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Carighan, do games w Trombone Champ: Unflattened | Announcement Trailer
@Carighan@lemmy.world avatar
krazylink, do games w Switch 2 cartridge format leaked via patent

Dude, imagine my surprise when I pop up a random video I’m interested in and see that urban pop Earthworm Jim in the background. Glad to see we both ended up in the same refuge.

warmaster, do games w PlayStation VR2 PC Adapter Features Trailer

Let me guess… less than on Playstation?

bizarroland, do games w World of Goo 2 - Official Trailer 2

Good for them. I remember the last one being pirated so much that they were in danger of bankruptcy so I hope everyone that pirated the first one will do the right thing and buy the second one with cash or gift cards or some other meaningful method of transfer of equity to the developers.

Corigan, do games w Path of Exile: Settlers of Kalguur Official Trailer

Is this poe II or an expansion of the first game. I’m interested in starting but thought waiting for 2 would be best?

lemonmelon,

This is the original game. Settlers of Kalguur is the newest league (think “season”) launching at the end of this week.

PoE 2 goes into early access sometime later this year, whenever that is. Regardless, they’ll be two distinct experiences, with many players planning to devote some time to both.

If you’re interested in starting PoE, my general advice is that the best time was yesterday. In this case, with a new league starting this week, I’d still encourage anyone to play around in the non-league standard just to get an early feel for things before Friday. PoE has a notoriously steep learning curve, so it’s never too early to log a few hours and experience the opening acts.

ampersandrew, do games w GUILTY GEAR -STRIVE- Season Pass 4 Teaser Trailer
@ampersandrew@lemmy.world avatar

I predicted Dizzy. Venom would have been like my third or fourth guess. I never would have called Lucy, even if you told me to start guessing guest characters.

NekkoDroid, (edited )
@NekkoDroid@programming.dev avatar

I also didn’t expect Lucy, I expected some other FGC character but I am not too too surprised considering they have RWBY in BBTAG

nyahlathotep, do games w .45 PARABELLUM BLOODHOUND - 1st Trailer
@nyahlathotep@sh.itjust.works avatar

goddamn can sukeban nail an aesthetic

all-knight-party, do games w Ready or Not: Home Invasion - Official Gameplay Trailer
@all-knight-party@kbin.run avatar

Oh nice! I really enjoy Ready or Not, it's nice to see more content for it. I saw their store page for this and it didn't state a price, so I'm curious what it'll be.

VelvetStorm,
Varyk, do games w Anger Foot Launch Trailer | Out Now on PC

Hahaha, that looks awesome.

Yeah why aren’t More games focused on kicking in doors?

Faydaikin, do gaming w Satisfactory Announcement
@Faydaikin@beehaw.org avatar

Satisfactory is such a great game. I love screwing around in that world.

Nuclear stage breaks my brain though.

Vodulas,

It is very complex. They are doing a lot of balancing in 1.0, so the it’ll probably be less brain breaking. Still complex I’m sure, though

HawlSera, do gaming w Dead Game News: Response from the European Commission

Personally I feel like service games have an obligation to provide offline functionality ala Mega Man X Dive Offline.

ladicius, do games w PVKK Planetenverteidigungskanonenkommandant - Official Announce Trailer | Games Baked in Germany Showcase

Looks like the average German alternative sarcastic TV sci-fi show. Has strong vibes of Ijon Tichy including that strange but somehow attractive woman.

de.m.wikipedia.org/wiki/Ijon_Tichy:_Raumpilot

m.youtube.com/watch?v=iJjqnAheMDc

dwemthy, do games w DF Retro Marathon - The Final Fantasy 13 Trilogy - Every Game, Every Port Tested

FF13 is retro?

Katana314,

Welcome to getting old.

Matty_r, do games w Deus Ex Randomizer v3.0 Trailer
@Matty_r@programming.dev avatar

What is it about Deus Ex that allows that type of mod to exist?

Die4Ever,

are you asking from a technical perspective or a gameplay perspective?

Matty_r,
@Matty_r@programming.dev avatar

Thanks for your responses. Pretty incredible that its capable of being so flexible and still be a coherent game. The community behind it must be amazingly passionate about it.

Die4Ever, (edited )

Thanks! Yea everything shown in that trailer is in UnrealScript aside from the creation of the mirrored map files, and the installer obviously, both of those were done in Python. The death markers and other online features (which are all optional and opt-in, disabled by default) use a TCP connection in the game written in UnrealScript to make HTTP requests, the backend is a Python Flask server. We even wrote our own JSON parser inside of UnrealScript (it’s not perfect but it does enough for us). Technically it’s possible to add a DLL module to the game for stuff like JSON parsing but we haven’t needed to, and technically this keeps it more easily portable (like if SurrealEngine even gets to a more completed state).

We had to write our own PRNG function to work inside UnrealScript, because the provided one doesn’t allow seeding.

Die4Ever,

Technical perspective first…

This is Unreal Engine 1, which used UnrealScript programming language. It was extremely flexible, and you can extract the original UnrealScript code (including comments) from the game. This means it’s nearly an open source game, except for the native code. But pretty much everything is controlled by the UnrealScript anyways. Including the GUIs, HUDs, conversations, most of the AI stuff, damage calculations, keyboard key bindings, etc.

On top of this, Deus Ex released their SDK tools (I think in 2001, around the time of the multiplayer patch). Which is their version of the UnrealEd map editor, conversation file editor, and UnrealScript compiler/extractor.

Die4Ever,

Gameplay perspective…

This game is really open, there are many approaches to every situation. Which means when things get randomized, it tips the scales of balance and you have to reconsider every option for every seed.

Even just choosing a melee weapon, you’re thinking about knife vs baton vs crowbar vs sword vs eventually the dragon’s tooth sword. On some seeds the knife does a bit extra damage and then you gotta think if it’s better than the baton and crowbar because of its speed, and it only uses a single inventory space. On some seeds you might get a weak and slow dragon’s tooth sword and it might not even be worth keeping!

And then you’ve got all the different paths through the levels, and you’ll be rethinking routes based on random start locations, random goal locations, or random enemies in different spots, or items or medical bots. Or maybe a door was randomized to need more lockpicks and your lockpicking skill is worse than vanilla, maybe you need another way around or you choose to find the key to save lockpicks for later. You won’t be doing the same thing every playthrough like vanilla where eventually you figure out which approaches you like best for each spot. The randomizer gets you to rethink it all and adapt.

The ability to do anything also means you can always progress, you don’t get stuck just because you’re missing a password or low on multitools, there’s always another way. The randomizer really forces you to adapt.

I think any game with good replayability is a good target for a randomizer, it just amplifies that replayability.

thorbot, do games w Metroid Prime 4: Beyond – Announcement Trailer

Meh.

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