Indie titles are nice, but There’s really only so many pixel-art or cel-art style games I’m willing to play. And while, sure, there are noteable exceptions here and there, they’re just that. Exceptions.
I know why they do it, but my point is that I feel there is a missing middle in gaming.
I just opened my Steam wishlist and there’s a lot of titles on there with 75% - 90% off. Including a one piece game normally $80 for $12.
Now to go through them and see which ones I still want now that they are cheap and time has passed for more reviews/development. Seems like games I add to my wishlist are about 50/50 for if I actually want them when they are really cheap.
Unpopular opinion: a lot of games have an artificial massive skill cliff right at the game’s climax that ruins the mood.
Some people collect platinum trophies and call it done, I hit about 99% and call it done. We are not the same.
Edit: Example - Dark Souls. I flew through the game with a bastard sword, medium rolling and smashing everything in my path. Can’t beat Gwyn because I never learned to parry. Yeah, I need to get gud, but that’s hardly a sane skill progression, even for Dark Souls.
I’ve played all the souls games, bloodborne, Sekiro, and Elden ring (and love them all), and I’m complete ass at parrying. Aside from Sekiro where you have to, I never really learned. I’ve just beaten every single game by dodging or blocking.
I refuse. If I lose interest in a game, I ain’t touching it until I’m ready. It’s one of the big reasons I quit FNV months ago in the middle of what will be my first ever completion of the game.
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