Glad they included such an expansive space combat update in this release. For a while it seemed like ship combat was an afterthought, but this update really does add depth to it.
I can’t believe we still haven’t had a Steamworld Dig 3. The first two are fantastic games. Not too hard, just fun. I was really excited to see the story didn’t end in number 2 and yet years later we still have no sign of a new game on the horizon. Maybe they also struggle with the number 3 of games like Valve does?
Ooooh I'm liking what I'm seeing. Look at the atmosphere, look at the hordes, look at the more frequent presence of groups of allies and larger scale encounters (the scarcity of which was one of my main complaints for the first game). Yes to everything.
We’re not all teens on Lemmy lol. The Delta Force game engine was ground breaking at the time; it used voxels to render terrain meaning the draw distance was huge and enabled sniping each other over hundreds of meters (previously unheard of).
Sadly this new game doesn’t appear to carry the “tactical shooter” banner in the slightest.
You should spin up a co-op modded server and play a few missions with your dad to make his day.
Sums up my PS1 days. Official PlayStation Magazine demo disks were pretty much all I played. The timed Resident Evil 2 demo (something like 10 minutes) was the ultimate challenge as I had convinced myself the whole game was there and I just had to speedrun my ass through it asap.
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