theverge.com

Ashtear, (edited ) do games w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio

There have been a lot of good responses to the studio closures and good articles written, but this is not one of them.

Hi-Fi Rush was not a small project, and putting it in the same bucket as Balatro and Manor Lords is outright bizarre. It’s far closer to AAA budget scale than it would be solo/small indie projects.

Edit to add:

I don’t know how the fact presented here ended up being controversial somehow, but don’t take my word for it. Here’s a quote from John Johanas, Hi-Fi Rush’s director:

It was supposed to be a small project from Tango. And people probably see it as this weird, sort-of AA title. Or people are like, “Oh, they made a nice indie game.” This ain’t no indie game. Obviously, I can’t say how much it cost, but it was not a cheap game to make.

And lead programmer Yuji Nakamura:

For the first two years I would say it was a small project. But what John wanted to make was not a very small thing to do. We needed to get more and more people to help. In my mind, small projects would be maybe 20 to 30 people for two years. We ended up developing for about five; I wouldn’t call it a small project at all.

Hi-Fi Rush: From a Little Idea to a Very Big Surprise – The Exclusive Oral History

Glide,

It’s weird because you’re both right and wrong.

It’s not AAA by any stretch. It was sold at a fraction of the usual price point, it’s advertising was non-existant, and it makes no effort to do the usual AAA things: live-service, online multiplayer, “you can play it forever”, etc. are are not present.

But putting it side-by-side with Manor Lords and Balatro, the latter of which was a single-person dev, also doesn’t suit it. It has a real studio, a dev team with experience, and at least enough of a budget to license real music from popular (or at least, once popular) artists. I’d perhaps agree with your statement that it’s closer to AAA than to a “small dev” game, but it is true that it’s a “smaller game that [gives Microsoft] prestiege and awards”.

This is a great article highlighting the pig-headed double speak going on at Microsoft’s gaming divisions. On the one hand, they’re cutting studios and supposidly refocusing on their core offerings, while simultaneously describing the experiences they want to offer as exactly the studios they just cut. The absolute worst part is I can’t help but suspect that they’re going to take the IP, push it on a different dev team that they control and give it the Fable treatment: “this IP was so well received; make a sequel that checks all these boxes that our market research data tells us popular, profitable games have” while conviniently ignoring the passion and vision that the original devs poured into the original title.

ripcord,
@ripcord@lemmy.world avatar

I keep hearing it referred to an an “A” or “AA” game, which seems appropriate.

Ashtear,

I see the contradiction. And I’m not saying the game was AAA-sized, although live service, multiplayer, or ongoing support are not requirements for the term. It’s a budget classification. Hi-Fi Rush had 1,400 people in its credits.

My comparison to Balatro was more in the line of “Cleopatra lived closer to present day than the era the Great Pyramid was built.” We’re talking about massive gaps in scale, and gaming communities tend to have trouble reconciling that. Balatro is not Hades, Hades is not Hi-Fi Rush, Hi-Fi Rush is not Starfield.

Thann, do games w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
@Thann@lemmy.ml avatar

And this is why actions speak louder than words

Tarogar, do games w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio

Microsoft Corporation is confused. It hurt itself in confusion.

ladel, do games w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio

Not you, silly. Like you.

aksdb,

Yeah, like your crush telling you “I wish I met a guy/girl like you.” 😐️

DaseinPickle, do games w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio

If cloud gaming ever becomes the norm, the consumer will have no power left. That’s their end game, to lock us into platforms and extract subscription and when they can’t get more subscribers they will demand higher prices and add more advertising. People who are paying for game pass, are investing in this future for gaming.

MurrayL,

I don’t disagree with the sentiment, but I don’t see even a single mention of cloud gaming in the article?

This is about studio closures and a disconnect between MS’s actions and the types of games they say they want.

Sabin10,

MS surprise launched hifi rush with zero marketing, put it on gamepass day 1 then complains it didn’t meets ales expectations and shuts down the studio that made it. Now, 48 hours later, they are saying they need more games like that.

It may not be directly referenced in the article but cloud gaming was absolutely a part of what led to the closure of tango gameworks.

aksdb,

Gamepass isn’t cloud gaming, though. It’s a game subscription, but cloud gaming is only optional and only available for a subset of games. All of the games however can be downloaded and are played locally.

DaseinPickle,

It’s optional for now.

Katana314,

I’d only take this as a valid point if you could point to any games succeeding in spite of being cloud only. When Stadia tried it, it kneecapped them.

DaseinPickle,

You are right, that there are no games now bound to the cloud right now. But look at Microsoft business model in other areas. It’s all software as a service, web apps in the cloud, that businesses pay a subscription to use. It’s great way to extract value from customers, because it gets harder and harder to move away from these platforms. Your data, save games, your friend list, your ability to play multiplayer and so on, get increasingly locked to one platform, which makes it harder to move. And then Microsoft can just collect rent, they don’t have to innovate or compete on a free market. This trend is sometimes called techno-feudalism.

bolexforsoup, (edited )

dsfgasfsaf

DaseinPickle,

Sure that’s how it is now. As soon as the technology is mature enough, they will slowly begin to make a push for cloud only games. In that way they have total control. They can’t do it now because the technology is not quite there yet, and people is not ready. But you can see where they are heading. All business software such as Office and other cloud services is already there.

bolexforsoup, (edited )

dsfgasfsaf

DaseinPickle,

Sony is just as bad. Sony use the same tactics to vendor lock its users.

bolexforsoup, (edited )

dsfgasfsaf

pycorax,

There’s also GeForce Now and they seem to be doing okay but at supposed 25 million registered users, that doesn’t seem like that much all things considered. For comparison, I can’t get the number of registered Steam users but they alone have around 30 million concurrent users on a typical day.

bolexforsoup, (edited )

dsfgasfsaf

pycorax,

Oh I agree with you, I was just adding onto your point to the person you’re replying to. There’s plenty of options in the cloud gaming space but they’re not doing well enough to impact traditional gaming where you run the game on your own hardware which they were worried about.

bolexforsoup, (edited )

dsfgasfsaf

Sabin10,

I’d argue that xcloud and gamepass are equally disruptive to the industry. In either case you don’t own the games and they are tied to a subscription. Whether the game is running locally or in remote hardware doesn’t change how it impacts development and sales of games.

Cloud based gaming is not going to replace owning hardware unless they can ensure sub 20ms response time for every and I don’t belive that target is feasible but either case is bad for gaming as a whole. Games with 100 million dollar budgets are never going to see a positive ROI on services like gamepass and are reliant on gamers being willing to pay full price at launch.

My point is that Gamepass and similar services will kill AAA games if they become the primary way people access games and that is something that is best avoided. Games need a 6-12 month buffer to hit sales targets before they are considered for subscription services, otherwise the entire business model will fall flat on its face and take gaming with it.

bolexforsoup, (edited )

dsfgasfsaf

AceSLS,

Luckily we already have maaaany good games available to download. So even if all future games were only playable on some cloud I wouldn’t give a fuck

I’d still be mad though. Hopefully enough people would so that it will never become reality

_wizard,
@_wizard@lemmy.world avatar

DRM

pycorax,

There’s a huge difference between game pass and cloud gaming though. The way things are, cloud gaming isn’t gonna take off for a long time. And game pass games aren’t exclusive to game pass,i very much doubt it would make much financial sense to do that either as things are right now. Game pass and game sales aren’t mutually exclusive. Most people are still more than willing to pay full price for games rather than renting it except in certain situations.

Gestrid,

Fortunately, it seems Game Pass subscribers have pretty much stalled out since 2021. There’s been no significant ride in subscribers since then.

Source: bloomberg.com/…/xbox-studio-closures-microsoft-pl…

rustyfish, do games w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
@rustyfish@lemmy.world avatar

Microsoft is really rimjobbing that kafkaesque.

onlooker, do gaming w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
@onlooker@lemmy.ml avatar

I’m frankly astounded by the sheer ineptitude on display here. I don’t know what’s happening at Microsoft, but whatever it is, it’s insanity. How tone deaf can you be? And this is only days after the gamepad fiasco.

BorgDrone,

Simple: It’s GamePass.

If you sell individual games, you have basically two ways of making more money: make more games or make better games so more people buy them.

The economies for a subscription service are completely different. People don’t subscribe to GamePass for a specific game, they subscribe for the entire collection. More games or better games don’t really drive up the number of subscribers. The only way to make more money is to drive down costs. You don’t make expensive, awesome games. Instead you drip-feed a steady stream of low-budget titles. You just have to make sure that the value of access to the entire collection is just about worth the subscription price.

Microsoft doesn’t care about games, they care about making money. They didn’t get into gaming because of a love for games, they realized it’s a market they didn’t dominate yet.

They lured people into GamePass with day-1 drops of AAA titles and now that the subscribers are there it’s time to squeeze as much money out of the service as possible.

And it’s not just GamePass. It’s all subscription services. Netflix is a good example: quality has been going down there for years.

The only real exception seems to be music streaming, but that’s mainly because there are so many artists and practically no exclusivity. In other words: there is healthy competition in the music streaming business.

onlooker,
@onlooker@lemmy.ml avatar

Very nicely explained, I find myself in agreement with you. This makes a lot of sense and would explain their current behaviour. So, with this in mind, if I look at Microsoft’s statement from the article, it now reads slightly differently. Before, it was just their statement verbatim: “we need games like Hi-Fi rush”, but now it’s “we need games like Hi-Fi Rush, but a hell of a lot cheaper”. All because of GamePass. Dude, I am so sick of subscription services.

Katana314,

This is an excellent explanation of why the layoffs were a terrible idea.

I wouldn’t have volunteered $30-$40 for Hi-Fi Rush on release because of my low budget for new singleplayer games - but I did play it through Game Pass, and knowing how good it is now I would’ve paid more. Similarly, MS has put out many “mixed” games that are perfect for certain types of people but not many others. Those are the things that keep people on Game Pass. Nobody needs to be paying $100 a year to keep playing the few familiar live service games they know.

The “unsubscribe” button is really easy to reach the month Game Pass stops putting out anything new and interesting, and that’s coming soon now that they have no one ready to put out these surprise hits.

skozzii,

The gamepass numbers looks way better than they actually are. There is that loophole where you can buy Xbox gold and convert to gamepass for a really small amount compared to what gamepass actually charges. A ton of people like myself got that deal, because it was like $100 for 3 years of gamepass. I will never renew or do gamepass again, as it’s just not worth it for me. I imagine there a ton of people like myself on the discounted converted plans with no plans of renewal, especially at full price.

They have set themselves up to lose a ton of users, and fail, and they are unaware.

Cort,

No, they’re aware. They’re just hoping the shareholders aren’t.

MeaanBeaan,

And music streaming is only as good as it is because artists are getting completely shafted at every turn by both the streaming services and the record labels.

Lath, do gaming w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio

They want more, but cheaper.

Ghostalmedia, do gaming w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
@Ghostalmedia@lemmy.world avatar

I was a massive fan of the OG Xbox and the 360, and every generation since the 360, I’ve grabbed an Xbox with the hope of getting a taste of those glory days.

I’m over it. Microsoft is making dumb decisions up and down the org these days. Their decisions make me sad at work, then sad on the couch after work.

Venator, do gaming w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
edgemaster72, (edited )
@edgemaster72@lemmy.world avatar

“Why would Tango Gameworks shut down like this?”

thingsiplay,

classic

ryven, do gaming w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
@ryven@lemmy.dbzer0.com avatar

If I weren’t lazy I’d make a “I’m literally the guy in the photo” meme about this.

olicvb,
@olicvb@lemmy.ca avatar
ryven,
@ryven@lemmy.dbzer0.com avatar

Perfect! :D

alcoholicorn, do gaming w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio

womp womp

thingsiplay, do gaming w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio

At this point, I’m convinced that Microsoft is just trolling everybody and have a blast in the office.

TachyonTele,

Wolf of Wall St office parties everyday

LoamImprovement, do gaming w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio

Fucking ghoulish.

thorbot, do games w Starfield is finally getting a 60fps mode on Xbox

Neat now I can continue not playing it in 60fps! 20 hours and I was fucking bored to tears

_sideffect,

Haha I stopped at 21 hours too

Couldn’t stand all the backtracking and checklist style gameplay. Plus the dialogue… Who was that made for? No emotions, not witty; it left no reason to listen to it.

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