I found the first one was hampered by so many forced racing and card games as bottlenecks to progressing. Those would have been fine as optional side activities, but making them so mandatory really killed the pacing when it came to doing some shooting.
The bosses were super underwhelming. You had one giant boss where you were trapped in a small building and shooting up at him. Very uninteresting. The final sequence of the game felt like there was going to be a boss. Narratively the enemy headquarters are built up as being heavily defended, the bad guys are built up to be doing crazy genetic engineering, and the game gives you a last minute BFG. Then you get inside and it’s a bunch of reskinned low level enemies. Felt like the devs ran out of time or something.
In the shooting, the game did give tons of gadgets and options, though I rarely found myself using most of them.
I wish the sequel had built on the promises of the first game, but it basically turned into a generic shooter that cribbed the aesthetic from Borderlands.
I’m currently playing through Rage and really enjoying it.
The races are fine and not that hard to win and I haven’t touched a card game yet. I get enough money from selling all the junk I find as I play.
I’m regards to it’s sequel, I’m very methodical (blame my autism 😁) and I played the game by competing all missions and side quests in one area before starting the next.
This side effect of this was that I upgraded the character so much, when I competed the final mission, it was so easy, I didn’t realise it was the final mission and it took me by surprise!
Ugh, I know the games are divisive, but for me they really did not work at all. I can’t even truly say why. They were below-expectations, yeah, but not terribly so. Just didn’t connect.
I got the same issue with FF16, tbh. While FFX worked for me (even though I’m weird, and think FFX-2 is better 😅).
And dogs, rats, greasels, karkians, and fish if you’re standing (the game doesn’t have a use animation while swimming), and grays too but you’ll take damage when you do it
I’m glad they’re showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.
There’s going to be a bunch of confusion abound in fan discussions, as each of the characters appearing in this game get different names from the fan translation.
Wow, an actual new Mana game. Looks quite rough from the trailer but going to keep an eye on it. If the dress-spheres, sorry, class-changes, work mid-fight I could see myself enjoy that combat system.
I hated X because I found most of the characters sans Auron and Lulu to be incredibly obnoxious.
X-2 just made those problems worse by largely getting rid of the few characters I could tolerate, and somehow making Rikku even more annoying.
It says something about how good the combat was in those games that I managed to power my way thru X and a fair chunk of X-2 before it just got to be too much for me.
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