Played about an hour so far, first impressions are that the game is pretty great. The movement and gameplay is much more modern and dynamic compared to JSR. I love the soundtrack, but you only start with a few songs so try to unlock more quick.
Price is a little steep at 40. But I love the dev team (Lethal League is amazing if you like fighting games) so I’m happy to support them.
I have only played an hour but this does really feel like a JSR successor.
Yeah, it’s one of those images you can’t make head or tails of it.
The white character is easy to understand, but the blue and red character? The only thing I can understand about it is that it seems to be grabbing a spray can, so at least one of the appendages is an arm, I assume.
Edit: nvm, after 5 minutes I finally understood what I’m looking at. The blue character is sorta facing the camera and the long polygonal red thing is it’s head, with the bottom-right corner of the red thing being it’s face. Man, the weird head and being partially obscured by the title really makes it hard to understand the image.
This game is fascinating to me because of the range of reactions I’ve seen from players. Those who like it love it so much they call it a masterpiece, while those who don’t like it really hate it.
It’s also one of the only games I can think of which message (or at least what I personally interpret its message to be) gets less and less impactful the more people praise it. I feel like it only works if you go in blind and only expect a standard shooter, and really suffers from its reputation as a consequence. Expecting a fun shooter and getting this whole thing was a unique experience to me, while a friend of mine that played it expecting to find the experience he read about was super disappointed and hated it.
I think it does what it sets out to do really well. The only thing I view as a shortcoming is that it left me with very little desire to replay it, though I’ve heard that there are lots of different branching story options at different points, mostly based on if your character chooses not to do something that the game implies you’re supposed to do.
It’s not a “fun” game, but it’s engaging and short enough that I think anyone could get through it without getting bored, and I think the metacommentary that you experience from playing it is worth it.
Going in blind is the best. Unfortunately, it’s probably pretty difficult to do, since spoilers are extremely rampant. I don’t even know how I managed to do it. But it really is magical if you go in blind.
This guys videos are like crack to me, but this one was kind of boring compared to his other stuff. I don’t know why though. Fear of the cold was so much better and it’s essentially the same kind of storytelling.
You will defiantly love his other videos then. They’re all very in depth and entertaining
Then if you haven’t yet check out supereyepatchwolf - who takes similar deep dives into media but does it on a more personal level with really good storytelling. Like, really good.
You’d probably like Gaming’s Harshest Architecture. That may be the video that got me into the channel, he’s so good at creating this feeling of significance. And then you look back at the actual topic and wonder how you got so invested.
(I think the champ of that feeling in general is Kevin Perjurer of Defunctland. I have no idea how I get so invested in videos about… anything he’s made a video about.)
The '95 Sega Genesis X-Men 2: Clone Wars is still my favorite Wolverine in gaming. Just felt like a chunky tank that destroyed everything and the gameplay was fun (and Psylocke, of course).
Yeah, I’m gonna guess some kind of dismember system that fills up a meter and let’s you perform takedowns, which, in theory, wouldn’t be so bad—Ninja Gaiden had it, minus the meter.
Question is: are we going to get a proper combo system around it with proper risk/reward and freedom of expression, or are they gonna baby proof it? Combat looks grounded, so I’m guessing the latter.
I don’t see Wolverine launching enemies in the air and doing air juggles in a cowboy hat and jeans 😅
Maybe I am just noticing it more these days (see: Wuchang) but holy crap are the community manager originated “talking points” so ridiculously transparent while also being disturbingly effective.
Ain’t NOBODY ever gave a shit about Kyle Crane. That is right up there with “The Iconic Hayden Pierce’s Hat” in the ubi-verse.
That said: I would like it to be good but I still think 2’s biggest mistake (aside from the hilariously bad story which… 1 wasn’t much better) was that there just isn’t that much water in the “parkour around zombie city” genre and all that wingsuits added was another case of being frustrated when we couldn’t do something we should be able to do (the grappling hook in 1 had similar problems). And apparently they are going for 18 hours of story in Beast? That… is a bold move.
Yeah, wingsuit ruined the second for me. You can literally fly across the map with having to parkour. I liked some of the parkour changes, but they alsmost don’t want you to have to actually parkour in that game.
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