@sculd@theangriestbird I'm super happy that I started to play mostly indie or niche games, it's super rare I buy a AAA title. Mostly because the game play does feel identical to previous titles or close to other games of that genre without adding any own ideas.
The indie sector is so much more creative and often there are really deep game mechanics. I really do enjoy exploring those, big thank you to all indie developers for being creative and working hard.
@sculd@theangriestbird I do know that developers creating AAA titles do work hard as well to deliver a well polished game trying to fulfill the demand of the community and that it's hard to be as creative as a indie studio if you need to keep a really high graphic and performance standard. Thank you for making those games as well.
But I like to dive deep into mechanics of games and don't care that much about graphics.
Same. I find myself increasingly alienated by so called AAA games and turned to more indie games. I don’t need high graphics nor 60fps, just give me good game play.
Vampire Survivor and Balatro are only two of the more successful examples. I bought dozens of other indie titles that have little to no media coverage.
I do play one GaaS (from Mihoyo) casually though and it sort of fill my need when I want something to chase.
Nothing released this year will even come close to touching the Warframe 1999 soundtrack. Absolute bangers from start to finish, and in particular Party of Your Lifetime is the most addictive bop you will have heard all year.
Warframe invented a fictional nineties boyband, and accidentally made them unbelievably awesome.
My prediction is that sony and microsoft will have benchmarks 3rd party devices have to hit in order to buy a “PS6 Compatable” logo for their product. So you can buy a Msi Claw 3 or whatever, sign into the PSN and shop the sony catalogue.
Well then why did the newer LaD games have larger maps than Yakuza 0-6? I feel like Kamurocho was the perfect size for a game that’s always on foot, and while I enjoyed LaD 7, I think the map was too large and I had to rely on taxis much more than I did in older games. What they should’ve done is add the underground and interior stuff to Kamurocho instead of switching to a different map.
He was hired by Tencent after they launched LAD iirc, I remember some news but can’t tell when it happened in the post-covid era.
But I do find small, almost theatrical worldmaps or even sets of locations as a thing writers and designers can use to achieve greater effect. Y5 had Taiga Saejima’s town and mountain locations with vibes very different to what Haruka sees in Sotenboru, and it makes more sense and gives more space for gamedevs to customize these experiences than a gameworld where these are all interconnected walkable locations.
Naughty Dog did some solid storytelling in TLoU. It would be great if they could figure out how to apply that well to a game that isn’t on rails.
“I think some of the best storytelling in The Last of Us – yes, a lot of it is in the cinematics – but a lot of it is in the gameplay, and moving around a space, and understanding a history of a space by just looking at it and examining it.
I do appreciate this in game worlds, although this alone is not a substitute for storytelling, and not enough to make an open world fun. The world has to be interesting and diverse, full of unique things, characters, places, and situations to discover, so players will want to spend their time exploring it. Evidence of the world’s history is great for adding background depth, but I’ll be bored quickly if that’s all there is.
Here’s hoping Naughty Dog makes something brilliant in this genre that they aren’t known for (have they ever done an open world?) rather than repeating the mistake other studios have made by churning out another open world of monotony.
a crime if true. The article says that it “will include ‘more than 15’ playable games from the series’ history”, and they only list 9 in the article and trailer, so maybe it will be one of the versions not listed?
Not to burst your bubble, but that is a screenshot of the “Time Warp” mode from the trailer. Although if they built the GB style into that mode, maybe that is promising for getting the actual GB game in the collection?
This may be true after all since Nintendo owns the Tetris license and this could be competition for switch online so perhaps they didn’t want to agree to the full GB version
But they have the NES / Famicom version of Tetris, which is owned by Nintendo too. Unless they mean the infamous Tengen / Atari version on NES (some say its better, but there were legal trouble because of Nintendo).
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