Japan has one of the most draconian copyright laws in the world. You can’t even rent your own books or disks unless the copyright holder allows for it. I’ve been puzzled at the fact that they have allowed Let’s Plays (and memes and remixes and doujin works for that matter) for such a long time.
Saints Row reboot at least had an interesting setting and played okay. But it was let down by awful writing and a lack of scope.
It didnt have all the features of even Saints Row 2. The plot seemed to pander to millennials in a very “how do you do fellow kids” kinda way. Some of the gameplay was repetitive and boring and it had a few bugs.
With a different writing team and another year in development, it could have been a huge success, but they didnt so it wasn’t. RIP Volition.
It’s not the best selling console of all time. It had one of the best launches, but the PS2, DS and OG switch sold 160, 154 and 152 million. Switch 2 only has 5 million so far.
One of the bigger issues about PC gaming these days is the shader compilation stutter. Valve is able to precompile and upload these for SteamDeck, so a fixed hardware “console” from them will solve this problem too.
SteamDeck is pretty weak but games are still sort of optimised for it. Same would be true for such a console, making devs focus on a target platform directly.
Assembling PC yourself can have its own issues. You may not get all the ROPs, or a new Windows update may break your games, or you may occasionally update drivers to make a game more playable without black screens, or wouldn’t turn on with a controller when set up as a “console”. I’m not saying it isn’t doable, but there is an audience for consoles who would love whatever SteamDeck has done for handheld but in console form, and may not want to bother with setting everything up. Valve can disrupt that
It ain’t powerful enough for modern titles sadly. I’m trying to say that there’s a space where Valve made steam machine with niceties of SteamOS and power of say PS5 can really thrive.
I think it’ll happen soon. Tariffs threw a wrench in everyone’s plan but Strix Halo currently exists. Ryzen 395+ is in minipc’s now and should give a solid ~PS5 level experience that should come down in price over time as AMD releases successor generations. At least now could be cheaper with Valve putting somethings out with razor thin margins expecting to get return from software sales
The tariff situation makes it a bad idea to release or even announce new hardware right now. What they should do is finish Steam OS so they can officially release it for all platforms.
From the creators of paying extra to play online now bring us a more expensive xbox and games that no one bought and a monthly subscription to a mediocre library with games being pulled off monthly.
It’s also very easily modded and there are loads of graphical overhauls for it to choose from that bring it to modern levels of pretty, along with QOL tweaks, bug fixes and good balancing changes. Just remaster it yourself 🤷🏻♂️
That’s a bit like saying you can buy flour and bake bread.
Some people are interested in a product that is immediately ready to use as a simple convenience. Others might be on console that doesn’t offer the origial title or allow mods.
That comes up every time there is a re-release or a remaster.
If you are content with your setup, cool.
But this is Nightdive. They cook. It is already confirmed to have a subset of the community patch as well as improved visuals and hands and controls. So in terms of “worth it”… it probably is for the vast majority of people even slightly interested in SS2.
Any recommendation for modding guide. I played it back in the day, but to be honest I stopped in one of the earlier levels because it got a bit unnerving.
Mostly looking for HD support, better textures/assets (but ones that jive with the vibe) and balance changes to make it a bit easier.
I’m kind of in the same boat. SS2 will always be there if I wanted to play it, and a remaster isn’t really making me more or less likely to. But a full remake would be very interesting especially since the studio was so successful with the SS1 remake and it turned out so well.
Yeah. Their proper remake of SS1 was excellent and I was looking forward to something similar for SS2. Especially a balancing pass on the skills to make some of them not completely useless.
Even remaking SS2 on the engine they used for 1 would have been welcome news, but it’s not clear that they’re doing that either.
The first one I had was a GPD Win 2, in like 2018/2019-ish. You could do some fairly recent 3D stuff on it at the time, but it was better for 2D games.
There’s been a handful but nothing I could name off the top of my head and the specs meant anything more impressive than Super Meat Boy might be out of the question.
Just cheap crappy Windows 8 tablets for the most part, with controller buttons tacked on.
I’d be curious what the API change is that caused the bug. I think it’s just as likely that this is yet another case of Apple pulling the rug out from under devs.
I agree. If it’s unfixable it has to be something out of their control. I mean nothing is unfixable but really the only explanation for a bug being too costly to fix is that something auxiliary changed which forces you to either go back to the drawing board or cut your losses.
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