@bobiko@wojciech_space ech, slucham teraz koncowki seta Matysa, jak gra B2B z Krisem i zaluje, ze nie zostalem 😂
Matys gral chyba kolo 1:30 albo 2:00, stwierdzilem, ze i tak bedzie film na jego kanale, a ja chce wrocic do Katowic o sensownej porze, wiec sie zmylem 😂
Look up “Doug Ford bike lanes” and you’re sure to find a ton. Ford has had it in for bike lanes with a rage usually saved for his non-paying drug customers.
I backed the PS version of a game three years ago and they released it for PC but not for PlayStation. They still claim the PS release is coming. I don’t believe them, so I pirated the PC version.
Crowdfunding is scammy. You aren’t actually buying anything and have few rights or consumer protections. Stay away.
World’s dumbest province elects the world’s dumbest leader who enacts the world’s dumbest traffic policies…
Also, this is happening in the city that elected a crackhead mayor, who was the brother of the guy who is now pushing through these crackhead bike lane laws
I had an Index, and after many years one of my lighthouses died (was actually from the Vive I had before that). But I wasn’t playing it enough to justify buying a new one.
Now the kids are getting older I might get back into it at some point.
That’s actually what I hope they’re fixing with the remake.
Early puzzles were clever, later puzzles just have so many parts it feels like a laborious chore to get every laser and box and replay exactly where it needs to be. I’m sorry to say I didn’t even finish the game.
Nice! I’m playing through TP2 right now and it’s great fun, though I did enjoy the mystery of the first more I think. How many laser puzzles does a person need in life though?
It still baffles my brain that arguably the best puzzle game ever is by the Serious Sam devs.
Seriously. Even if you aren’t huge on puzzle games, The Talos Principle is a great experience. They do a spectacular job of introducing new mechanics so nothing ever feels unfair and you naturally realize how to find the secrets in past rooms. And there are enough “endings” that you don’t need to 100% it.
Very Happy to see this, TP1 has my favorite set pieces of all time (the desert levels in special) and if they’re already held super well throughout the years, can’t wait to see them remastered, and with a new chapter to boot!!!
Just hope the move to UE5 doesn’t introduce the typical shader stutters 😬
You control a full party in Metaphor. If you only played the beginning of the prologue, the game waits for a certain story event to happen before giving you control of other characters.
Personally, I don’t like turn based RPGs. Not because I don’t like turn based games, but mainly because the combat occurs too often and that it becomes extremely repetitive. The same battle music, the same battle environment background, the same enemies with the same strategy. In comparison to action combat, even if the enemies and winning strategy is the same, the environment and combat occuring at different times and in different locations mix things up enough to not become overly repetitive. Additionally, I can have an immediate impact on the combat in an action game and not spend 80% of my game time in combat.
I recently started playing Koudelka, and I actually enjoy it except for one aspect: the random combat. It interrupts the gameplay and sometimes I don’t want to engage in combat, I just want to explore a bit. But at least the combat is not so extremely repetitive like when I played Dragon Quest 11. And it seems to happen a bit too often. When i played Yakuza 0, towards the end of it I was actively avoiding the combat because I spent so much of the first 2/3rds of the game in combat that I just didn’t enjoy it all that much anymore.
What you’re referring to are “trash mobs”. They’re usually less incentivized in tun-based games that emphasize tactical positioning, like Baldur’s Gate 3; you won’t find a single encounter that felt like it shouldn’t have been there. If the combat encounters are very quick, the designers are incentivized to put in more of them, which is why I don’t usually like real time with pause (like old D&D games), though Pillars of Eternity II definitely cleaned up the trash mob problem from its predecessor, even when you play it in real time with pause mode.
Well, with regards to Koudelka, I am specifically referring to the mechanic in many JRPGs by which combat is initiated randomly, without the player ever interacting, colliding with, or even seeing a visible enemy. One moment you are walking, and the next you are in combat. You never had the option to not be in combat, you just get vortexed in. Chrono Trigger and many Final Fantasy games operate this way as well. Its not that they feel out if place, they are annoying because they interrupt what I was doing. In BG3, PoE2, and even Dragon Quest, enemies are visible. You basically never enter combat randomly.
Now, with regards to Dragon Quest, I found the music always being the same was too repetitive. Combat always felt the same regardless of what enemies I faced or where. At least I could choose when I enter combat, which is probably why I made it as far into the game as I did (got to the mermaid queen and stopped shortly after).
Enemies are visible in Chrono Trigger as well, specifically so you can avoid them. If you’re significantly over-leveled, they’ll even run away from you, if memory serves. I’m playing through Metaphor: ReFantazio right now, and its solution is to make it so that you can one-shot those enemies outside of battle; and if they’ll actually challenge you, you go into the battle mode proper. That’s certainly one way to skin that cat. Meanwhile, The Thaumaturge (released this year) has a shocking number of similarities in its battle system to Metaphor (and, presumably, Persona), but its number of combats are fairly scarce, in a good way, never really ending up in that situation where you’re super over-leveled, because its leveling system doesn’t revolve around a lot of “number go up”.
Combat is supposed to be the core gameplay loop. If you feel like that's an unwanted interruption, I think there's a deeper problem where the game has left you feeling like you don't want to play its core loop.
No, I understand where they’re coming from. I played the original FF7 for the first time not long ago, and the combat is good, but there’s too much of it, and you can feel disoriented returning to the world map, trying to remember what you were doing and where you were going. I love the combat in Larian’s games, but there’s far too much of it in the first Divinity: Original Sin game relative to the other things you do in that game’s loop. It’s a problem of pacing. There was a really good article on then-called-Gamasutra breaking down the pacing of the X-Men Origins: Wolverine game versus Batman: Arkham Asylum. Even though people pretty unanimously thought the combat in Wolverine was good, we only really still talk about one of those two games today.
It sounds like you've had bad experiences with games that just didn't make their systems engaging enough to not feel repetitive. That was true of some older titles, but modern turn-based RPGs have learned a lot since then.
Perhaps. Its not that I don’t like turn based games, and its not that I am not trying out JRPGs either. For example, I like X-COM, Jean dArc on PSP, and Tuned Hearts on PC98. I suppose these are more tactical or strategic than traditional JRPGs, but regardless I don’t feel bored or tired of the combat in those games.
Ive tried Octopath Traveler, and I really like its art style bu I just don’t enjoy the combat. Admittedly, I felt the same with Chrono Trigger, which is a shame since it is so well regarded. Ive also tried Dragon Quest 11, which I did not finish. Ive even tried playing some of the Wizardry games, but once the combat starts it doesn’t keep my interest.
I like Yakuza but Like a Dragon didn’t appeal to me.because of its combat. Likewise with Persona, I just don’t feel drawn to the game because I know it has a turn based combat system. I did try Persona 1, but I know that game is very different from the more recent Persona games. I tried The Legend of Dragoon, and while I was only in combat twice as part of scripted events, it seemse like maybe the combat will be a bit less repetitive but only time will tell.
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