It’s licensing terms. FIFA was asking for double its $150 million licensing fee to allow Electronic Arts to continue using its name.
FIFA doubling the license cost is clearly bullshit. EA has decided that the FIFA brand in their game is not worth $300 Million, and the existing license requires them to discontinue sales once the license expires.
Can’t really blame EA for saving $300 Million for something that doesn’t really matter, especially when it used to cost half that. This 100% is FIFA being greedy, as usual.
At the end of the day, both FIFA and EA are horrible companies. No one should be giving them any money whatsoever.
The reality of things is that we all know that EA will launch their own brand, publish the re-badged FIFA titles under it, and then continue farming mtx money from people, who have no self-control
I was just hoping for more cyberpunk style corporate warfare. I mean a gambling company and a corrupt monopoly decide to fight? Where are the bombings of corporate headquarters? You can't tell me they can't recruit a bunch of mercs to try and save them that 150 million.
It would matter more if PES/WE were still popular. Those games were superior to FIFA for many iterations but the lack of official clubs and players was a big barrier of every for most
Man, bear with me as I’m about sound like an absolute corporate cuck but I interned at EA during my undergrad and had a really positive experience. The work-life balance was probably the best I’ve experienced in a corporate setting.
I still won’t buy their games due to shitty monetization practices, but at least some of the profits (for the EA office I worked at) are actually funnelled into their employee’s compensation. Can’t really say that for FIFA’s oil bribes.
The co-founder is definitely referring to the Gwent standalone game. I played it when open beta came out but it steadily went downhill from there until they eventually stopped working on it in 2023.
It was still a really good game by the time they stopped working on it, and one of the least greedy CCG I’ve ever seen. Hearthstone was already starting to lose players, and they had a shot at being a replacement, even if the mechanics of the game were rather different.
And then Marvel Rivals came out and the CCG landscape was just overpopulated.
To some extent I can understand since they’re expecting a certain ROI on the console which would include American sales, and therefore if American sales drop because of tariffs they need another way to make up that lost revenue.
That being said I feel like it would be a mistake to make that up by increasing the price of the console for other markets too. In my opinion if American sales drop then they should pivot their focus to other markets until American leadership stabilizes, i.e. stops being an active detriment to the American economy and all the international companies involved in it. Which likely won’t happen until trump/his administration is out of office.
If you’re looking for a new Jet Set Radio style game, make sure to check out the recently released indie project Bomb Rush Cyberfunk. They did a great job of capturing the JSR spirit while modernizing the controls and gameplay. store.steampowered.com/…/Bomb_Rush_Cyberfunk/
Absolutely. It makes me sad that there aren’t many posts about this awesome game (at least on Lemmy; there were at least like three subreddits before I left the other site).
They even got Hideki Naganuma (who did the music for the first two JSR games) to do some music for BRC.
Just give me a procedurally generated infinite dungeon I can grab three friends and jump into, please. The combat, especially in multiplayer, is so fun, and as great as the story is, grabbing 3 friends to play the game through with is very hard.
A much more challenge/multiplayer focused mode that’s divorced from the story would be awesome.
It’s moreso because of the actual specs itself, “priced like a PC” is anywhere from $300 to $10,000(at least semi-reasonably on a consumer scale) which isn’t a good metric if you could guess. However, based on the specs it should be somewhere from $500 to $800, and realistically because they were working with manufacturers for it they should be getting a good deal on the parts and therefore it should ere more towards $500 than anything, which would be console pricing. Of course excluding any peripherals. The issue is the way they’re wording it, and the way they have reacted to people like Linus asking if the price will be around $500. It seems like “PC pricing” means more like $1000, which is honestly overpriced for the specs and if it is said price I highly recommend no one buy it, just build your own, it’s easier than you think.
I believe that’s correct. And as others have pointed out this is likely an anti-scalping measure which changes my view on it.
I do however hope they will keep a good stock of them. Having to be a subscriber is annoying enough but even when I was one I was never able to be quick enough when N64 ones went back in stock.
I think the author missed the mark here by talking about game preservation, as many are already pointing out in these comments.
The real benefit of buying a physical disc/cartridge copy of a game nowadays is the ability to resell it when you’re done playing. That’s actually a huge boon if you buy a lot of newly released games at full price, and play on consoles where sales are less common than PC. Reselling games can save you a LOT of money over time.
Nope. When was your last time bought physical game disk for your PC? In fact, do your PC still have an ODD? Physical disk mush not be the reason why PC gaming is growing and consoles are strinking. That’s a wrong attribution.
I do have an optical drive in my PC, for Blu Rays and music CDs. The thing I was calling out was, “they want to have you buy it over and over again until the end of time,” which isn’t really a thing on PC. Sure, there are remasters and such, but the copy you bought 20 years ago largely still works on your new PC.
Great to hear you still have an ODD installed, but that game disc you bought 20 years ago won’t contribute to today’s growing PC market. Even then, I don’t think the “it” in the line refers to remasters but “new” or “first party” in the eyes of the publishers.
I would understand that original as, “But the publishers don’t want you to resell games. They want to have you buy games from their first party sales channel over and over again until the end of time.”
I’m struggling with your English a bit, but basically yes.
“But the publishers don’t want you to resell games. They want to have you buy games from their first party sales channel over and over again until the end of time.”
This is a problem that doesn’t really exist on PC due to forward compatibility and competing marketplaces. That forward compatibility has now been easily observed for decades by people who’ve been slowly losing the advantages that consoles used to offer.
I disagree. DRM breaks “forward compatibility” especially with online auth, and Steam dominates PC game sales. Not to mention some publishers avoid releasing on Steam but on their own platforms. PC gamers lost the ability to resell games long before the console gamers did. Still, I digress.
None of your poins help nor prove PC gaming market grows and cause console’s to shrink.
Steam isn’t always DRM, and even with its DRM, the vast majority of those games have continued to work without repurchasing them for over 20 years now. The premise at the top was basically that people are willing to give up the ability to resell their games when competition on PC has led to deep sale discounts, and I’d agree with that as well. On consoles now, you’re rapidly headed toward a future where you can’t resell your games and there’s no competition to drive prices down.
While it’s (probably) not the case for Valve, I think it’s pretty clear that Microsoft’s end goal is endless subscription fees and you owning nothing. And there’s a good chance of them succeeding at that as long as the primary OS for PC gaming is Windows.
Game Pass is already plateauing in subscriptions. I’m sure that while it’s far fewer subscribers than they thought they’d have, they’ll be happy to keep making money this way for some time, but it’s not going to turn in to the primary way people play games.
Yup. Waiting on those Skywind and Skyblivion mods to finish up, then I’m gonna put them into the base game and sell you a Tamriel Through the Ages bundle of joy.
Lmao what. The only reason the Xbox wouldn’t be successful is, well, Xbox. MS aren’t doing a great job with their consoles, but that doesn’t mean it wouldn’t be possible for competition to exist.
I’m sure that if Microsoft was allowed to do that Sony would have bought up a Japanese studio with the backing of the Japanese government like a Capcom or Sega. Probably the only reason Sony didn’t buy a bigger share of Kadokawa is because MS isn’t a real threat.
I’m hoping most of that money was spent on developers and salaries since it would appear they didn’t spend shit on advertising. Silver lining to a failure is that at least people had jobs for a good while
videogameschronicle.com
Ważne