That is because the job of Game Pass isn’t to make money, it is to funnel customers into subscription services and destroy the idea that people buy games from artists.
Game Pass either succeeds and destroys the gaming industry like spotify did to music or Microsoft will abandon Game Pass.
They’ve already plateaued and basically admitted to it. It’s a large revenue stream that’s not as large as they thought it would be, so now they’re going to coast with it and rely on just being a massive publisher instead.
Renting games and music seems like a bad idea to me, but I am in the minority. Buy a new album once a month for $8, after a year I have 12 albums. Pay that to spotify and I have nothing.
Gamepass is priced more aggressively at $12/mo, but I assume it’s a loss so they can eventually raise prices. Even so, if I buy a new somewhat discounted game for $36 every three months, after a year I have four games. With gamepass, I’m pretty sure I end up with nothing.
But I don’t think humans are known for long term thinking.
It’s happening across the board at every industry.
Rather than try to appeal to a larger audience, they’ve found it’s more profitable to take greater advantage of an ever-shrinking pool of saps.
Mark my words, they legitimately don’t want the business of people with standards or self-respect. They want to cultivate communities where the only participants are Stockholm Syndrome victims and their abusers.
GamePass used to be such a good value, but it’s gotten so overpriced. I’d rather keep the money and spend it on a few games a year I get to keep. Plus, not being available on Linux and/or Steam Deck makes it easier to ignore. Never going back to Windows.
One of the bigger issues about PC gaming these days is the shader compilation stutter. Valve is able to precompile and upload these for SteamDeck, so a fixed hardware “console” from them will solve this problem too.
SteamDeck is pretty weak but games are still sort of optimised for it. Same would be true for such a console, making devs focus on a target platform directly.
Assembling PC yourself can have its own issues. You may not get all the ROPs, or a new Windows update may break your games, or you may occasionally update drivers to make a game more playable without black screens, or wouldn’t turn on with a controller when set up as a “console”. I’m not saying it isn’t doable, but there is an audience for consoles who would love whatever SteamDeck has done for handheld but in console form, and may not want to bother with setting everything up. Valve can disrupt that
It ain’t powerful enough for modern titles sadly. I’m trying to say that there’s a space where Valve made steam machine with niceties of SteamOS and power of say PS5 can really thrive.
I think it’ll happen soon. Tariffs threw a wrench in everyone’s plan but Strix Halo currently exists. Ryzen 395+ is in minipc’s now and should give a solid ~PS5 level experience that should come down in price over time as AMD releases successor generations. At least now could be cheaper with Valve putting somethings out with razor thin margins expecting to get return from software sales
The tariff situation makes it a bad idea to release or even announce new hardware right now. What they should do is finish Steam OS so they can officially release it for all platforms.
I mean, barring Nintendo, they still are and will continue to be as long as you don’t need to have games on day one. I very rarely spend more than $20 on Xbox games. Most AAA games go on sale within the first few months. $70 Ubisoft titles will literally be $15 a month after release, not that Ubisoft makes much worth buying these days but it was just an example. The digital storefronts (again, not Nintendo) have sales constantly, you just need a little impulse control.
Even though I stopped buying new games on Xbox for sometime now, numerous reasons to boycott Microsoft I’m sure you have yours too. There is still probably another Xbox console or two in my life due to the over 300 game digital library I have accumulated over three generations due to Xbox Live Gold and Microsoft Rewards.
Well, that settles it. $80 games is going to be the new standard and Sony will quickly trail along. Oh well, nothing much has changed for patient gamers.
$80 on release day. $60 a month later. $40 a year later. $20 a year after that.
What you’re paying for isn’t the game, its the hype. An enormous component of a modern AAA game’s budget is just advertising. That’s what your $80 is going towards. You’re paying to have people tell you to buy it.
Even assuming you don’t feel like pirating… Just be patient, play something that came out a few years ago, wait for the next Steam Sale, and own the game for pennies on the dollar.
As a rule of thumb, you’re looking at 25-50% of a AAA game’s budget going to advertising. So a $40 game becomes an $80 game in large part because the publisher is putting out $10Ms-$100Ms just to raise name recognition and build hype.
Except that if no advertising is done, the game’s sales are probably a lot lower (which is why they do it). If the game doesn’t do well initially, it’s less likely that you’ll find it years later as well
Oh well, nothing much has changed for patient gamers.
Aye. I wait until games are finished before torrenting them.
Feels good being off the consumer bandwagon. Games are coming out faster than I can beat the ones that came out years ago. I have enough digital entertainment for the rest of my life without ever having to spend a dime.
if anyone was looking for a good time to switch to PC, it's now. some stuff will be harder but you'll have steam sales and control over your own device (more than a console anyway, if your running windows you'll still have to put up with Microsoft).
Thank you so fucking much Nintendo for upping the standard and the everyone else falling in line because consoomers didn’t scoff at all and sold out pre-orders
I think it was actually publishers like EA, Ubisoft, Blizzard, and Activision that started the price increase. For big titles they started raising them to $70 a year or two ago, then to 80. I think I remember Diablo 4 launching for $80, or so.
I only know this because I refuse to buy from these publishers.
Sorry I don’t fully understand your question. Forced/hooked on what exactly?
The Xbox eco system?
Switching between consoles is a costly switch which will likely not pay off the price hike. That is assuming the competitor you’re switching to also doesn’t do a price hike shortly after you decide to switch.
They can switch to games from other publishers or other platforms ( e.g.: Nvidia ) instead of gamepass. But that would depend if the game is on there to begin with ( which is also an argument against game pass ). If all your friends are playing cod or Minecraft there isn’t really an alternative to switch to either.
Switching from Windows to Linux is ‘harder’ because people think it’s all terminals and magic and difficult. It generally isn’t nowadays. But there isn’t an initial cost to that. You don’t need to buy new hardware, there’s just a learning curve which doesn’t have to be that steep. But I have a technical background so could be biassed on that.
People can still buy games second hand or through the various discount websites I suppose. But I suppose you’ll still feel the price hike there as well. 10% off on a 60 or 80€ game is still the difference between paying 54 and 72.
Note: I actually didn’t read the article, but only the headline. So I could be completely beside the point.
theverge.com
Aktywne