About 20 but I haven’t even finished it 100%. It emphasizes exploration so I mostly just traveled and went with whatever I stumbled upon. I don’t usually like to explore video game worlds as they often just feel empty but Sable has a particular atmosphere to it that I enjoyed. If you just want to see the story you can probably do even less than 7 hours.
It's my wife's favorite game. If you do play it, after leaving the starting area, enjoy the song. Don't beeline to the oak tree camp thing, it'll cut the music off unceremoniously.
This is the second really positive review of the game I’ve read the past few days.
I’d like to imagine I’m responsible for the first! Do try it, it’s really good. It doesn’t feel like other games, there’s no frenzied movement, nothing really skill-based, or reaction-based, you can just explore a beautifully designed world (the art style is so unique), with a perfect soundtrack (Japanese Breakfast!)…tackle things your own way!
Its a beautiful game, not something I’d typically enjoy but slowing down to enjoy a slower game made me happy.
This fucking game. I wanted to love it so much, but so many game-killing bugs wrecked it for me.
The style, the atmosphere, the lore, the whole chilled out vibe, everything just appealed.
Then bug after bug, some which hard-locked save games, just ruined it for me.
Shedworks, the developer, appears to have disappeared off the face of the earth, and we got one or two patches immediately after launch that fixed some performance issues, but there was so much more to fix.
I tried playing it for a few minutes but I genuinely got incredibly lost and dropped it because if I wanted to err without goal I’d just go look in my fridge
In my opinion, Deathloop is a spiritual successor to the OG System Shock as well. System Shock 2 and Prey (2017) both adopt RPG elements which is all well and fine, I adore both those games, but OG doesn’t have them and leans more on the interplay of immersive systems, really giving credence to the immersive simulation labeling that feels a bit more obtuse these days.
In OG System Shock, I really do feel you’re supposed to play with the Mission difficulty maxed so you have a time limit. It’s fine if you don’t, I’ve still never beaten it with the time limit on either Enhanced or Remake, but hear me out. System Shock (especially the REAL OG release) was an older game where you were meant to invest more time into it. You were supposed to do new game runs where you start from scratch, learn the world, learn the systems, and push further every time. It becomes more menacing when SHODAN is a real opponent that you can literally “lose” the game to.
Modern gamers don’t really tolerate that kind of stuff because losing a good run to an 8 (or 10) hour time limit feels like a waste of your time, and I can sympathize with that. That’s why Deathloop pulls the idea of runs into a metacontext where you’re reliving the same day over and over again, learning the layout of the different areas at different times of day, making use of the tools available to you until you’re ready for THE DAY when you do THE RUN and basically speedrun the game.
Part of me wonders what a Deathloop without Wenjie’s preservation mechanic (I forget what it’s called at the moment) would look like where you’re forced to re-gather your favorite weapons from their specific locations each run would look like, too. But I get why it was included and I’m not ready to say it would 100% be a better game without.
Oh and Julianna obviously acts as the SHODAN antagonist stand-in even though I know their personalities and motivations are very different. You get how having an ever present, somewhat omniscient foe hunt you is kinda the same.
There’s more but I won’t ramble any further. I know they’re very different games, but you see the outline, right?
EDIT: Of course there’s copious amounts of Thief and Dishonoured DNA in there, but I’ve actually never played those so I have less to say about it. I promise, I’ll get on it someday, I swear!
Yeah it shares a lot of stuff with Dishonored gameplay wise, but has a roguelike bent to it. It doesn’t compare in terms of world building but it’s still fun, especially for free.
It is quite similar in mechanics. It’s a small sandbox and you also have superpowers just like Dishonored. It’s pretty different in the overall vibe and obviously more gun-focused. I think you’ll enjoy it, and since it’s free it’s easy to try.
I play every Dishonoured game every year, and Deathloop feels similar. It’s more like a new book from your favorite author, but in a different genre than they usually write in. Definitely feels closer to Prey gameplay wise (I also highly recommend Prey).
There is not as much interaction with the story NPCs, and there is less of a focus on stealth. I found myself murdering way more than with Dishonored. That said, I really enjoyed the powers offered in the game, the quick “restarting” of the loop, and the overall story was good.
Interesting. I’m a random Internet stranger and I thought it was boring and not fun. However a lot of people liked it so I’m not saying it’s bad it just wasn’t for me.
Is this now a fight between random internet strangers? Are we supposed to use slurs? (JK, just in case)
Totally fair! Nothing can appeal to everyone, and I would never be accused of having average tastes. Loads of people seem to like Mario Cart Kart, but playing it makes me want to Kyle my way through a wall. I had just played Prey Mooncrash, and was jazzed up on the loop mechanic. If I played again I may feel differently.
My thoughts were not too dissimilar. Definitely with you, fellow internet stranger, on the boring, but I found it to be a mixed bag of fun so never finished the game. Though it’s been some time since I played, I may revisit to see if that has changed over the years.
Don’t worry, the controls on PC are just as unbearable. It’s that style of mouse movement that would be fine in an RPG but is absolutely terrible with an FPS.
Oh interesting, I had Dishonored on PC and didn’t remember it being so bad. And I know what you mean, the controls feel so off beat though it’s hard to put my finger on exactly what it is. Some kind of acceleration/mapping function thing. I like to use motion controls for ADS as well and those were very sensitive.
I don’t think they let you turn it off on launch, or maybe I couldn’t find the setting. I had the laggiest julliannas ghosting around my map every run.
Single player was great, the invasions were awful.
Very occasionally, on certain maps people or bots invade. It’s dark souls 1 style. It doesn’t impact that much until you are trying to beat it, then you get invaded once or twice.
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Aktywne