It’s more of a top-down Terraria than a pixel shooter, with procedurally generated world, village building (with npcs that can do jobs there), gear upgrades and boss fights. That comparison might make it a bit less ridiculous.
Ahh got it. Kind of figured at had to be more complex than it looked at first glance, and another commenter pointed out that it’s a solo dev as well. Thanks for the extra context!
It’s like a mix of Terraria and Rimworld. You get villagers of various types that join and can automate tasks. The work assignment view is straight out of Rimworld and I think the game is super fun. The end game has been redone a few times and it was kinda wacky and ultra hard. I am curious to see how different it is now in 1.0.
Oh cool, that’s a pretty ambitious concept. The idea of an open sim world where you can do pretty much whatever you want sounds awesome. Rimworld was very much not for me, though, as much as I wanted to like it; playwise it never clicked for whatever reason. Probably why this one whooshed me.
This doesn’t have the wacky openness or difficulty of Rimworld as much as the idea of having semi-random villagers that you can either recruit (in the wild) or that periodically come by and you can acquire. In the early game, it mostly feels like top down Terraria, but the village aspect with semi-autonomous members comes together pretty quick and there are raids that happen. It’s honestly pretty great. I have never managed to get anyone to play co-op and stick with it. To be fair, this feels like an issue I find with nearly all co-op games as my friends and family either aren’t nearly as into it as me or just never have their schedules line up.
A few generic responses doesn’t really make someone a “most reactive” video game character, I also half-expected them to have a reaction to a middle finger, or at least have it be tried in the video
That said; oh my god, I love lone echo, everyone should play it, it’s fucking amazing
reviews are still mixed, some say the game is massively improved while others say it still has many of the same issues. everyone agrees it’s better but I don’t know if it’s a great game.
An absolute masterpiece of a game. What starts off as a “cute rhythm game” very rapidly evolves into some of the most immaculate gameplay design and in-game storytelling I have ever seen. I “joke” often than the final boss is the tears in your eyes, but it’s a lot less of a joke than you would imagine.
If you like rhythm games, emotional storys and ludonarrative harmony, I cannot recommend this game enough.
Yeah, even if the monetization is okay not some gacha bullshit the game will still make you play it everyday with some dailies bullshit. Really hoping they move past that type of shit.
It’s a conundrum, as being free-to-play is why the silly fanservice exists, T&A sells. But should China move past this shit with premium releases, they could end up buckling to the pressure to appeal to the modern audience and tone things down like everyone else, thus destroying what makes their designs so appealing in the first place.
I’d recommend you don’t watch this if you’ve yet to play the first game (either iteration). A few spoiler elements.
It was kind of a given that this would be made, since, while the first has a great set of conclusions, it also sets up a really compelling cliffhanger element. The two games were supposedly written as one originally, and then split to two since it was getting long.
Still, part of me predicts some people will play the upcoming remake, and then get so wrapped up in the ending they’ll just buy the old-fashioned SC so they don’t have to wait for the remake edition.
youtube.com
Ważne