Rumors are that, aside from being a major engine overhaul, they’re looking to do a soft reset for R6Siege to attract new users. Nobody’s sure what that could mean since I doubt they’ll remove characters from the game, maybe it’ll be a separate game mode.
Rumors are that, aside from being a major engine overhaul, they’re looking to do a soft reset for R6Siege to attract new users reset their monetization scheme
they fully won’t but I’d like for you to be able to play once again if you enjoyed it way back when. Hell I think they even went to far as to detect & prevent play on a Linux host when running the game through a win VM with Gfx pass through.
I got some good hours out of Inkbound, but something rubbed me the wrong way about how they handled it. It’s as though following backlash on their monetisation they decided to wrap the game up and push it out the door and essentially abandon the game.
I loved MT, and that’s why I grabbed Inkbound, but I’m optimistically cautious about MT2. The demo for MT2 was great, I’ll just have to wait and see.
I believe the initial intention was that it was going to be a live service game, where they would add more content and cosmetics over time and continue to support it, but after the backlash of their monetisation method (after people had already purchased the game) they got it to a 1.0 state and moved on to I’m guessing Monster Train 2.
It’s a shame because Inkbound had an interesting foundation there and I believe they could have figured out a better model to keep the game alive.
Huh, this is the first time I’m reading any of this (although I also don’t personally know anyone who bought Inkbound). TL;DR: Inkbound’s replayability sucks. Is that what you mean? The MT2 trailer says it has endless mode so that should already fix things if it’s done well.
Not a fan of limiting winch to only scout, I guess driving the rigs will be more important since you can build your own roads. Being able to stack a mountain of cargo in the back is fun though
Our second Major Update has arrived, featuring the final confrontation of the surface route, one last Olympian and all his Boons, a new Animal Familiar to bond with, streamlined resource gathering, plenty of new music and artwork, and more! We’re excited to know what you think, and will be monitoring feedback in the coming weeks to ensure these latest additions are working properly.
Not full release. Just an update, bugfix and balance pass.
For what it's worth, this game was formerly "Monolith". Fantastic twinstick bullet hell shmup roguelite. Difficulty is somewhat on the hard side but it's learnable.
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