's IR camera - been pondering about how relatively underutilised it is lately, though it's probably not the easiest thing to actually find a use case for. I suppose that using it as a controller fits with the insanity of Trombone Champ, though, and multiplayer looks like it'll be absolutely stupid in the best way possible. My sister already owns the Steam version, though, so probably won't get this one, hilarious as the Switch-specific controls look.
Considering that Mansion 3 is perhaps one of the best looking games on the Switch, Luigi's Mansion 2 HD looks profoundly manky to me. Really just looks like an upscaled version of the 3DS version, perhaps with smoother models and possibly Luigi's model snagged from 3, but since its first reveal and furthermore now, it's always looked more than a little manky. At least the Scarescraper's still there, though; in spite of never beating the main story of the 3DS original, I played mountains of Scarescraper.
F-Zero 99 looks kinda cool, and given it's free, I'll absolutely try it out, even if my few attempts at the original F-Zero via Smash 4 Wii U's Masterpieces and Switch Online SNES went terribly. The worry, of course, is that it'll be as short-lived as other 99 games like Super Mario Bros. 35 and Pac-Man 99, which would be a real shame for a series as famously content-starved as F-Zero.
I mentioned the IR camera's underutilisation earlier, and WarioWare also decided to use it for some microgames. So that's pretty cool. Don't particularly like Wario's voice acting, though; probably a consequence of Martinet stepping back from the role. While what we've heard of Mario's Wonder voice sounds good to me, this Wario voice... less so. Also a bit worried about how I'll play this game at all; definitely looks like it's best played docked, but I almost always play with the Switch in Handheld Mode, and my console misbehaves when trying to dock it (i.e: it does acknowledge it's been docked, but doesn't display on the dock screen). Could probably make use of my old spare Switch or my brother's instead, though.
There are only two question mark slots on the character select screen in Mario Kart 8 Deluxe, so where are they going to stick the two extra characters they've introduced? Are they going to crush them, or some existing characters, into alternate costume slots? That aside, I do fear that given that only 4 Tour nitro tracks (ignoring the RMX courses) aren't in the Booster Course Pass yet, all 4 will appear in this final wave. While there have been some good Tour-originals throughout the Pass, they've been distinctly hit-and-miss, and the city tracks definitely blend together a bit with 12 of them in the game.
The appearance of the characters in the Thousand Year Door remake remind me of Sticker Star's key art (https://mario.wiki.gallery/images/5/54/PMSS_Mario_Shiny_Album.png), probably only because of the different segments/layers having their own depth to them. Also, the talking sound effects are quite funny to me, likely due to the fact that some are audibly existing sound clips cut apart, and the original game used the same ones for almost every character. Didn't play the original, though, and having played other RPGs in the past, like the Mario & Luigi games, I feel confident in the assertion that they're better as spectator sports for me.
All the other announcements, I don't really care that much about, and would probably just poke fun at if I were to speak on them.
I guessed correctly that Diddy Kong and Pauline would make it in, but I didn’t expect another Kong at the same time, AND Peachette as well. Anyways, nice for this game to FINALLY get its last bits of new content. Here’s to the next mario kart game.
It’s at least something F-Zero. TBH battle royale racer was already F-Zero’s niche. Races always had 20+ drivers and most races would end with some being blown up. I’m pretty sure F-Zero X had a survival mode to be the last one standing.
But yeah this being the original makes it much less exciting. F-Zero really hit its stride with X, featuring a MUCH larger cast, metal music, and faster gameplay.
TBH battle royale racer was already F-Zero’s niche
While you’re technically correct, the literal last thing I wanted to hear when I heard ‘F-Zero news’, the literal bottom of the barrel, was a minimum viable product using 25 year old assets that deliberately plays follow-the-leader chasing genre trends that a romhacker could’ve made.
It is nice of them to add something new, but I am a bit disappointed by the NSO emulated game library. There are still many big name first party titles missing and I would not mind paying a bit more for a much more robust library.
The service looks shit and seems to be their way of arguing against emulation “we are working on making these games available so there is no legitimate call for roms” is my view.
I hate that Mario is tied to Nintendo, Nintendo are a shit company.
I bought this to play on steam deck (played and completed it on console years ago). Unfortunately it crashes at the end of the first level when you jump down the chute. Gave up trying to find a solution and it being only a couple of £, I wrote it off. Seems like this might be the reason. Makes me want to try and get my £2 back.
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