How has this been? I mostly enjoyed the first Darkest Dungeon but ended up passing on this one because I heard from a bunch of people that it lost a lot of the magic of the original.
It’s a mixed bag in my opinion. The combat has been polished a lot but it feels like the game is more RNG-heavy than ever and there isn’t that much meaningful meta progression, which is made worse by the fact that there isn’t that much variety. I’d say wait it out, maybe this game mode might be what it needed.
Interesting to hear about Sawyer moving from a humanities / liberal arts degree into self-taught coding. I followed the same kind of path (although have been far less successful than he has!)
They nailed it with this game. It’s glorious. Every historical detail is spot-on and the “bestiary” style is a feast for the eyes.
This idea of triple I is going to be corrupted and backfire if it becomes organized. What I mean is that instead of great games like Stardew or Terraria (just to name 2 as examples) being labeled as triple I, we will instead get Ubisoft marketing their next open world as triple I only because it is based on a “new” IP. That new IP will likely be a warrior type character fighting for justice while assembling a crew of interesting characters to help them in their mission in a never before seen world filled with friends and foes alike… Blah blah blah.
Triple I will soon mean triple A, but for new IP. Triple I should be a designation bestowed by the community on outstanding indie games. It should be subjective and unregulated, otherwise it will lose its meaning and that’s exactly what large studio’s want.
The scout’s voice actor (Nathan Vetterlein) used to be super active, but a few years ago he said he’d be going on an “indefinite break” while he focused on other goals he had in life (presumably to do more than just be the “TF2 scout guy”).
His linked in currently says he’s working as a principle game designer at Wizards of the Coast
I’m not sure about anyone else, but I found there to be a lot of homogeneity here. The games that were the most up my alley were the ones I’d already heard of, but there were a lot of Vampire Survivors-inspired games and city builders.
Not only that, but he has enough clout that he can usually convince GOG to put whatever game he’s reviewing on sale when his video comes out. He’s a great channel to follow for patient gamers.
To add to OP’s comment: reviews are not only a means to form an opinion on wether to buy an upcoming title.
Yeah, the game might be older, but there are still people out there who have not played it. But that’s beside the point - I, for example, watch this channel because I’m interested in Mandalore’s opinion, his take on a game. I have absolutely played A Machine for Pigs back in the day (and found it mediocre compared to the actual Frictional Games titles), so watching the video is akin to talking to a friend over a drink: “hey, remember xyz? that was a (great | crappy | forgettable) game…”
This kind of content might take me back to a game I haven’t played in ages and makes me mentally engage with the title again - or it might put the spotlight on an obscure title few have ever heard of, or a rare forgotten gem that somehow was overlooked.
Many players do not have a desire to only play the latest and newest games, but actively look for older titles, maybe due to nostalgia, maybe due to the games having a different focus, structure etc. back then. Not saying that “everything was better” in the olden days, but different strokes for different folks, right.
That’s true, I’ve not come across anything like this with reviews many years later, just retrospectives in EDGE and stuff like that. I’m a fan of the Chinese Room and own the game, but I’ve not played it before. I’ll check the video later, least of all as I’ve been playing a lot more indie (and older) stuff of late.
I get your point but you’ve got it backwards imo. Detailed reviews come out whenever, especially if it’s a single guy doing all the work. Pre-release reviews are, at best, rushed (very few publishers will give review keys more than two weeks before release, and you usually have several releases to cover each week), and at worse, more or less dictated by the publisher (lest your publication get blacklisted and you never get a pre release key from that publisher ever again).
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Aktywne