Technically we got one with Genesis didn’t we? Unless the fanbase doesn’t count that one, I haven’t actually played the games really so I don’t know the general reception of that one.
I own the whole series but I’ve only played the first (which I loved) and a bit of the second. I dropped it since the devs didn’t seem interested in continuing from the sequel hook in the first game. Now that they are finally getting around to that, is it worth playing the rest before 4 comes out? Do the other Riders’ stories contribute to the plotline of War’s campaign, or are they all just kind of doing their own thing?
2&3 are both “here’s what the others were doing while War was chained up for a hundred years”. Their stories are set in motion because of the premature apocalypse, and will probably have implications for humanity further in the future, but there’s no impact on War directly, aside from 3 implying
spoilerhow Strife lost his guns for you to get them in the first two games
, and I don’t expect any plot points from 2&3 to come back up during 4.
As for Genesis, the main thing you should keep in mind is that it isn’t a mainline game. It’s more an isometric twin stick shooter/hack’n’slash, and the gameplay isn’t as deep as with the main games. But it’s got co-op, if you have someone to play with, and it does provide some characterization for Strife as well as showing an example of the sorts of missions the Horsemen took for the Charred Council.
Would you say any of them are worth picking up from a gameplay perspective? I know the first is a Devil-May-Cry clone (no idea what the genre is properly called) that takes heavy influence from pre-BotW 3d Zelda for its world and dungeon designs, 2 is an action game with random loot (the randomness is why I dropped it), and I’ve heard 3 described as a Soulslike, but are they good examples of their respective genres?
Calling 3 a soulslike is kinda stretching it, I think. I would say rather that 3 does exploration and upgrades similarly to 1 but has combat that’s more similar to 2. I do think they’re definitely worth getting though.
I feel that doesn’t really apply for a game that’s been playable for several years now. It’s not a triple-A preorder, it’s just the physical relase for an early-access game.
Crosscode was a RIDICULOUSLY good game. It genuinely captured the feeling of playing an MMO for the first time and making new friends while having VERY dot hack vibes as you learn more about the world as a whole.
Combat was… fine. When it worked, it worked. When it didn’t, you lowered the difficulty.
Then you get to the dungeons. Which… honestly, I just did not have the patience for puzzles that spanned two or three rooms that I worked on over the course of five overall puzzles and had to have pinpoint accuracy to launch an orb six screens away. I love a good puzzle game (Talos Principle is love. Talos Principle is life) but far too many of these were just more frustrating than fun.
Which is a shame. Because most people nope the fuck out after the second or third dungeon… and that is basically right before the story goes completely off the rails in all the best ways. Shit went REAL hard in ways it had no business even trying but pulled off perfectly.
And… the engine was a technical marvel even if it was also a huge mistake.
So yeah. VERY VERY excited about Alabaster Dawn. And here is hoping Radical Fish didn’t write it in html5 this time.
I don’t know enough about the underlying code (I am the guy who still makes jokes about how html is super easy before remembering that it has been 30 years since I made websites with frames…) but yeah. HTLM5+Javascript with a heavy reliance on Impact support libraries.
The end result is that it is a god damned shitshow to get running on modern platforms and controller support is an even bigger mess. Like, I STILL don’t entirely understand how it manages to detect the difference between an xinput device and a device Steam is binding to xinput… on Linux via Proton. And it tends to break for anything but a proper microsoft made xinput device…
He is not. But he is a regular, who posts hight quality content most of the time, and is well known for that.
So which side would we chose? A random guy trying to gatekeep for some personal reason a valid content, or someone who consistently post high quality content, participate in the community while, with some exception, consistently respecting the rules?
Such a difficult question…
I realized I probably badly explained my point here. I will not act differently for someone well known in the community or someone new. The rules are the rules.
The unwelcome behaviour here is the gatekeeping. Videos are welcome, as are links to article or plain text posts.
This mod comment is in contrast to your previous mod comment, where you were publicly weighing the commentors status in the community to gauge whether to take fair action.
While I agree with OP, I'm glad to see "if yoire a dick, you get treated equally" win out.
Agreed. The media is the message. I watched most of the video and it was fascinating in a way an article would not be, largely because the video isn't just a description of a piece of art, but rather a piece of art on its own.
An article could still be interesting and maybe excellent, but it's an oddly entitled thing to demand that someone offering you art go find a different type of art you like better.
youtube.com
Ważne