I just don’t want a massive open world game all of the time. I’d already played ffvii rebirth and put 90 hours into it. After that I want something different for the rest of the year. No matter how much I enjoy star wars
Is Jedi not considered open world? I get that it has closed off parts and progress gatekeeping but you ae free to ram entirely and travel between planets. Most planets are not linear levels and have other stuff to do.
From time to time I go to the steam page of Jedi Survivor. Loved Fallen Order but apparently they shat the bed with Survivor and STILL haven’t fixed the dogshit performance. At this point I’ll probably have to wait for a RTX 7000 series to be able to play it
Apparently the way they coded Dead Space remake, even future upgrades might not be able to solve the stutters, because it involves loading levels as you walk towards a door.
Depending on your luck, it’s not as bad as it seems. I was able to play fine on an 6950 XT except for one location that I only ever was in for 3 minutes or so. Didn’t even had to use any upscaling settings, played it native at 1440p and it was consistently above 90 FPS iirc.
It was way more fun than Fallen Order and I already thought Fallen Order was hella fun.
Geez, I wish it didn’t all come down to which sold more. They’ll probably over-learn some grand arbitrary lesson from this. Outlaws was an awesome game. Granted, I had very low expectations, but it blew them away with the main gameplay and the minigames.
It felt genuinely like Star Wars, and they managed to pull that off without lightsabers or Jedi. Kind of like Andor did to be honest, though they’re not really comparable.
The locations were unique and variable, but very familiar to fans. The combat was simple and nobody is overpowered, and you feel like you’re part of a massive anonymous galaxy filled with scoundrels trying to survive.
And again, the minigames…I lost sooo many hours to Sabacc.
I also loved both Outcast and Survivor, but they’re very different, and I really hope not everybody judges Outlaws with those games as the only reference.
Edit: I don’t understand the downvotes. This is just, like, my opinion, man.
I’ll probably get it if I hear Obsidian took any creative risks, but so far I’m hearing that it’s a mass appeal oversimplified ARPG with looter shooter vibes. Not really the kind of thing I crave from Obsidian.
I haven’t seen much coverage on the game yet myself, but I did see the review SkillUp uploaded. Apparently, the writing is pretty bland and mid, like that of Veilguard.
That was my biggest gripe watching the Luke Stephens video on it as well. The announcement trailer looked great, why the hard pivot into an oversaturated mushroom kingdom aesthetic? Especially since it sounds like the actual game is pretty solid, beyond technical issues (that may or maybe fixed by now with a day 1 patch).
IDK, reading this really solidified the idea that it actually is just Fallout: Britain. Gameplay is incredibly similar, and there appear to be a lot of instances of “Fallout has X, so this game has X too.” Kinda like “I will copy your homework but change it a bit so its not too suspicious.”
Also, a spelling mistake in literally the first sentence is not a good look for whoever the Editor is.
I don’t disagree, but my problem is the ways in which it clearly isn’t Fallout. Specifically, FO has some deep lore that justifies the existence, mannerisms and internecine postures of the various factions, but here it’s apparently just… Waves of nutters take the first opportunity to move into a radiological quarantine zone and set up shop as conveniently thematic gangs for… reasons.
“Just think about it lads! Not only can we live in a place that’ll kill us on the cellular level, but we can wear theatrical facepaint - don’t ask where we’re getting a steady supply of that - like a 24/7 Kiss revival concert! It’ll be awesome! There’ll be matching top hats for everyone. Millinery is a real growth industry in here. Mind the mercury.”
I wonder if the comparisons are just lazy journalism. Saying “it’s like that” has to be much less effort than properly summarising the content.
The comparison I’d reach for is STALKER tbh but I’m trying to let it be its own thing in my mind. Because mumbles I’m looking forward to trying it as I really like fallout…
I’d need to replay it (which I might this year) to point out specific parts, but I remember some dialogues/characters being a bit “childish”. I’m not talking “butt stallion” childish but different from the Fallout humour (and yes Fallout can be funny too)
I mean they could sell me this as a trailer for a Borderlands game : youtu.be/zNmjNA6dtEA
I hear you on the trailer. I think Fallout and Outer Worlds are both inherently dark comedies at their core, and I think that trailer lets the potential audience know that it’s a comedy in a way that Fallout trailers typically don’t, but Fallout has a legacy at this point. For me, the touchstone of The Outer Worlds’ humor is right at the beginning, with a man coughing up blood in his dying breaths, trying desperately to remember and recite his company’s motto, and I think that tone holds true throughout. Meanwhile, I’m playing Borderlands 2 right now, and while the comedy does often land for me, it can sometimes devolve into calling a creature a “bonerfart” as the punchline.
I watched the video they released the other day and stopped half way through. It looked rather dull and also ugly, unfortunately.
How is there no middleware available for NPC movement? It looked tremendously stilted. Similarly the lighting and environments looked worse than things I was playing fifteen years ago. I don't need cutting edge but it looks distractingly ugly to me.
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