It’s a bug in our simulation. If you’re poor and you lose a little money, you go bankrupt. But if you’re rich and you burn a fuckton of money, you can buffer overflow into richness and go back on top.
This isn’t going to be a high end machine, it’s probably competitive with the PS5, more or less.
You didn’t mention what you have, but you could probably get a decent upgrade competitive with this for well under $1200. The GPU seems to be about an RX 7600 ($250-260), the CPU is about a 7600 ($190), motherboard is $170, and 16GB RAM is $120. So $700-800 mandatory, plus whatever you need to replace from your current rig, and the result should be a bit faster than the Steam Machine. That’s probably a bit more than the Steam Machine, but it’s upgradeable, whereas the Steam Machine won’t be.
Lol, my dumb computer is running DDR3 / no TPM, it’s super old. I have been waiting for video cards to get better/cheaper. I’m totally down with not the fastest. If it plays 90% of my games, costs less than $600. I just read that it’s six times more powerful than the Steam Deck. The Steam Deck can run Cyberpunk 2077, so this will do just fine. Another thing that I really like is that Valve is verifying games for their hardware. The games it can’t run, I guess I won’t play. I’m sold!
PC Gamers think Epic is the devil incarnate because they paid for exclusive games for the EGS, meanwhile they have spent the majority of their fortune on massive legal fees making a bigger impact in the world of digital anti-trust than virtually anyone else on the planet.
Allowing companies to conglomerate is the single worst thing that prevents capitalism from functioning even a little bit, and tech companies are the worst at falsely claiming that every product needs to be tied to every other product, because they can use software and continuous updates to break any third party compatibility that is created.
I think the part about exclusives and other claims is just a way to fight the cognitive dissonance of seeing something good but having spent so much time and money on something else. Always being in attack mode distracts them and others from focusing on the problems of Steam.
What’s the downside? This almost looks too good. I don’t like the battery size but this is hitting almost every other desire-list checkbox. I love the prospect of having touchpad options, and that 6-button panel is such a great idea.
Maybe the button-swap panels will feel weirdly loose over time? Can it run SteamOS?
I don’t see why you’d spend $900 on this when you could get a better handheld for that money but I’ll give them this, the swappable joystick/button thing is cool.
You’re right, it’s a pretty big downgrade and probably reason enough to cancel for a lot. Especially with CoD, they could save the subscription for a few months and then buy it and keep it.
It’s a ton of money when comparing it to mainstream electronics, but I’d imagine that $300 single payment is a drop in the bucket for something medical. Anyone who needs it probably spends similar amounts or more adapting other everyday things for ease of use.
It’s a niche probably low volume product that requires a good amount of hardware and software engineering.
You ever look at how much a basic, non-powered, used wheelchair costs?
These high prices come with the fact that by definition, the equipment can be incredibly specialized. Unfortunately this is something most people with any sort of disability are probably completely used to.
There have been a lot of good responses to the studio closures and good articles written, but this is not one of them.
Hi-Fi Rush was not a small project, and putting it in the same bucket as Balatro and Manor Lords is outright bizarre. It’s far closer to AAA budget scale than it would be solo/small indie projects.
Edit to add:
I don’t know how the fact presented here ended up being controversial somehow, but don’t take my word for it. Here’s a quote from John Johanas, Hi-Fi Rush’s director:
It was supposed to be a small project from Tango. And people probably see it as this weird, sort-of AA title. Or people are like, “Oh, they made a nice indie game.” This ain’t no indie game. Obviously, I can’t say how much it cost, but it was not a cheap game to make.
And lead programmer Yuji Nakamura:
For the first two years I would say it was a small project. But what John wanted to make was not a very small thing to do. We needed to get more and more people to help. In my mind, small projects would be maybe 20 to 30 people for two years. We ended up developing for about five; I wouldn’t call it a small project at all.
It’s not AAA by any stretch. It was sold at a fraction of the usual price point, it’s advertising was non-existant, and it makes no effort to do the usual AAA things: live-service, online multiplayer, “you can play it forever”, etc. are are not present.
But putting it side-by-side with Manor Lords and Balatro, the latter of which was a single-person dev, also doesn’t suit it. It has a real studio, a dev team with experience, and at least enough of a budget to license real music from popular (or at least, once popular) artists. I’d perhaps agree with your statement that it’s closer to AAA than to a “small dev” game, but it is true that it’s a “smaller game that [gives Microsoft] prestiege and awards”.
This is a great article highlighting the pig-headed double speak going on at Microsoft’s gaming divisions. On the one hand, they’re cutting studios and supposidly refocusing on their core offerings, while simultaneously describing the experiences they want to offer as exactly the studios they just cut. The absolute worst part is I can’t help but suspect that they’re going to take the IP, push it on a different dev team that they control and give it the Fable treatment: “this IP was so well received; make a sequel that checks all these boxes that our market research data tells us popular, profitable games have” while conviniently ignoring the passion and vision that the original devs poured into the original title.
I see the contradiction. And I’m not saying the game was AAA-sized, although live service, multiplayer, or ongoing support are not requirements for the term. It’s a budget classification. Hi-Fi Rush had 1,400 people in its credits.
My comparison to Balatro was more in the line of “Cleopatra lived closer to present day than the era the Great Pyramid was built.” We’re talking about massive gaps in scale, and gaming communities tend to have trouble reconciling that. Balatro is not Hades, Hades is not Hi-Fi Rush, Hi-Fi Rush is not Starfield.
theverge.com
Ważne