Well duh, if both consoles end up averaging close to $1,000 after tax then of course households are only going to buy one and that’s if they don’t just decide to go PC instead at that point. Especially with the cost of subscriptions going up again, it’s becoming financially draining
There are quite a lot of ways of making an open world game with infinite replayability without requiring massive maps, but they’re not in the style AAA gaming has been going for in the past decade, they’re more things like Oxygen Not Included, Factorio, Minecraft or Battle Brothers were the game space is procedurally generated, the fun is in conquering the challenges of a map, and once you exhaust it you stop yet end up coming back months later and try a new game with a new map, from scratch, because it’s again fun and there’s no “I know this map” to spoil it.
The handmade game spaces with custom made “adventures” do manage to have better experiences than those games that rely on procedural generation and naturally emerging situations for providing gamers with experiences, but they’re mainly once of and rely on sheer size to remain entertaining for long.
Too big of a map ultimately becomes a deal breaker for me because it will inevitably have too much empty space and get too boring and time consuming to play through.
Smaller more refined maps are better than larger maps where the team can’t sufficiently justify every single corner and make sure every inch truly is fully designed and makes sense.
No, I meant to reply to you. “A lot of player freedom” is not at odds with a great story-driven game, and I gave an example of a game that fits both criteria, so I think it’s unfortunate that the perception is that you can only have one or the other.
THPS 1+2 (the HD remake) is excellent but they decided not to do a THPS3+4 remake. Presumably due to low numbers. BUT online is broken. What I mean by broken is that you basically can’t log in to the server if your console is connected to the internet through a router. As far as I know Activision never acknowledged that failure. Do you think this problem might have hurt sales/microtransaction revenue?
Not really, Steam will refund the buyers, ban the seller, and keep the developer fee they paid. Scammers will be down $100 and everyone else will go on like nothing happened.
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