Retail has become a very tiring roller coaster. Season by season things shift wildly from mega fun, to dog shit. And it makes no sense. The WoW team has to have all the metrics on what people like and don’t like, yet they’ll go double down and try something that was universally hated just 1-2 years ago. The biggest is when they cater to casual players, everyone loves it. So 1-2 seasons later they cater to the hardcore and everyone leaves and the game sucks.
“You’re emulating retro games wrong” is not the best title. For example, Dosbox Staging enabled the CRT filter by default at some point; there is no graphical interface, you need to open a file and change a line to revert it. Moreover, there was no indication that the black lines were not a bug but were a filter.
Playing DOS games on operating systems which do not support DOS programs natively is still emulation. However, the number of DOS games which utilised CRT effects are much fewer such that I primarily played DOS games in 2022–23 and none of them made use of CRT. However, the black lines were enabled till I figured it out (because there were no support requests surprisingly, and the default filter being changed was mentioned in an unrelated request regarding bad performance issues—where it was made known and the recommendation was made to change the setting).
The (slight) problem is with the title itself. It is not a big issue for me, but the statement made in the title is the problem because it is only in a comment that it was mentioned not all old games use CRT effects. Clickbait might not be the best word for describing the situation, but the title will be annoying for many who play old games which were not designed for CRT effects. But then, it is not a big problem and I more or less ignored it (to be clear, for being wrong as far as the title itself goes) before seeing this thread. It would’ve been better to state directly instead that many old console games and games of the adventure genre, among others, were designed with these filters in mind and for practical reasons (like actually having the graphics show what they were meant to show) because like in your other comment that specific scene does not show the background at all without the effect, and it will be a fairly common occurrence for games which were designed to use the CRT effect.
Up to a certain point in the early to mid 2000s, virtually all home console and PC games were designed for CRT displays. I’m not sure where you’re getting the idea from that the type of display that was used by 99% of gamers on these systems was somehow not influencing the art design and technology of games.
Might and Magic Book One does not. Heroes of Might and Magic 2 does not. Carmageddon does not. Elder Scrolls Arena does not. (It does, the pixels are designed for CRT effects but the Dosbox staging filter adds black lines to the game still).
I played them. With the filter. That’s where I got the idea from.
Edit: These are pre-2000’s games, sure. It isn’t big enough of a problem for me anyway, I can ignore the title.
Our old friend Mr Dithering makes an appearance once again.
I hope I’ve made my point clear. It’s fine if you prefer the clean pixelated look of LCD displays, but it’s clear that this is not what these games were meant to look like.
Dosbox Staging has one CRT filter which is the one I’ve used. The town wall graphics (edit: In might and magic book one) get completely messed up with it. It is possible the bad effects for each of the 4 games mentioned was caused by a bad CRT filter.
That said it would’ve been better to include screenshots which do use the CRT filter. I have played all 4 of these games with and with Dosbox Staging’s CRT filter and they all have had black lines obscuring the screen. Not having it enabled, on the other hand, the games looked like these screenshots.
No-CRT filter screenshots that I have available. I do not have screenshots for the CRT filter. I suppose I could boot up and try to put the filter for this one; I have Heroes 2 installed too but it is currently a pre-configuration I do not want to mess with in case I possibly mess it up. It feels like a pain to do so though as I’m already occupied for the day, and would like my PC time to, you know, play. Since this is unrelated to help requests, in which case I may have made time for it (I’d usually do it in the past, but not for a while).
However it does not change that the others do not use the effects (there is no indication the pixels in might and magic book one were for the CRT effects, unlike here. The pixels in Might and Magic Book One are also too sharp), and the problem has always, and solely, been the title of the post and nothing more.
And as I stated it is not too much of a problem for me, already. Not something I cannot ignore.
It's not telling me a secret, it's telling me that I'm doing something wrong and that I need to use CRT shaders, which are both wrong presumptions made to make me click on the video to find out why. Whether to use a CRT filter or other things like scanlines is completely subjective and up to a users preferences. There's nothing wrong with sharp pixels over blurry pixels.
The video shows an objective example where square pixels destroy the image, while rearranged subpixels restore it. There are more similar examples here around in the comments.
Spammer? Their lasts two posts were 2 weeks ago and 1 month ago. What the fuck are you talking about?
I’ve seen the video, he wants to sue but I’m not sure the process has started yet.
I don’t know, but he seems to have actual contract breaches to sue over, a real stake in it as a mod developer. Mojang is trying to just force out every mod with a weapon more historically recent than the crossbow.
Ultimately I think this is going to be another case of gamers voluntarily ignoring overreach and allowing corporate complete sovereignty over the software. Just like the Ubisoft game deletion thing, “StopKillingGames”. Gamers just don’t want to get in the way of Bobby, Phil and Guillemot.
EVE would have been great if CCP wrent so greedy. Its just too expel sive to be fun. Paying this kind of money, for a game every month turns a game into a job that you feel you have to play, even when you’d rather try something else, just to get the subscriptions worth out of it.
Tbf, it really started to go downhill, when they got bought up.
I am generally in favor of a subscription model as opposed to the whole loot box crap, cause you know beforehand what you get and what it costs. Yes, it creates some FOMO, but this was partly balanced out by the passive skill training system.
Its just too expel sive to be fun.
I have a reoccurring “nightmare” in which I try to get back into EVE, log in, notice I logged out in a high value ship in the middle of null sec and struggle with the overview. Had a lot of fun playing for a couple of years, though.
There’s definitely been examples of corporate pandering and virtue signaling in the game industry but most “arguments” are just attempting to shut down the existence of non-white people’s existence (‘DEI’) and the existence of LGBTQ individuals and support the ideology that women can’t be anything but submissive.
Hell they called Wolfenstein II woke because you kill Nazis. That’s really all you need to know about what these kinds of people who are obsessed with “stopping wokeism” are
That is true but it no longer becomes "minority’ when government officials (GOP) start saying the same thing (and they are)
Once you have that, these Nazis not only feel like they have representation and a voice, but validation and vindication for their ideas now (which is where we are at the moment)
not sure why we are getting into politics but if we are... my bigger concern is the regime and their political lapdog supporting genocide NOW... no need to worry about Nazi in the future when we got them here and now.
I’m glad that it seems sufficiently different from Ghost of Tsushima. I kind of dislike how most sequels these days are almost the same game with some small improvements in graphics and gameplay (Horizon Forbidden West, Spider-man 2). With the new character and time period, this seems like a more substantial change!
Thanks for sharing this video. While it is a bit long and has some duplication about some games in the introduction part and the specific game parts, it was nonetheless interesting to hear about this in depth talk about the romance genre.
I think the biggest problem romance in games will always have is the inherent contradiction between game mechanics and the realistic development of a relationship. It will be between the two extremes of being a pre written story or being a “relationship vending machine”. But maybe somebody will find a way to combine both in the future. I never would have guessed that I found it fascinating to play a autocratic countries border guard and then along come Papers, Please, so who knows.
I don’t really understand the downvotes, is it due to the length or directly proving the point of the video that too many people are scared of romance in games?
I think an important step would be to not be afraid of creating characters with actual… well, character. It was somewhat mentioned in the video but it seems like devs are unwilling to make NPCs with their own likes and dislikes, ones that might disagree with players instead of being all over them no matter what. This might be a slight exaggeration but boy do I wish we had more “real” feeling NPCs in games. I’m sure I’m not the only one who couldn’t care less about being the most important being in the universe and would rather be treated as an equal part of the world.
From a mechanical standpoint, relationship system in Scarlet Hollow feels like a good step into making interactions more natural (here is a detailed look by one of the devs) but I realize it’s a lot of work for something a good chunk of players won’t care about. I understand why this isn’t something many (especially bigger) devs would be interested in using but it’s still a disappointment.
Maybe AI will be able to help somewhat with this problem in the future but I’m not going to hold my breath on that.
I already had a fairly extensive take on this last night, but the team have put together a response to the video that I feel is worth sharing, and not just because it supports my prior post.
CrossCode has some of the funnest and most satisfying mechanics of all time for me, and seeing that same kind of slick combat and use of powers for exploration seems like they kept everything that made it so fantastic while creating something new that’s dripping with style.
Since CrossCode also had one of the most emotionally effective uses of story pacing for me as well (and because I loved Lea’s limited access to a full vocabulary and the excitement when Sergey would break his way through the communication system so she can access a new word), I’m very curious what it’s going to be like with a protagonist that speaks in full.
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