I just saw it on the PlayStation store on sale for like $50. May as well just give it away at this point and I still won’t play it, it’s silly they’re charging that much for it still, especially since the devs shut down
A German Youtube channel named Game Two, did a documentation about what went wrong and released it this weekend. Like the Developers they are based in Hamburg and did many interviews with former employees. It’s linked in the article but unfortunately only available in German.
Specifically, the patent describes a situation where:
A console or other system is being used to run a video game from storage
The player controls a character in a “virtual space”
The player can perform an input command to make a “sub character” appear (i.e. summon another character)
If there’s an enemy where the sub character appears, the player can control a battle between the sub character and the enemy
If there’s no enemy where the sub character appears, the sub character will automatically move around
The player can move the sub character to a different location on the field, and if an enemy is there they can control a battle between the sub character and the enemy
Even lawyers can’t get you out of trying to patent something that was clearly already in the market. Previously, Nintendo’s patent lawsuits had been for specific mechanics such as throwing a ball to capture npc animals.
“Game preservationists have long argued that a move to a digital-only future will cause games to be lost forever if proper preservation measures aren’t put in place.”
Unfortunately, even physical game discs so often don’t contain the full game files and requires access to servers in order to download and access the game. No longer is buying physical the answer to the game preservation problem.
So, let me get this right, there’s been a shit storm about… A slightly different haircut?? They couldn’t even find a boob or butt that looks smaller than before?
I played Tekken all growing up, and my brother and I would have been ecstatic to hear that Anna had a new outfit, as that was a pretty rare thing that only really happened with new games. We never even played as Anna, but that doesn’t matter.
It’s licensing terms. FIFA was asking for double its $150 million licensing fee to allow Electronic Arts to continue using its name.
FIFA doubling the license cost is clearly bullshit. EA has decided that the FIFA brand in their game is not worth $300 Million, and the existing license requires them to discontinue sales once the license expires.
Can’t really blame EA for saving $300 Million for something that doesn’t really matter, especially when it used to cost half that. This 100% is FIFA being greedy, as usual.
At the end of the day, both FIFA and EA are horrible companies. No one should be giving them any money whatsoever.
The reality of things is that we all know that EA will launch their own brand, publish the re-badged FIFA titles under it, and then continue farming mtx money from people, who have no self-control
I was just hoping for more cyberpunk style corporate warfare. I mean a gambling company and a corrupt monopoly decide to fight? Where are the bombings of corporate headquarters? You can't tell me they can't recruit a bunch of mercs to try and save them that 150 million.
It would matter more if PES/WE were still popular. Those games were superior to FIFA for many iterations but the lack of official clubs and players was a big barrier of every for most
Man, bear with me as I’m about sound like an absolute corporate cuck but I interned at EA during my undergrad and had a really positive experience. The work-life balance was probably the best I’ve experienced in a corporate setting.
I still won’t buy their games due to shitty monetization practices, but at least some of the profits (for the EA office I worked at) are actually funnelled into their employee’s compensation. Can’t really say that for FIFA’s oil bribes.
The co-founder is definitely referring to the Gwent standalone game. I played it when open beta came out but it steadily went downhill from there until they eventually stopped working on it in 2023.
It was still a really good game by the time they stopped working on it, and one of the least greedy CCG I’ve ever seen. Hearthstone was already starting to lose players, and they had a shot at being a replacement, even if the mechanics of the game were rather different.
And then Marvel Rivals came out and the CCG landscape was just overpopulated.
To some extent I can understand since they’re expecting a certain ROI on the console which would include American sales, and therefore if American sales drop because of tariffs they need another way to make up that lost revenue.
That being said I feel like it would be a mistake to make that up by increasing the price of the console for other markets too. In my opinion if American sales drop then they should pivot their focus to other markets until American leadership stabilizes, i.e. stops being an active detriment to the American economy and all the international companies involved in it. Which likely won’t happen until trump/his administration is out of office.
If you’re looking for a new Jet Set Radio style game, make sure to check out the recently released indie project Bomb Rush Cyberfunk. They did a great job of capturing the JSR spirit while modernizing the controls and gameplay. store.steampowered.com/…/Bomb_Rush_Cyberfunk/
Absolutely. It makes me sad that there aren’t many posts about this awesome game (at least on Lemmy; there were at least like three subreddits before I left the other site).
They even got Hideki Naganuma (who did the music for the first two JSR games) to do some music for BRC.
Just give me a procedurally generated infinite dungeon I can grab three friends and jump into, please. The combat, especially in multiplayer, is so fun, and as great as the story is, grabbing 3 friends to play the game through with is very hard.
A much more challenge/multiplayer focused mode that’s divorced from the story would be awesome.
It’s moreso because of the actual specs itself, “priced like a PC” is anywhere from $300 to $10,000(at least semi-reasonably on a consumer scale) which isn’t a good metric if you could guess. However, based on the specs it should be somewhere from $500 to $800, and realistically because they were working with manufacturers for it they should be getting a good deal on the parts and therefore it should ere more towards $500 than anything, which would be console pricing. Of course excluding any peripherals. The issue is the way they’re wording it, and the way they have reacted to people like Linus asking if the price will be around $500. It seems like “PC pricing” means more like $1000, which is honestly overpriced for the specs and if it is said price I highly recommend no one buy it, just build your own, it’s easier than you think.
I believe that’s correct. And as others have pointed out this is likely an anti-scalping measure which changes my view on it.
I do however hope they will keep a good stock of them. Having to be a subscriber is annoying enough but even when I was one I was never able to be quick enough when N64 ones went back in stock.
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