Damn the Switch is getting a lot of good re-releases.
If you’ve never played these games they’re turn based tactic mech games. Be prepared for an incredible amount of story. Like an insane amount of story everywhere. I don’t remember if 2 has “the Internet” in it though. That’s a whole nother layer of something.
DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops.
STORY
Expenite, a new mineral of incredible value and utility, has been discovered within planet Hoxxes IV! Space mining company Deep Rock Galactic immediately sets up covert mining operations deeper than ever, to harvest this precious material. But without warning, all the dig sites go dark, and all contact is abruptly lost.
In this action-packed 1-4 player co-op roguelite, you’ll join a team of elite dwarven Reclaimers called to planet Hoxxes IV to deal with the situation. Bring the lost dig sites back online, unravel the mystery of The Greyout, and keep it from happening again using all the guts, guns, and grit at your disposal.
The Core has gone Rogue. DRG needs your help!
GAMEPLAY
Each Rogue Core mission begins with selecting your loadout. Pick a Phase Suit equipped with an Active Ability of your choice, as well as one of a range of unique Reclaimer Weapons. Once loaded up, you board your Drop Pod and land at the outer boundary of a lost dig site, facing the Greyout Barrier surrounding it. Luckily, R&D has equipped you with a device capable of carving a hole through the Barrier – but once you go in, there is no way back except mission success. Proceed through the Barrier on foot and fight your way down multiple procedurally-generated stages to the deepest and most dangerous level of the dig site.
During each stage, you will salvage caches of DRG equipment and weapons to expand your arsenal for that mission. The dig sites are also full of the wonder-mineral Expenite. Deposit any Expenite you can find into your trusty Processor Drone to generate a wide range of powerful temporary upgrades. Thus, as you progress ever deeper, your power will grow, but so will the challenge. Every advantage will be necessary to make it through all the stages, reach the Core, and reclaim the dig site.
Between missions, you return to your ship - the RV-09 “Ramrod”, parked in low orbit above Hoxxes IV. By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods. Expand your gear options and experiment with various setups to tackle the deepest and most dangerous dig sites.
The series died with Desmond. They were building up to something in the present day and then just fucked it all off with no payoff. And then proceeded to not replace it with anything. Where’s the ongoing storyline to hook me in to continue playing? 4’s playtester double agent was cool for a little bit but not enough to keep me interested and they never got it to a point where I wanted to know more after the credits rolled. The series ended for me there, when they confirmed Desmond was just a brain in a jar now, fuelling abstergo’s games.
Unity spent a long time being unplayable in an are where that was unforgivable than it is now. I picked it up just before the big patch where they also threw in the first DLC for free as an apology and I ran pretty well on my device, but nobody cared because nobody was playing it.
I feel it also had a pretty lackluster story, I opened strongly but generally but then just became blander as it progressed. I really wanted to like the characters, but they never landed for me.
The last game that I feel had a great plot was black flag, largely because everything since origins has been enormous in scope in a way that’s just directly detrimental to a linear cutscene style story. Also as historical RPGs they’re good but Assassin’s Creed has something really special that has been forgotten, and I was hoping this game would reignite it, but it seems not.
One day I need to get around to trying Banjo Tooie. I’ve always wanted to at least give it a shot. I finished Yooka Layler, so surely it can’t be that bad.
As neat as it would be, I don’t think they could do it justice. Is the Thief IP really that valuable that a person couldn’t just make a generic dark fantasy game about being a thief?
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