The link is 404ing for me. Either way thats scummy. The only project that was cool like this was the game where you could only die once and then you were out forever.
All the other manufacturers seem to see linux based OS as a weakness. I see it as a necessity. Why would I want more MS bs, if I don’t need to run 3D Max, MagiCAD or some god awful DRM raped software on my system.
I’m happy to skip some AAA games for using proton and I did skip all exclusives from Ubisoft and Epic well before the Deck.
Why would I wan’t more MS bs, if I don’t need to run 3D Max, MagiCAD or some god awful DRM raped software on my system.
Ignoring your eloquent wording, you want Windows - from the perspective of a device maker - because it ensures the easiest access for your buyers.
That’s a non-trivial point that should not be easily dismissed. Virtually everyone games on Windows. Virtually all PC-bound games are primarily developed for and optimized for Windows. If you make a hardware device, and you do get to pick the main OS you ship with, making it Windows ensures both maximum compatibility and a smooth transition from their desk-bound gaming to their handheld for your users as the UX is the exact same.
Sure, to power users is a downside. But those are also the ones who will figure out how to run whatever OS they like on it, and they’re also a very small number to begin with. While the Steam Deck and other handheld PCs before it were okay as power-user-centric devices, if this device type is going to be truly mainstream in a post-Steam-Deck world, then something like basing them on Windows by default is a quite real considering for a device maker, and a very natural one.
It's more and more often that I try an open world game and think to myself how much better it would have been if I could just select a mission from a menu.
I’m not terribly familiar with the franchise personally. I had twice tried and failed to get into Fallout 3 back when it was released, and I’ve seen a video or two elsewhere (I think Hbomberguy did a video on a couple of the games a while back).
This video goes through every single game in the series (including Tactics and Brotherhood of Steel) sequentially, starting with the main game and then each expansion/DLC. He talks about story and gameplay, but also about the stories of their productions, the various influences that inspired the general feel of the universe, successes and failures, and how the identity of the series shifted as it changed hands.
So to answer your question, the highlight is that I feel like a certified expert without ever having really played any of the games. It’s also just ultimately 9.5 hours (7.5 confirmed) of high quality critical content.
I wasn't sure what kind of gameplay style they would give him, considering that he and Homelander are both going to be in the game, and both of them are basically "when you want to have a Superman in your story but definitely can't get permission."
Hopefully the dodge turns out to be significant when playing as him. It looks like a lot of guy-throwing-punches otherwise. :S
I have started work on splitting up parts of the Sushi Train into smaller factories. The thing I liked about the Sushi Train was that if one of the assemblers/manufacturers/etc weren’t producing anything anymore, then another could use the same building resource instead. That way you don’t end up wasting ingot/ore production because the assemblers are idle. As an example, I have moved copper sheet, ingot and wire construction (mostly) next to the miner and each of the 3 can use 100% of the miners output. That way resources are only wasted if both constructors are idle and no ingots are needed elsewhere.
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