I think he also did Doom 3, but I don’t think he was involved in Doom 2. Doom 1 was mostly just playing fast and loose with copyright law. The iconic E1M1 theme song is just a MIDI version of some song from Slayer.
He did not. Chris Vrenna who was a NIN collaborator did. Trent was involved early in development but time commitments and mismanagement forced him to withdraw.
I think it is. It’s more akin to a renovation project. Like when venues have a 1920’s pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today’s enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It’s not easy to keep such old code modern and playable.
The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that’s when I get excited.
I just tried GZDoom from Flathub to try to see if these things were there, because they weren’t last I checked (which was admittedly a long time ago). The game couldn’t find my WADs after a few tries of trying to get it to work, even after using Flatseal. Flathub reviews indicate that those who managed to get it running were having trouble getting the game to recognize their controller. The Steam version just works. Having community source ports is great, but there’s value in the company updating their official version.
It’s not impressive, but it’s nice to get a mainstream release that maxes it out within reason for the vast majority of people with zero effort or inside knowledge. If you aren’t happy with anything less than 8k 144Hz, then you can make that happen for yourself by other means. But for the millions of people with 120Hz TVs from a Memorial Day sale, this really is a meaningful offering.
I don’t understand your view here. It’s not there to be impressive, it’s there to be up to date. If an old game is re-released with better controls, for example, it’s not “to be impressive”, it’s to make the experience better.
The marketing makes it sound like it’s supposed to be impressive. For such an old game that runs on everything with a computer chip it would just be strange if it was missing.
And yet the Kex engine still doesn’t offer QoL improvements like multiple quick saves, auto saves, and control configuration is very limited, especially for mods/games that offer extra controls like jumping or inventories. No free mouse look or free aim.
Cross multi-player is neat but it was running kind of janky when I tried it. There’s also a pretty severe bug that enemies forget what state they were in after you load a save (they default back to idle). I don’t think that was an original bug, other ports (and pretty sure this one prior to this update) don’t have that bug.
I get that Doom at this point is more community platform than game, but other ports make clearer their intent at either upgrades-and-options (gzdoom) or attempting to stick close to the original (chocolate, eternity). I don’t think the Kex port makes clear it’s position on this. Controller support, cross-multiplayer, and some graphical options (like the weapon icons) make it seem like a QoL port but then things like no freelook make it seem like it wants to also be traditional.
Edit:
I feel like I’ve only talked about the engine a few times now. The new episode, Legacy of Rust, is excellent and a worthwhile addition to the core game. New enemies slot in well, new weapons are fun, and mainly the levels are just gorgeous and extremely hard. I muddled through episode 1 on UV but episode 2 stomped my face in right out of the gate. They weren’t playing on this one. Lots of nice touches too like brand new inter-mission screens, some new and expanded texture work, and the architecture is just really stunning. Some of meanest archvile placement since Plutonia as well. I really can’t recommend the new missions enough, though I might see if they’ll run in GZD, haha.
Oh man NFTs and eSports? Yawning Boat Monkeys or whatever lost billions and the guy who hyped crypto is going to prison for rugpulling on a massive scale.
Who the fuck at this point thinks anyone is interested in them?? eSports has been tried to be forced and anything made specifically for eSports sucks hot dog shit and fails. The only eSports that take off are games with homegrown audiences who enjoy the gameplay (like leave became eSports, it wasn’t created to BE an esport.)
This isnt a shock though, the IOC is openly corrupt and bribable. A brief glimpse at the 2016 Apocalympics in Rio shows they don’t give two fucks about the games, as long as their greasy hands get cash in them. Which totally tracks when NFTs are just a way to exchange fake dollars and hide money in something that has perceived value - just like real art.
To be fair, Twitter needs very good infrastructure to be usable (e.g. caching) and obviously content moderation is as robust as their investment in it (those could be contract workers though)
Oh, sure, I didn’t mean to compare the two really. Just pointing out that although Twitter is simple and easy to replicate in concept, trying to scale to support all humans as users (theoretically) is difficult
Redundant, like the server staff who told Elon it would take 6 months to move the servers… so he decided to move them himself on a whim… and it took 6 months to finish making them operational again?
Or redundant like the content moderation staff, whose redundancy has turned X into an even bigger dumpster fire?
Moderating and serving the content from 300 million users, worldwide, in near real time and no downtime, might seem like a simple task, but it really is not.
as of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.
There’s value in stability, but some things have long been stagnant and could be improved. It took a long time for the client and website to get some significant changes.
I don’t know if I would prefer more changes. I certainly would like and want some. But that could inevitably lead to undesirable changes too.
When I applied for a job there over a decade ago [to improve some stuff myself] I didn’t receive an answer.bee laugh emoji
facepalm I truly mixed that in my brain. But Valve also has this Dota Chess Game, right? Not sure if you would count that as a success though, have totally lost track of it.
Cant wait for gamepass to cost like $60 a month in a couple years only for people to continue to stay subscribed cause they were successfully trapped and dont want to lose access to the old games they like playing.
I’ve successfully left Gamepass for over a year and came back recently, no problem. All my saves were still on their cloud from two years ago, and I had access to games I wouldn’t have considered buying, like Lies of P.
Yeah you had to resubscribe or buy the games again. Years down the line you may want to play older games much more than newer ones but the service decides to value itself on the new.
I feel like this is looking at it from the wrong perspective… Looking at it like that, it is just trying to use a service in a way that it isn’t intended. Don’t get me wrong, I’m super anti-subscription and anti-gamepass, but I don’t feel like much of MS Gamepass is trying to sell you on having these games forever. It’s a way to let you try a library of games that you might not have felt was worth paying for individually – I have almost no interest in playing the next Battlefield games, but with Gamepass I can try out Jedi Survivor alongside however many other games I want to check out.
It’s a more straightforward Playstation Plus, with much less of that vibe of trying to get you to keep paying on a fear of missing out on “free” games that you’re paying monthly to own. Both of these digital storefronts are selling you the exact same premise, but promote them in different ways. PSN says hey, you get 2 games a month for paying for online services, and they stack. (I think now it’s actually a PSN library, similar to MS though?). MS says hey, you get 40+ games a month for paying for our subscription, and you get a discount if you want to buy one.
If I actually like one of the games, the cost of the subscription is removed from the total price of the game, effectively meaning if there are 2 games you like enough to buy, the subscription is somewhat worth it if you don’t mind having it tied to Microsoft.
Basically, Gamepass isn’t supposed to replace your main game library, it’s a digital game rental service. Yes, you absolutely can rent out a single game, or even 30 games, for the next 10 years. And everyone would judge you for making that poor decision to rent them for that long, when you could have bought it with the discount. Should companies be able to offer something that the consumer can ignore and get screwed over by? I’m not sure. Probably not. But I also don’t think I can really call this scummy, unlike some of their other moves. If in 10 years someone’s library only consists of games played through Gamepass, and they are afraid to unsubscribe… How many games would that realistically be? The Gamepass library isn’t that large, nor has it rotated that many games.
Again, very anti-subscription and overall anti-Gamepass, but I think in this example it’s kind of on the person if they choose to rent a game for the next 10 years. If you like the game, why not buy it? Why would this person be locked into paying for Gamepass for so long? Because their account has other games they may or may not decide to play at any given time? I personally just don’t see the issue for this particular case, unless I’m missing something or not understanding where you’re coming from with it.
I hope there’s a deal exploit like buying 3 years of GP for $3-4/mo by using a VPN like I did about a year ago. If not, I won’t be subscribing and will likely get rid of my series X. I’ve been very disappointed in it anyway. Oh well, still have the original and the 360…
I think Microsoft has been trying to build towards cloud computing of everything on user devices.
Games pass seems to have been them building towards a Google stadia type system. Getting a large user base of monthly subscribers used to Spotify like game experience, and then slowly running more and more off of the user device.
The contraction of studios, internal fighting, and this price hike makes me think they’re is some internal opposition to go all in on this, even as they go full speed ahead on the windows side of things.
theverge.com
Aktywne