After this, they might. But it will be nice to have one of these games that focuses on the exploration and puzzle-solving stuff without resorting to body counts measured in the hundreds.
Unironically, to me it was besides RetroArch (I know what it is, its not an emulator in itself, I could discuss this all day long) it was actually Yuzu. That’s because I played BotW and TotK this year on Yuzu. Otherwise its RPCS3, Xemu and Cemu off course. I’m surprised he didn’t mention Xemu at all.
As for BigPEmu, its unfortunately proprietary software. So I’m not going to test it, but wonder how it compares to Virtual Jaguar core in RetroArch.
Not if its not absolutely needed to. In example Steam is a pass, or back then when I was using Nvidia cards the proprietary drivers was a must have too. I even have proprietary drivers installed for the gamepad… (and hate myself for it) BigPEmu is “just” another emulator and I can play the Jaguar games on RetroArch already. So yes, I avoid proprietary software by principle, but do make exceptions. I’m not a purist. I’m still curious to how it compares to my current solution.
As a vegetarian, this kind of reminds me of what I’m going through sometimes. Eating out in particular can be annoying, with most meal options in most restaurants containing meat.
Would you eat something where you don’t know whats inside? For me its like going into a Restaurant and they promise you it will taste wonderful, without telling you whats inside, only showing how it looks from outside. Would you eat it? That’s kind of what a proprietary emulator is for me. And I don’t have much to choose from, unlike vegetarian food (you can even make your own food out of the parts you buy). Sometimes I straight up have no other choice than use proprietary software (like Steam for Steam games, even the games are proprietary…).
I understand the nature of your comparison. We are making a compromise and accept that we have less to choose from, for our greater good and goal.
Heh. Even ignoring the shithead lead dev and the Star Wars Kid levels of combat where swords can cut through platemail, it always amuses me when people talk about how the first KCD is a ridiculously hardcore and old school game.
It isn’t. It is fricking Call of Duty with how many stat pop ups you get for various actions and how you unlock all your feats. And, to clarify, that is not a bad thing (number gotta go up!). But people try to pretend this is a Gothic or something when it REALLY is a ridiculously modern open world game.
Yeah. It’s not hard because it involves skill it’s hard because your stats are low. Once you raise them up by doing things, it’s just mechanical clunk.
However I really like how this simple RPG system ties in with the story of Henry and how ordinary he is in the beginning of the story. It really makes you feel like a loser in the first half of the game and then a murdering millionaire working multiple jobs and an expert in couple of disciplines towards the end.
hell yeah, MVG is the MVP of the retro game scene on YT. Glad to see him here, and glad to see him shouting out ShadPS4, which y’all know i am excited about. Mostly because i want to play bloodborne enhanced on PC, but preservation of other games like Last Guardian is also so important.
Dam this looks really good! I can’t remember the last time I watched a trailer more than 2 min and want to move on yet this 43 min video I sat through it all. This is definitely my type of game! Can’t wait till Feb!
Last I heard about this game was at the Game Awards a few years back. Nice to see the game development chugging along.
The gameplay in the boss fight video looks too cluttered, IMO. But there is enough time for the devs to tweak it or add options to reduce some of the on-screen elements.
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