“Modern retro” games are such a vibe. All the charm of retro games but without the clunk. I played Skald: Against the Black Priory earlier this year and loved it and this looks amazing too.
It looks interesting. The Summer Gameshow said it was inspired by Silent Hill and DDLC, so it’s an interesting concept. The character models are a little jarring with the game world, but it could be intentional for all i know, and I’m excited to give this a shot.
It honestly wouldn’t surprise me if it’s actually set in a more anime-style world, and that the “real” looking one in the trailer is imaginery or something.
Every mario party game is very RNG-heavy but i think that's by design. It would get borint very quick if the best player would win every time, and the randomness gives a chance for players who suck at minigames (kids and non-gamers) to win.
I understand that’s the purpose of a party game, but the mini games I saw were literally chose a thing and it will explode or it will not, no fun involved after you experience it once. Not even like a blue shell that still needs you to move forward.
Also there was a game that made you chose a 1 or 2 and once you got to a few players, it was impossible to win regardless if you got left with the option before the bee hive. At least make the dice spin faster when less players are around to make it feel random but fair (even if it isn’t).
There is a point where things move from fun and chaotic to completely random and less replayable.
NGL, this trailer made me more interested in the game than the original unveiling trailer. It’s still not really on my list of games to play, but I’ll pay attention if I see it brought up in the news now.
I came back to this game after putting it down for over a month and my surprise when it said there was an update available right as I did. Sadly I still need to get to what, chapter 9, for the dlc to begin? But there’s some additional quality of life improvements that are welcome to see.
The technical alpha slapped and I’m fuckin dying to get back in. I was really hoping for them to open up a beta but now I’m just sad I have to wait till October to play this.
I understand the delay to get things right, but there’s almost half a year where no game is satisfying this itch which is a shame. Marathon hasn’t been delayed yet and I know Hell Let Loose guys are making an extraction shooter that looks sick as hell that’s due to release this year as well.
All I’m saying is I would have paid €40 for that alpha it was so good, October will be a slam dunk, but the genre will be more crowded by that time.
Not sure if I’ll play this (maybe if I get it through Humble Monthly at some point), but I’m glad this exists. Nice to see studios trying different things.
You can pick any artistic style you want. There literally aren’t any real hardware imitations to graphics anymore. And yet it’s always realistic graphics for AAA games, and pixel graphics for indie games (with a few rare ones in between that do it different).
There are a lot of types of games that are inherently not broken in their designs, and there are advantages to portraying the aesthetic in the same style, like quickly conveying to your audience where your inspirations came from so that they know what type of game it is. In a similar way, lots of games have moved on to a PS1 aesthetic these days.
You’re… Not exactly disproving what I said or making a real case why it’s beneficial. On the contrary, you’ve only reinforced exactly what I’m talking about:
For quite a period, and still today, the indie scene is dominated by pixel art, because those people grew up with games that looked that way, and are still stuck there. But now the people who grew up with the PS1 are also capable of completing game projects, and they themselves are stuck in their past.
quickly conveying to your audience where your inspirations came from so that they know what type of game it is
In a lot of ways, “they don’t make 'em like they used to”, so in addition to that art style helping to convey what kind of game they made, it also comes along with cost reductions for their art pipeline in a lot of cases. It doesn’t really make them “stuck in the past” when there were real advantages to how things used to get done.
Yeah, me too. I grew up with heavily pixelated 70s & 80s graphics and I have zero desire to return to that now that technology has improved so much that it’s not necessary.
Shame, because it means there are some games that I just won’t enjoy, but so it goes, there’s lots more stuff to play.
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