You can pick any artistic style you want. There literally aren’t any real hardware imitations to graphics anymore. And yet it’s always realistic graphics for AAA games, and pixel graphics for indie games (with a few rare ones in between that do it different).
There are a lot of types of games that are inherently not broken in their designs, and there are advantages to portraying the aesthetic in the same style, like quickly conveying to your audience where your inspirations came from so that they know what type of game it is. In a similar way, lots of games have moved on to a PS1 aesthetic these days.
You’re… Not exactly disproving what I said or making a real case why it’s beneficial. On the contrary, you’ve only reinforced exactly what I’m talking about:
For quite a period, and still today, the indie scene is dominated by pixel art, because those people grew up with games that looked that way, and are still stuck there. But now the people who grew up with the PS1 are also capable of completing game projects, and they themselves are stuck in their past.
quickly conveying to your audience where your inspirations came from so that they know what type of game it is
In a lot of ways, “they don’t make 'em like they used to”, so in addition to that art style helping to convey what kind of game they made, it also comes along with cost reductions for their art pipeline in a lot of cases. It doesn’t really make them “stuck in the past” when there were real advantages to how things used to get done.
Yeah, me too. I grew up with heavily pixelated 70s & 80s graphics and I have zero desire to return to that now that technology has improved so much that it’s not necessary.
Shame, because it means there are some games that I just won’t enjoy, but so it goes, there’s lots more stuff to play.
Disney speedstorm has solid gameplay…. At the expense of being pay to win in most modes. I played enough to “unlock” split screen and politely explained to my kiddo he can only be one of like 3 characters. Damn shame the game has a slot machine barrier. As soon as this sonic game drops though I’m grabbing it.
That Nickelodeon Kart series is not too bad too, maybe it doesn’t look or play as well as the Disney one, but at least you get the characters with the game
Thanks for the suggestion! I think I have one of those from a humble bundle, I’ll have to check it out again (it’s been a while). The main thing I’m looking for is a kid friendly “auto steer / auto accelerate” mode that still gives him some sense of control. I noticed a lot of Nickelodeon, licensed games don’t include any voice acting, which irritates me, but the kiddo probably won’t mind.
Wu-Tang’s latest music video is just AI slop. I’m not gonna buy anything Wu-Tang related if they aren’t willing to pay for real artists and workers to make their music video.
I used to go to Lightbrick Studio here in Copenhagen to alpha-test the various features and mechanics they were developing for this game. That was a few years ago by now, where the environments looked a lot more bland (it was literally just a raw test of the puzzle mechanics).
Nice to recognise all the things I tested in the trailer.
This trailer is entirely cinematic. I don’t know what to expect from the game, what kind of RTS it will be (does it feature base building? Is it more tactical or grand scale? Is it MOBA-like with hero units being the main feature? Is it war-game-like?). This trailer literally tells me nothing.
Probably not, but the studio has a pretty good record when it comes to the voice acting. They even brought back some of Mafia 1’s original cast for the remake almost 20 years later.
Conceptually it could be fun. Although I feel the (ridiculously expensive) fakeout all night meant we all thought this was Parasite Eve and RE9 is just a letdown after that.
Hopefully she becomes a MC real fast because I apparently have visceral reactions to the trope of “barely functional analyst girl”. At best it is annoying. More commonly it is thinly veiled misogyny and fetish bullshit.
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