I wish they would stop with the weird hack&slash/ATB combat. Also, with PC ports they should use standard PC control scheme and menus. And i get it, PC is not big in Japan, but they are selling the games to western audiences.
As a big fan of the old FFs I really enjoy the new ATB and hack and slash combat. 16 is fun and I think 7R is a great middle ground as well as being a true extension of the classic ATB stuff.
People seem to forget that the ATB stuff started to come in at IV/V. I’m not sure I want the turned based mechanics and gameplay of games like FFII for the sake of misplaced nostalgia. Give me ATB any day over that.
Any return to turn-based would probably have to be careful about it. Persona 5 managed it well, but it easily reaches criticism of being too much of “Use fire on ice”. Ideally, every decision a player is making in their infinite-time turns should have some form and consequence to it. I have always hated the “solution” wherein you can turn on an Auto-Battling system. It fixes the problem, but doesn’t acknowledge that the problem is battle decisions always being completely unnecessary and routine, which itself is something that can be fixed using more intelligent game design.
fyi: SMT and Persona based their combat system on weak points way earlier than P5. I’m not saying it is immune to criticism, but it’s a series standard by now
Persona’s combat system, if tweaked correctly can be a tremendous strength: there’s a chance to have a great turn-based system in which elements play the role of the main “puzzle” to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let’s hope for future entries to be better.
I wonder what kind of battle system the new Atlus JRPG will have
I think they brought up p5 specifically because it’s a super-modern turn based RPG, so the same kind of thing a new, turn based, ff would be. This modern game, despite being overall well received, got some criticism for its turn based system being too much of the “use obvious elemental weakness” style strategy, and not more novel ideas.
It might be a good time to revisit some other long-running series that have managed a very good “reset” after running dry. Some examples that come to mind are Resident Evil 7, God of War, The Legend of Zelda, maybe some others.
At least for RE7 and God of War, it does feel like their overall goal was to reduce the action-packed scope, and focus more closely on something character-focused. RE7 doesn’t have crashing helicopters, and God of War doesn’t have you killing gods in the first 30 minutes. It definitely felt like an overall goal for FF16 was epic, bombastic scope and throwing around their budget, which obviously drove sales…but not as much lingering popularity as they hoped.
(Oh yeah, and plan a Steam release already. The world is not as console-obsessed as Japan)
"In early 2019, ConcernedApe formed a small development team to continue updating the game. The 1.4 update of the game was developed by ConcernedApe, Arthur Lee (a.k.a. Mr. Podunkian), and Alex Erlandson (a.k.a. zillix). The 1.5 update of the game was developed by ConcernedApe and Arthur Lee. See Stardew Valley for more info about the game’s development. "
So he worked on 1.4 and 1.5 with ConcernedApe. Technically a former Stardew Valley developer, but title is just click bait to get attention. Up to 1.3 was a one man show, and by that point, who could blame ConcernedApe for hiring some help; the game was successful, and had the funds to do it, and help with his vision (possibly with things outside his expertise).
So I saw this headline elsewhere, and I have to ask - I thought ConcernedApe was the sole developer (not counting porting the game to consoles/mobile), and he’s working on Haunted Chocolatier and Stardew Valley…
What’s the situation with Stardew Valley’s development?
Still super in progress and a genuine pain to set up last I checked, but grasscutter (name iirc) for genshin impact. I was hosting a server my friends and I played on and we just played in a gtfo gacha configuration. It’s one of the few I know of being reversed while the game is still live on official.
I know it’s technically not a mod but most older versions of RuneScape can be played “offline” by creating a personal private server. Everything from RSC to HDScape can have private servers but I don’t think I’ve seen private servers for RS3.
rockpapershotgun.com
Aktywne