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Wawe, do games w Warcraft Remastered Battle Chest Launch Trailer
@Wawe@lemmy.world avatar

Remasters look amazing but not worth the current price tag. I will just wait for the sale and reconsider.

cyberpunk007, do games w Half-Life 2 RTX | Half-Life 2 20th Anniversary Tribute Video

Am I the only one that doesn’t really give a shit about ray tracing? For mediocre gains, you get a punch in the face on performance. I’ll take 144Hz on a game over ray tracing any day.

nyahlathotep,
@nyahlathotep@sh.itjust.works avatar

if I can get a solid 60fps with ray-traced reflections, I’ll take that over 144. Reflections and shadows do a lot for me

Coelacanth,
@Coelacanth@feddit.nu avatar

Same. It depends on the game though, obviously. If I’m playing Deadlock or something similar (fast paced and competitive) I’m not going to go for graphics fidelity. But anything single player? 60 FPS is perfectly fine and ray traced lighting can make a huge visual impact. Both Alan Wake 2 and Cyberpunk looked great with RT and well worth forgoing 100+ FPS.

cyberpunk007,

I find when I play, if I’m not looking around focusing on the graphics (like playing the game) I don’t notice it. Cyberpunk 2077 at 3440x1440 with ray tracing on makes me get like 24FPS. Without it, I can get above 60.

zib,

I’m right there with you. I’m happy if a game can maintain a solid 60hz.

PlzGivHugs,

In general, I agree, but I think you underestimate the benifits it provides. While ray-tracing doesn’t add much to more static or simple scenes, it can make a huge difference with more complex or dynamic scenes. Half Life 2 is honestly probably the ideal game to demonstrate this due to its heavy reliance on physics. Current lighting and reflection systems, for all their advancements and advantages, struggle to convincingly handle objects moving in the scene and interacting with each other. Add in a flickering torch or similar and things tend to go even further off the rails. This is why in a lot of games, interactive objects end up standing out in an otherwise well-rendered enviroment. Good raytracing fixes this and can go a really long way to creating a unified, but dynamic look to an enviroment. All that is just on the player’s side too, theres even more boons for developers.

That said, I still don’t plan to be playing many RTX or ray-traced games any time soon. As you said, its still a nightmare performance wise, and I personally start getting motion sick at the framerates it runs at. Once hardware catches up more seriously, I think it will be a really useful tool.

cyberpunk007,

Yeah, also does anyone else remember when the best video card was like 600 bucks? I never did buy one of those. And I’m not buying the top end cards at 3k or whatever they are. I built my whole last computer for less than that.

SharkAttak,
@SharkAttak@kbin.melroy.org avatar

IMHO it was a nice, but not worldbreaking gimmick, that was overhyped to sell. Like polygons count, like antialias, like monitor refresh rate... things that of course have their utility but over the years have been the target of marketing.

catloaf,

I don’t really either. Once it gets fast enough it’ll be common, but we can do really good approximations right now.

The thing that really hurts HL2 in terms of looking less dated is the old low-poly BSP geometry. Modern games and engines use landscapes and models because they can do it fast enough now. But I don’t think Source can handle that level of detail.

cyberpunk007,

What blew my mind was how I heard Titanfall 2 uses the source engine. That game looked really good. I did only play it on the steam deck though, so my resolution and screen size weren’t crazy.

pycorax,

Same here and with the price of GPUs, raytracing is expensive as hell for the wallet and it’s straight up not a good value.

FeelzGoodMan420,

deleted_by_author

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  • cyberpunk007,

    That’s the first game I tried. Looks great, when it comes to a room and playing I find those details skip my brain and prefer smooth 144Hz instead

    FeelzGoodMan420,

    deleted_by_author

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  • cyberpunk007,

    Lol

    UndercoverUlrikHD,
    @UndercoverUlrikHD@programming.dev avatar

    Better visuals and much faster/cheaper for the developer to make.

    We are still in the infancy of the technology and the vast majority of games with ray tracing doesn’t fully utilise it as they must compromise to support normal raster, leading to half baked implementations on engines not designed with ray tracing in mind.

    cyberpunk007,

    That’s fair. I did watch a video comparing them, and what stuck with me was how they mention how good we got at faking lighting and making it so convincing that the reflections are real, it’s hard to sometimes tell the difference. For me on a 2070s with 3440x1440 resolution, it’s not worth it at all.

    Katana314,

    I tried out Portal RTX, found the room where the light ball is casting shadows all around. It looked nice; but I also felt like I’ve seen the same effect imitated with regular rendering. Sure there might be slight differences, but I wouldn’t have spotted them.

    cyberpunk007,

    This is exactly my point. You especially won’t notice when you’re actually focusing on the gameplay, IMO.

    Quazatron, do games w Half-Life 2 RTX | Half-Life 2 20th Anniversary Tribute Video
    @Quazatron@lemmy.world avatar

    I’m still playing this game today. Undoubtedly my favorite game.

    False, do games w We're giving The Rogue Prince of Persia a GLOW-UP! (Update Teaser Trailer)

    Looks like a good change, though the original isn’t awful

    orca, do gaming w Dead Game News: Ubisoft is getting sued over The Crew

    Unrelated to the video itself but thanks for introducing me to FreeTube and Libredirect!

    ProdigalFrog,

    You’re welcome! :D

    overload, do games w We're giving The Rogue Prince of Persia a GLOW-UP! (Update Teaser Trailer)

    I liked the purple prince… Hopefully there are skin options.

    Eyck_of_denesle, do games w We're giving The Rogue Prince of Persia a GLOW-UP! (Update Teaser Trailer)

    This looks neat

    MeatStiq, do games w Half-Life 2 RTX | Half-Life 2 20th Anniversary Tribute Video

    So jealous as an AMD user I can’t enjoy all the RTX remixes.

    erin, do games w FINAL FANTASY XIV MOBILE – Reveal Trailer
    @erin@social.sidh.bzh avatar

    the most important thing in the case of a port from PC/Console to Mobile is not shown: the HUD / Touchscreen control... I really wonder how it will works with positioning during fight...

    DoucheBagMcSwag, (edited ) do games w FINAL FANTASY XIV MOBILE – Reveal Trailer

    Will current subscription allow you to use this?..

    Edit: different game. Will likely be F2P garbage

    delticus,

    I think that’s going to be the most important question honestly. Mobile gamers are notoriously averse to high game pricing, so I’m not sure if a separate sub is going to fly for it. Maybe they’ll do a gacha style f2p but mtx model?

    DoucheBagMcSwag, (edited )

    Wait it’s not going to be a straight port from the PC and console?

    Edit:

    Lightspeed studios is working with tremendous enthusiasm and dedication to faithfully recreate the story, duties, battle content and other aspects of the original game.

    It’s a different game. Not interested in the slightest

    maniclucky,

    I’d be shocked if that was possible. Though I wouldn’t hate being able to do crafting/gathering from my phone.

    MelonYellow, do games w FINAL FANTASY XIV MOBILE – Reveal Trailer
    @MelonYellow@lemmy.ca avatar

    And mine

    Nyvios, do games w FINAL FANTASY XIV MOBILE – Reveal Trailer

    I don’t like that they are using the name from the main game, and the teaser shows zero gameplay.

    Montagge,

    That’s because it’s a mobile game and it’ll be a trash cash grab

    Dremor, do games w FINAL FANTASY XIV MOBILE – Reveal Trailer
    @Dremor@lemmy.world avatar

    I had to check if it wasn’t april.

    The Steam Deck OLED screen is already barely enough, I can’t see how they’ll manage on an even smaller screen.

    That_Devil_Girl, do games w FINAL FANTASY XIV MOBILE – Reveal Trailer
    @That_Devil_Girl@lemmy.ml avatar

    I have a suspicion it’ll be a lot like EvE Online and their EvE Echoes mobile version. The mobile version is significantly watered down in size and functionality, yet is still playable. I think we’ll see something similar.

    We’ll still see the core gameplay, but parts of the game might be removed or retooled. Crafting and gathering will likely be simplified, minions will be gone, jobs will have less abilities, graphics significantly reduced, and so on.

    It’s doable, but don’t expect it to be the same game.

    NuXCOM_90Percent, do games w Avowed - Thoughts After Playing For 10 Hours & Interviewing The Devs

    Mortismal has a terrifyingly high tolerance for jank. But if they are excited then I am excited. Both because we tend to have very similar tastes in CRPGs but also because they are one of the bigger PoE fans on the internet.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    To my knowledge, Obsidian hasn’t released a game with jank since before South Park.

    NuXCOM_90Percent,

    Both Pillars and Tyranny are nowhere near on the same level as a New Vegas or a KOTOR 2 but, trust me, Obsidian continued to launch games REAL hot well after they made a south park game.

    They haven’t done a “This is 75% of one of the greatest games ever” since Mask of the Betrayer. But they are still Obsidian.

    VindictiveJudge,
    @VindictiveJudge@lemmy.world avatar

    Being able to release on their own schedule instead of being made to crank out massive RPGs in eighteen months helped a lot.

    False,

    Mask of the Betrayer was great

    NuXCOM_90Percent,

    It was an amazing expansion that deserves to be in the same conversation as Planescape: Torment

    But whoa boy was it incomplete and jank.

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