I posted this last time the trailer was posted. I am in the UK indie dev scene, and heard about this stuff before it went public ( at least some of it.)
Essentially an employee of Failbetter Olivia Wood, came out and admitted they’d been in a relationship with Kennedy that had been kept secret when hired. You can argue that this was a bad arrangement, but the trouble here is Kennedy held all the power and used this to his advantage. Kennedy then dumped Wood for another employee Lottie Bevan and lied about it to Failbetter; he was Lottie’s Manager. He started becoming increasingly abusive to Wood. Threatening people in the studio who picked up on it while keeping others ( some people are fully remote) in the dark.
Other women in the industry spoke out about it including Emily Short, who at the time was a freelancer for Failbetter. Stopped working with them for a long while ( you can see why in her tweets) and then joined them more recently. twitter.com/emshort/status/1166807338336051208?la…
There’s also the weirdass PC GamesN article Kennedy and Lottie Bevan the other FB employee ( and other Weather Factory employee) did about their relationship before this stuff came out. Even if you don’t want to look through various rebuttals, I think it’s really odd. pcgamesn.com/…/sunless-sea-lottie-bevan-alexis-ke…
As has been said none of AK’s legal threats went anywhere, and with current social media disintegrating it’s a hard thing to follow. Obviously, make up your own mind with this. But it’s more than a he/she said situation.
I like GZDoom and all but it has to be one of the most unoptimized engines I’ve ever played on. It’s great for modding but for larger maps it chugs like hell and murders my CPU, I’m not sure why people would make games on it compared to a real engine.
Honestly it’s probably more for bragging rights than anything else. Selaco looks insanely friggen good and all that effort both is in service of a fantastic game as well as to be able to brag and say “I made F.E.A.R. in Doom!”
“This is a third person, roguelike shooter. Every time you start a new single player campaign, everything changes. The locations change, the missions change, the characters change, the bosses change, and most of all, the story changes. Characters who you trusted before, may turn against you. Enemies who tried to kill you, may end up helping you. Simple missions can turn into deadly traps. No two campaigns are the same.”
If they pull that off cleanly this game will actually be so amazing
Looks amazing and I don’t know it for a fact but it feels like the devs takes the time to perfect the game and it will come out polished… Of course this just my feeling
He was forced out (maybe?) of the company he was a key member of. He and his former company have thrown a LOT of mud at each other since then, mostly about claims of Alexis being an abusive jackass or sexual harasser, while he claims the reverse and that they’re running hit pieces on him. There’s been so much back and forth that it’s hard to make heads or tails of any of it. And none of it turned into a legal matter so never progressed past “he said she said”.
I’m envious that you get to experience it for the first time. The Quake games are so worth it. Quake 3 becomes more arena-based but is an absolute blast to play online against people. It was a good chunk of my gaming life. 1 and 2 are FPS royalty. Simple and to the point.
I played the Quake games originally on the PC, but they’re great with a controller. Just dial the sensitivity in and you’re good. That’s always my concern because I mostly play on consoles now too, but Id and Bethesda put a lot of care into their gamepad layouts and settings.
Played it on Xbox yesterday— reminded me of the good times in Friday the 13th, looking forward to playing more so I can figure what everyone’s supposed to do
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