I enjoyed the new game, just as I did the previous titles.
They made a mistake of setting, placing it in a sparse desert city didn’t do much for visual spectacle, but imho it wasn’t anything close to the irredeemable piece of shit people made it out to be.
I honestly think gamer’s expectations are too high in general these days, and treating an enjoyable game like crap because they didn’t meet unrealistic expectations will just lead to more safely profitable regurgitated remasters and microtransaction games as the industry is drained of any passion or risk tolerance, just as what happened to hollywood abandoning stories in favor of profit formulas and known IPs.
I don’t think it’s unreasonable to expect progress from a sequel. I think it’s even more reasonable to expect progress from a reboot.
The whole point of rebooting something is to be able to bring fresh ideas into the system, which can include stories or mechanics. At the very least a sequel should have some kind of feature parity with the first game, otherwise you’ve essentially just made a shitty DLC as the next iteration by dropping features.
Saint’s Row 2 had a great amount of content, and even when we were playing over LAN with Hamachi, the game was somehow smart enough to figure out what stupid shit we were getting up to, and it prompted us to play “death tag”. We didn’t even know it was a built in feature in the game, we had just been running around killing each other in various funny ways until the game said “hey, we have a structured way you can do this” and we had a blast.
Saint’s Row 3 expanded on everything SR2 had set up. It drove the story forward, the engine was much better than the original PS2 iteration and there were just as many minigames if not more.
Saint’s Row 4 took everything to the extreme though, which is unfortunate because that’s really where the death starts happening. When they literally blew up the planet as a plot point and turned it into a Matrix parody it lost a ton of focus and grounding that made it enjoyable long-term.
hey that’s the tool that everyone uses and definitely isn’t only seen when you open it accidentally! I bet that will be a very worrying competitor to the well established platform from 2015!
Oh gee, great. I’m glad development effort was invested in this feature instead of something like having the web app be capable of showing 6 people in a conference call at the same time. /s
I don’t think the third-party dock market for general consumers is too big. But of course, any example I quote would be anecdotal as I dont have any actual stats.
It also breaks other stuff like being able to output video to portable video glasses. A relatively niche use now, but something that will pick up considerably over the life of the console.
Having a floating 4k screen that you can put anywhere at any size is pretty nice. Don’t have to look down at your hands or hold the system up to a comfortable eye line.
I do hope that at some point they open it up a bit more. And maybe only exclude stuff that would damage the system, which is ostensibly the -given- reason for locking it down. While of course, the real reason is likely a licensing opportunity.
I do still buy their stuff. But it has been more and more often lately that I buy it and then feel ok about emulating it to add in stuff like 4k 120 fps or VR/stereoscopic or whatever.
I have an USB hub with a Type C to HDMI output. I switch with my laptop, Steam Deck, and Switch 1. Additionally, when I’m traveling, I prefer to take the small USB hub over the chunky switch dock. My biggest gripe is how petty it is to disallow it. That’s like HP levels of petty… Actually, they’re really starting to adopt a lot of shitty HP policies.
Silksooooooooooong ! New images and half revealed date of “you will be able to play it on day one”. So either same launch day or a bit before. 2nd time (after the switch 2 trailer) that they mention silksong for this year. So maaaaybe ?
Oh by the way, why are the image shown at an angle? Is it really only to showcase the console? Whatever.
A 2TB Xbox Series X now costs more than a PS5 Pro (in the US at least).
That is mental. Xbox hardware division must be bleeding money hand over fist. I honestly doubt they’ll do another generation, and stick to trying to monetise GamePass through PC and streaming. Maybe you’ll even see GamePass for PS6 since they own so many studios now.
They’ll only get Game Pass on PlayStation with Sony’s blessing, which is unlikely. And the next Xbox will just be a PC. I don’t think any of the consoles are in the market of selling units at a loss anymore. Those days are done. So with tariffs and inflation, this is the only way it could go.
Assuming MS exit the console market, I don’t see why Sony wouldn’t allow it (as long as they get their pound of flesh from every sale of it). They’d basically just be another publisher.
The breadth of the Game Pass catalog is far larger, and Microsoft isn’t exiting the console market, as much as they don’t care about exclusivity. So personally, I doubt it, but I don’t have a crystal ball.
Yeah, there’s probably a fair bit of overlap between GamePass and PSN Premium games.
I suspect to try and push their own products, we’ll be entering an age where games are $80, and almost never go on sale, purely to make their own subscription services seem better value. And then they’ll crank the price of those as well.
Yeah, there’s always someone bringing this up, but you can’t just run Steam on it, and that’s what’s about to change. Xbox games still go through cert and need explicit ports above and beyond the PC SKU.
Ya for sure, I’m just speaking on a hardware level. Always been x86 as far as I was aware. I remember bypassing the disk encryption fighting every fiber of my being on the Xbox 1 by pulling out the IDE cable as it was booting to gain access to the HDD 😂
IMO a device like this should be portable first, and that means a reasonable battery life, and generally a system trying to do more with less. Also $900-$1500 is a deal breaker for a lot of people.
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