This is great news. This is probably one of the companies that most desperately needed a union. Sure, I was laid off due to (bragged about) nepotism at my last dev job, and maybe a union would have helped, but according to my lawyer they didn’t break any laws laying me off. I’m just glad I was able to bounce back and land on my feet in a higher paying job.
Even considering all of that, I find it hard to think of a company more desperately needing of a union than Activision/Blizzard.
Yeah no shit, though. Nintendo is excessive as hell with this, and Pokémon in particular is a franchise they protect like nothing else. Is it still the highest-grossing IP overall? No wonder they are onto anyone using it.
Nintendo really is the Disney of video games. They had a solid idee 20 years ago and never did anything with it, except add more animals, because they know people apparently buy literally anything with a Pokémon on it. And now they are mad some nobody made a game people actually like.
Someone made a mod using actual pokemon and put it behind a paywall, meaning they were making money off of Nintendo’s IP. Anyone would get into legal trouble for that. It doesn’t have anything to do with Palworld directly. Same thing would have happened if someone charged money for a mod that added Pokemon to Fallout 4.
I'm not saying that it's right and they are wrong to go after that guy. But you know very well that they heard pokemon like game that is a huge success and they have all their lawyers behind it, to find anything they can.
I'm not big into pokemon, i played the red one 20 years ago and their game was not original at all. For me it was final fantasy 7 but you catch animals to fight with.
Bahamut Lagoon did it even earlier. That’s not the point I’m trying to make. This lawsuit has nothing to do with Palworld other than the mod being for that game. All big corporations have lawyers on retainer to protect their IP. Nintendo being mad about Palworld is complete conjecture.
There's a bit of a tonal difference between an unrealistic, brightly coloured cartoony hand cannon not unlike mega man and an AK47. Just saying.
And let’s not pretend that Pokemon isn’t a glorification of actual fighting to solve things and go up the ladder…
The thing is, Nintendo puts a hell of a lot of effort into pretending exactly this. Not to mention the similarities to IRL various animal fighting tournaments that are absolutely fucking barbaric.
edit: changed comparison slightly. The Rabbids guns are even more cartoony than I remembered.
Yeah used it before not the best to say the least m8. I tried to play celeste and couldn’t even get past the intro although when heroic does work it works wonders
Epic copied some Steam files to its own folder without informing the users. When people found out, Tim Sweeney ( CEO of Epic Fail) said that it was a bad implementation.
“headed”. if it wasn’t for them being scared about the activision blizzard deal not being hand waved through like it was, there wouldn’t have been the 2020-2022 pause too. that’ll get right back on track now. Microsoft does deals for acquisitions in feb targetting june for completion normally so about then.
Imagine having specific months every year where you prepare to break and then break (if not the letter then definitely the spirit of) antitrust laws and most people either don’t know or pretend that there’s nothing wrong with it 🤬
Am not sure EC would let that one slide as they really like multiple companies competing for same slice of market. That way everyone benefits. Microsoft was already kicked in the teeth for Office and browsers back in the day for trying to dominate the market.
So MS has predictably decided to abandon disc-compatible consoles to push GP sales (and bank on the MS Store).
I only bought the Xbox One S because of the backwards compatibility program. Going disc-less would kill the vast majority of my existing Xbox 360 library, including titles that are backwards compatible but cannot be purchased on the store anymore (such as Prince of Persia 2008, Ace Combat 6, and many more).
I feel like the situation is a bit different for PC no? There’s a history of backwards compatibility since forever. Yes PC game stores like Steam are all digital, but there was never a chance that the store would just close down when a generation was over, unlike in the console space.
When they are not making disc less consoles, they are making game less disc, either way the point of discs has been pretty moot on Xbox side of things. Halo Infinite and even Starfield are just licences on a disk, and I doubt that’ll be changing soon even if they add disc drive to the mid gen refresh or add a detachable disc drive. Only Sony and Nintendo are somewhat keeping physical media alive right now.
I hope EU intervenes and makes console makers allow alternate stores on the consoles just like they’re making Apple do that for iPhone, and make the consoles truly PC like, if they’re all becoming all digital.
I can’t imagine wanting to play a AAA game on a phone, but that sounds really impressive. Qualcomm has been dormant for a while. They also had a great opportunity to break into the laptop space with Windows’ ARM support getting very good, but they’re still doing nothing…
It’s easy to not notice the march of time, but it’s good to remember that these are all games built for ps4, which is decade old hardware at this point. So this is about expected for the latest mobile hardware.
Alien isolation, xcom 2, genshin impact, divinity original sin 2, then there’s games like apex and cod mobile that are effectively console quality but built for mobile first. There’s a huge amount of mostly Japanese games in that vein, too. Plus, there’s pretty much everything that has hit nintendo Switch. Switch is six year old mobile hardware and runs games like doom eternal. And that’s if you count the switch being a six year old hardware given its based on a much older soc.
I know you’ll want to find reasons here that none of this counts because they aren’t real games or something like that, but we would disagree there. People just typically don’t want to play games designed for a big screen controller experience on a small touchscreen so it doesn’t happen often.
To be honest, technology isn’t the main factor to be amazed with but the fact that we are going to get such AAA games even when iOS nor Android are the market for it, you know, they are no Candy Crush or any regular gatcha game…
I don’t even have an iPhone anymore, but even if I did I wouldn’t get those titles there, I will never forget Apple (or Epic or whoever fault is) to turn their back to Infinity Blade games, the third one even was a tech demo with an iPhone presentation FFS! (Does that ring a bell BTW?), and so many other good AAA like games have been lost in the time, especially with iOS.
That’s just apple money hatting it. It’s not capcom going oh let’s do this, it’s apple saying we will pay for this and hope we can grow the apple services segment by doing it.
If you read the article you would know this is all being done via cloud gaming. So the phone isn't doing the processing/rendering. Its just being given a stream that you can interact with. Latency and honestly I imagine graphical quality will suffer due to compression but maybe AV1 encoding will give it a bit of a lead. I'm not saying this isn't awesome but its no secret cloud gaming may not have great longevity and I doubt Apple is going to let you keep your copy of _________ if they ever shut down the service.
This is apparently incorrect, these are running natively which is surprising. So I will retract my former statement but keep it for posterity .
I'll be damned, I seem to be wrong. I don't know how they are going to run these games natively but I'll be damned they are running natively (probably).
It will probably be extremely cutdown versions of those games. Yes, its a powerful chip, but it isn’t magic. You don’t need the highest quality textures or resolution when running on mobile screen sizes.
It’s a question of active vs passive cooling, not thermal management. Yes an arm processor is much better at thermal efficiency that x86 processors, but it can still throttle from passive cooling given enough time.
Steam chose not to distribute it because it they understood an early build to include children in sexual situations. Further builds did not dissuade them from the original decision.
Epic, who originally was going to distribute based on the developer filling out some form chose not to after filling it out themselves and finding it had a higher rating (adult only) at the last minute.
The developer speculated it was about a specific scene, but based on both steam and epic there are fundamental concerns about the content that led to no distributing on their platforms, which is not banning, that do not align with the story the developers are presenting. It is not likely to be about one scene that was in an earlier build that was the issue for them.
The important thing is that the game is not BANNED in any way whatsoever. It is available on fewer distribution platforms, which reduces visibility, but is not banning any more than exclusive deals or limited releases are banning on other platforms.
Personally I get the impression that the developers see the content very differently than steam and epic because the developers focus on intent and steam and epic focus on what actually exists in the game.
ban 1 of 3 verb ˈban banned; banning; bans Synonyms of ban
transitive verb 1 : to prohibit especially by legal means ban discrimination Is smoking banned in all public buildings? also : to prohibit the use, performance, or distribution of ban a book ban a pesticide 2 : bar entry 2 sense 3c banned from the U.N.>
So, by that definition and the definition everyone else is using, the game has been banned from various marketplaces for games. Context matters. In this context ban is used EXACTLY the same way we talk about banned books at the library.
No, banned is the right word colloquially. The media is not eligible to be distributed in the monopolistic or anti-competitive web service run by Valve. It wasn't banned by a government, but it was indeed banned.
I was crossing my fingers for Hunter Schafer, but the casting they chose looks pretty decent. They’re a bit younger than I expected but I guess it’s lore accurate.
One should not make the mistake to just judge a single photograph, for a role in a film. Its also important how they move and talk, and what the perception of the person based on existing films is. I’m not in the position to judge about any of these castings or your suggestion, just wanted bring in this point into the discussion.
People have different preferences. It would be nicer to say “I don’t see it, I don’t think she would fit,” instead of “y’all are weird as fuck…” that’s kind of rude and weird to say.
I’m going to give coyotino the benefit of the doubt here and say that meant “Look at her, she already looks like Zelda” just based on the previous sentence
Is this a criticism of the quote, or a response to it?
Once again, you’re not actually just stating your issue, and your responses are ambiguous enough that they could be interpreted either as an objection to people treating Hunter Schafer in a way that you perceive as negative, or an objection to Hunter Schafer.
Well, that settles it. $80 games is going to be the new standard and Sony will quickly trail along. Oh well, nothing much has changed for patient gamers.
$80 on release day. $60 a month later. $40 a year later. $20 a year after that.
What you’re paying for isn’t the game, its the hype. An enormous component of a modern AAA game’s budget is just advertising. That’s what your $80 is going towards. You’re paying to have people tell you to buy it.
Even assuming you don’t feel like pirating… Just be patient, play something that came out a few years ago, wait for the next Steam Sale, and own the game for pennies on the dollar.
As a rule of thumb, you’re looking at 25-50% of a AAA game’s budget going to advertising. So a $40 game becomes an $80 game in large part because the publisher is putting out $10Ms-$100Ms just to raise name recognition and build hype.
Except that if no advertising is done, the game’s sales are probably a lot lower (which is why they do it). If the game doesn’t do well initially, it’s less likely that you’ll find it years later as well
Oh well, nothing much has changed for patient gamers.
Aye. I wait until games are finished before torrenting them.
Feels good being off the consumer bandwagon. Games are coming out faster than I can beat the ones that came out years ago. I have enough digital entertainment for the rest of my life without ever having to spend a dime.
That’s cool, but I hope it doesn’t auto update on my PS5, because I’m still on Act 2 and took a break. Worried this will break my mods again and I’ll have to start over. I think I’m on my third unfinished run at this point.
Not to develop mods, but the PS5 version of the game (and Xbox) supports some mods available from the mod manager that you can also find on PC. I think the console versions of mods require an approval process to make sure they work.
Thanks, I did that and I hope it works. PS5 often updates games even if you have updates turned off. Not sure if that happens with BG3 but I’ll soon find out I guess.
Oh shit good call, I’m in the same boat. I have like 100 hours and I’m still at the end of Act 1. Had to take a break, but it’s a hard game to come back to after a while.
How can you have that much time without having finished act 1? Is it from multiple saves? You can totally clean out everything there is to do in act 1 in about a third of that time.
Man Ioved BG3 but I’m hard pressed to play again. First run was resist Dark Urge. Is there any other storyline to follow that’s worth another ton of hours?
Correct, just trying to get a path forward instead of kind of stumbling around. I usually fall into the same routine if you will during runs. Guess I could embrace Dark Urge?.
I have over a thousand hours in BG3 and i still find new stuff sometimes. Far less often now but still. You’ll find plenty of new story in a second or N+1 run.
They still haven’t formally announced that development on KSP2 has stopped right? They didnt even announce the studio shutdown. Yet it’s still on sale on Steam…
In case you haven’t heard, a bunch of the original KSP developers are teaming up with the DayZ guy’s company to make a spiritual sequel: Kitten Space Agency.
Initial version will be free, and DRM free, distributed by us and completely open. This will be so we can get feedback from modders and establish some confidence. When the project becomes more structured we will look at future options.
Not sure how to feel about the company behind DayZ getting in on it though. It’s kinda ironic, because they (or the guy that is/was leading them) are quite notorious for abandoning active running projects for something new, and repeatedly doing so. They even did this with DayZ until after a long time they picked it up again (I think), but I’m not sure what state the DayZ is in now.
It’s not a myth when it really happens. I specifically remember DayZ being the first game I even reviewed on Steam because they abandoned it to work on a new project before wrapping up DayZ.
It’s just bad business to let projects linger in early access while starting new ones, or even sell loads and loads of DLC for these games. Frankly Steam should do something about it and punish studios abusing the system.
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