Just a reminder that the industry that is laying off thousands, is having one of the most profitable years ever. But if they think that they can make more money by firing thousands, thats exactly what theyll do.
Why do people behave as if Starfield was the first game not released on PlayStation?
Who is doing that? It's just blatantly obvious that it would've been released on PlayStation without Microsoft meddling and their games sell a shitload, I mean Skyrim has been chugging along over a decade now. So I'm not really sure how Starfield is irrelevant to Ms buying shit conversation.
It's not what being an exclusive means (let not get into linguistics here, I mean strictly the gaming industry term). I agree this specific case was anticompetitive but framing it as an exclusive just weakens this point in my opinion and allows to shift the debate away from it.
Away from what? Everyone knows what it means -- or maybe I don't, please enlighten me in that case.
It's more like a default platform seeing as even former PlayStation exclusives are slowly getting a PC release as well. And I did call Starfield Xbox/PC exclusive, not just Xbox.
It's probably not the word to describe what's getting released where and stems from marketing but it's commonly used in gaming so most understand its meaning.
PC is another of MS’s platforms with Windows. No shit they’re ok with their games being released on it when consumers are paying over a $100 for a Windows license every few years.
I think you and I played different games… Destiny is a great game! One of the best looter shooter ever made. The gameplay and lore is freaking great. The only issue to me is that there are 2 much content and the amount of time you need to dedicate for this game is huge.but when I was younger and responsibilities free I had a blast
Yeah, lotsa downvotes but D2 is great. The issue is the amount of paid content - every tiny little new mission, gun or area is a new expansion or season pass. I get that they need to feed the people creating the new stuff but it’s still like >$100 a year for you to play all the newest content when it comes out.
I usually skip the seasons because they’re basically the same mission on repeat with a little cutscene at the start and end. If you’re patient, you can get the DLCs for 1/3rd of the price and still have lots of fun with it. I even get cool cosmetics (in-game currency) and play endgame content with my clanmates so it’s definitely not pay2win.
I quit it because of sunsetting content. I love to know what I have in a game and that if I wanna stop and play other things for a few months or something that I can return and still play through that content.
As soon as they sunset entire planets and disallowed you from being able to play the campaign on your own time, relegating the entire thing to randomized heroic missions on a daily rotation, I just couldn't do it anymore and left. It's absolutely the worst FOMO implementation I've ever seen in a game and it fucking disgusts me.
I couldn't believe what a breath of fresh air it was to play through Borderlands 3 this year and just be able to know what the whole game was, what all the content was, and that I could play that content any time I wanted, forever, without any chance that it would simply disappear on me, after I'd already paid for it.
I meant that those systems were removed. Sunsetting is not in the game anymore, and planets have been slowly trickling back in with seasonal content and whatnot.
That seems a little better, but seasonal content must be paid for, right? Does that mean the content I paid for that's sunsetted id have to pay for again seasonally? And what about the campaign?
Seasonal content is $12 a season, sadly (really dumb too since Silver only can be bought in $10 or $15 packs) but campaigns and their respective content stays in the game. They also have overhauled practically every game mode aside from Gambit, and occasionally have free weekends for DLC. Overall, it’s better in some ways and worse in others.
It has great bones. The game is incredibly smooth, and the gunplay is fantastic. Their monetization is absolute trash, though. I absolutely despise their seasonal system, and they keep vaulting shit I’ve paid for.
Plus they keep changing the fucking minimum light! Twice since release, I think, they’ve basically reset me so that I’m functionally a brand new player with some neat level 1 exotics I now have to farm shit to keep fusing to level up.
I downloaded that movie on a whim for a long flight to Australia and it was surprisingly solid. I didn’t know the source material and assumed it was a original concept. Annapurna’s games are usually top tier so hopefully their movies will be as well.
Microsoft is looking at combining Xbox and Windows experiences together — and that we should see changes this very year, rather than needing to wait for an Xbox handheld that might still be years away
So there probably will be an xbox handheld, but don’t hold your breath. In the meantime they actually are a little worried about how much SteamOS is showing Windows up.
Well, they will. Two things drive the trend, in my view:
Lack of informed opinions. If you don’t know that other options exist, you’ll buy whatever because you think it is the baseline.
Convenience. This one is a killer. People regularly give up a lot – even rights – in the name of convenience.
Between those two factors, it’s a hard sell for the average consumer to not support this kind of corpo garbage. A nihilistic view, maybe, but I think it’s an accurate one.
In a similar vein, it’s pretty easy to show someone that consoles have these needlessly expensive proprietary links, plus games which are very expensive for the same reason. But it is very hard to convince someone that the cool thing they saw on TV isn’t, in fact, “cool” because of the aforementioned reasons. And ultimately, people like having cool things, even if that coolness is subjective.
Historically, it’s been a push-pull between groups, but everyone has had a different future. Now that things are being consolidated wholesale – e.g. physical media going out the window because so many are happy to stream and never own anything – it is more necessary than ever to call out #1 and #2, since the market itself is changing for the worse.
If it’s about those pretty similar character models like those linked in the article, then I can understand Nintendo better.
But if it’s just about the concept of “collecting monsters” and using them in battles somehow, then they can go fuck themselves. I’m eager to learn where they see their patents infringed.
Having played Palworld a bit, some of the monsters are distinct from Pokemon, but some of them are incredibly obvious clones.
But like, looking back at some of the knock-off toys I remember seeing in the 80s and early 90s? It definitely seems like copyright has gotten more robust in its attempted overreach.
I’m pretty sure I saw the same tweet from Stephen Totilllo (sp?) just to give you some credence, but I think many people called him out for it as it was below his usual reporting standards.
We’ll have to wait and see when the case developers further.
thank you, that was what i saw. I was fully expecting to find articles that would back it up, (why else would you make such a claim?) but nope. I couldnt find anything to support it.
But if it’s just about the concept of “collecting monsters” and using them in battles somehow, then they can go fuck themselves.
I don’t think it would be that because it would be unenforceable. There are plenty of games where you collect monsters, some of which existed before Pokemon’s creation and plenty that have existed after. It would be the King Kong case all over again, but inverted.
Activision Blizzard was already about as anti-consumer as possible, so in this particular case at worst nothing will change, at best Microsoft might actually clean house and there might be some improvements for the consumers…
Microsoft will use this purchase to further restrict releases to non Xbox consoles, no matter when they agree to to industry bodies. It is in Microsofts interest to only release on their platforms as releasing to PS or Switch will cost them in Xbox purchases.
Yeah, sorry, I was thinking from a PC standpoint and sort of ignored the whole console perspective (though, frankly, the console market seems to have been absolutely fubared from its inception, from a consumer standpoint, so anything Microsoft does will probably be as relevant as farting into an ocean of shit…)
I hate to be the advocate of EA here but I’m convinced it’s because FIFA is not allowing them to use the trademark any longer and the mentioned loopholes are either permitted by FIFA or will be closed soon.
Nothing to do with previous titles. You could still purchase them. This is EA locking you into playing the current version of the game. Some people like the mechanics of the older games and don’t want to have to pay these games that are more store front than actual game.
They had some kickass developer streams on YouTube. I still remember when they were playing Saints Row 3 and (I think it was the lead designer) being amazed that a helicopter had an interior texture for the cargobay even though 99% of the time you wouldn’t see it. Also skinballs and how they used markers to determine NPC behaviour out in the world.
Also the horror story of how they spent weeks compiling visibility volumes for Saints row 1 and having to satisfy silly requirements set by Microsoft such as having a game trailer play on the title screen if no input was detected for a set period of time. They just played a video of them playing the fucking game so they didn’t have to do any cinematics lmao.
The Red Fraction Guerilla stream was extremely interesting. How they managed to make destructible buildings and the limitations of that system. They used a stress mechanic that used key parts of a buildings frame to determine how stable it is (can’t remember if they used vertex weighing or not).
But unfortunately the most talented on the team didn’t get much of an input of where the IP went
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