The writer for dying light was let go for good reason and he was the main talent. This is why dying light two was so plain story wise because the replacement writer wasn’t up to the task.
No reason to hype that the beast writer is up to the task also. Only time will tell.
This libel suit was settled in March 2023, with a settlement that "provides for a seven-figure payment" from the accusers to Avellone. Concurrently the two accusers retracted their original accusations, stating that "Mr. Avellone never sexually abused either of us," and that "We have no knowledge that he has ever sexually abused any women." They also claimed in the same statement that their previous public statements with regards to Avellone had been "misinterpreted".
Shit like this is why people need to knock it off with the “iT’s A sCaM” bullshit and embrace crypto. This is the exact kind of issue that using cryptocurrency prevents.
We need to federate money and put it back in the hands of the people. You would think that Lemmy would be into that idea, but instead y’all act like crypto killed your dog and fucked your wife. I don’t get it.
(And before you use the waste of electricity argument, remember that proof of stake is a thing.)
Edit: Well this went exactly how I expected. Just nothing but ignorant downvotes. Not even a single attempt at a decent counter-argument. You people and your hive mentality suck.
My takeaway is that if I don’t go broke on groceries this year I sure as hell will go broke buying some phenomenally promising games (or at least supporting the devs anyway).
hell yeah the rumors is true. Well it LOOKS solid, but i don’t know how much actual info there was to glean out of that video. This is coming from a different studio than the people that brought you THPS 1+2, so it remains to be seen if Iron Galaxy can pull off the same kind of loving remake that Vicarious Visions gave us in 1+2. I think Iron Galaxy was responsible for the Killer Instinct reboot, so we know they have some cred on bringing old games back to life.
Iron Galaxy had some misses in the past, most notably probably the PC port for Arkham Knight. More recently, Last Of Us Part 1 on PC, which had some bad performance at launch, I think. They did the PC port for THPS1+2 though, and I don’t remember hearing some big complaints, but I also haven’t paid too much attention.
When I was like 9 or 10 I thought our neighbor was at the door so I jumped out in my home made samurai pizza cats outfit, yelling "samurai pizza cats, they're so bad!", presuming that he was there to play samurai pizza cats.
Turned out to be a boy from my class at school collecting money for something. He proceeded to blackmail me, getting my lunch in exchange for keeping my dorkiness hush-hush.
And what are we supposed to do with our Switch now? I know it’s been out for a while, but my growing resentment for the linear economy is giving me huge console generation cycle fatigue.
Keep using it. You don’t need the 2 unless you have a desperate need for a Switch 2 exclusive (or maybe want to run some of the games that the OG Switch couldn’t really handle so great).
With my PC-based gaming offerings, I probably won’t even be tempted until they announce a Switch 2 OLED or whatever.
Usually, when it comes to these kinds of upgrades, I either do one of two things. If the two consoles can play together, I usually will keep the second. With Nintendo consoles, I will keep one and sit on it (usually until the next generation) and then mod it.
Or alternatively I’ll once in a blue moon, sell it to someone else for a fair price. It can help offset the cost of the new thing, and you know that your old device is still going to get used by someone else who can appreciate it.
Linear economy is a system in which people buy a product, use it, and then throw it away. The term linear refers to the straight progression that a product can follow, with a beginning, a middle and an end. There is no thought along the line regarding recycling or reuse. (per www.eib.org/en/stories/linear-economy-recycling#%….)
I saw a YT comment that said “I feel like this is like peeking at your presents before Christmas then pretending to be surprised on Christmas day” and that’s where I’m at. Basically all rumors confirmed, in the best way. Looking forward to those magnetic joycons 🙏
Damn that’s a game I haven’t thought of in a long time. And I forgot that the SNES had a mouse! at all I even remember that hard plastic mouse pad it came with.
I’ve used RT in various games, and for some, it makes a positive difference in the experience (gameplay only, not fps) and for others, the difference is unnoticeable or even negative.
Nvidia is still the RT king, but it’s not like classic lighting techniques are bad, either. I’d give up my RTX 3060ti for a 6700XT in a heartbeat to have better Linux compatibility.
I get where you are coming from, but as someone who has been interested in ray tracing since the early 2000s, ever since I saw the amazing ray tracing demo heaven seven rendered in real-time (although not at a particularly high frame rate) by my trusty 1.3 GHz Athlon T-Bird, there has been no denying that this is the future of 3D graphics, just as much as the more recent invention of upscaling technology. It enables not just the biggest generational leap in visuals seen in decades, but also makes it far easier for developers to light their games, removing many of the clunky and labor-intensive workflows that are required to make conventional rasterized graphics look good.
If the above paragraph didn’t bore you to death, try Quake II RTX. It’s fully path-traced, but because it’s essentially a shiny coat of paint on a game from the 1990s, hardware requirements are surprisingly modest (it even ran on my old GTX 1080, albeit it at a very low upscaled resolution). Despite the simple geometric detail and ancient animations, it looks absolutely stunning thanks to realistic lighting and new surfaces. Screenshots are not doing it justice - it almost feels real when you play it, particularly outside sections in direct sunlight.
If you don’t own Quake II on Steam, you get the three levels from the old shareware version, which are more than enough to get an idea of the true potential of this technology. If you do, you can play the entire game with ray tracing. Note that this is not the same as the recent extensive remaster of the game by Nightdive Studios, which uses a conventional renderer, but makes far more substantial modifications to assets and level design (and includes lots of bonus features). Both remasters are awesome in their own different ways.
Your card can also handle some newer games with ray tracing. Control is an obvious candidate. It’s old enough to have reasonable hardware requirements even with RT on, but it was also designed from the ground up as a showcase for this technology. Medium RT at 1080p should get you close to 60 fps in this game. The other game you might want to try is Metro Exodus Enhanced Edition, which is both visually stunning and incredibly well-optimized. You should get a locked 60fps at 1080p in this game - and even 1440p is possible. It’s night and day compared to the regular version of the game.
I think the spirit of what I was trying to get at comes down to the idea that RT is important for some and not for others. I’ve seen and played some games that look bad with raytracing, though I’d say on the whole it’s been positive.
Like other techniques, it comes down to intentional design choices. Where to place light sources, how strong they should be, what kind of surface radiance looks good aesthetically versus how well it functions to light the scene are all factors to consider.
I think until it becomes a requirement, there’s space for everyone’s tastes.
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