rockpapershotgun.com

Jarmer, do gaming w KOTOR Remake feared cancelled after Sony quietly pulls tweets and videos

We knew this was happening a long time ago though. This is probably just Sony making it “official” in an unofficial way. This project has been dead for ages since the dev team was pulled off it long ago.

hamsterkill,

It was given to another team, but obviously radio silence ever since.

Part of me is wondering if the success of Baldur’s Gate has impacted the approach to it at all, given it falls roughly in the same genre space.

Embracer’s financials probably impacting it more, though.

azerial,

It was definitely an EA call. They’ve been talking about kotor 3 for years internally. The devs want it, but you gotta keep up that stock price…:⁠-⁠\

hamsterkill,

EA/Bioware had nothing to do with this remake. It was in development at Aspyr at first, followed by Saber Interactive — both owned by Embracer Group.

This was/is? a remake of KOTOR 1, not a KOTOR 3 which has never been announced.

azerial,

Lol i guess I’m commenting on a different project perhaps. 😝

Linuto, do games w Indie gaming is on the verge of an immersive sim eruption

So, is “immersive sim” just a vaguely plot-driven game in a setting with good world building?

MysticKetchup,
@MysticKetchup@lemmy.world avatar

It’s kind of a nebulous definition, but typically they’re games in which you have a variety of options and systems to complete objectives. So things like Deus Ex where you can stealth, fight or hack your way through the plot. Usually the games will have a robust amount of physics or interaction with various objects so there’s always a variety of things to do in a level.

Blaiz0r,

It’s like a FPSRPG

swordsmanluke,

Typically, the thing that sets ImmSims apart is that they have a number of interlocking systems that allow the player to solve objectives in different ways.

Stealth, Speech, and Shooting are the usual suspects, with hacking, gunplay and conversation trees well represented in the genre.

But generally, it’s a philosophy about designing for extreme player agency.

On one end you have something like, say, Tetris. As the player, you can direct blocks, but you can’t stop them from falling. The game gives the player little autonomy to direct. Blocks arrive and the player places them (or doesn’t) until the game ends.

On the other, you have something like Dishonored, where you can choose to kill everyone or no one. You can choose to accept and make use of the magical powers available to you - or reject them all and fight with only human strength and your own wits. The world itself then reacts to these choices and the flow of the game changes accordingly.

I think Larian’s Baldur’s Gate 3 can arguably be called an ImmSim thanks to its insane level of player reactivity.

Basically, if your choices as a player can actually alter the game world and your path through the story, thanks to the emergent interactions of interrelated systems… It’s probably an ImmSim.

pory, (edited )
@pory@lemmy.world avatar

The part that makes it confusing is that all of that also applies to a stiffer open-world western RPG like Fallout or Elder Scrolls. Nobody’s calling Skyrim (or more recently Starfield) an immersive sim. Half-Life often gets included and that game is completely linear and your three interaction choices for combat are “shoot with gun (including wacky woohoo gravity gun)”, “whack with crowbar”, or “sneak/run past”.

Is Elden Ring an immersive sim?

Honestly, the defining thing that modern “immersive sims” have that “rpg shooters” don’t is usually just “physics gun”. Gravity gun from HL, goo gun from prey, telekinesis in Dishonored. Sure it lets you “use the environment” instead of just shooting the zombie with a bullet, but you’re often just using the environment as a bullet.

azerial, do gaming w KOTOR Remake feared cancelled after Sony quietly pulls tweets and videos

As a person that worked at BioWare for 10 years. This is my theory. They just laid off 50 people src: theverge.com/…/bioware-layoffs-dragon-age-dreadwo… Based on my current knowledge, Dragon Age and Mass Effect are still on; however, kotor 3 was pretty early. Some people suggested the 50 people were from swtor, however, BioWare Austin was sold to another publisher Broadsword: …swtor.com/…/929816-an-update-on-the-development-…

When i was at EA, support orgs were moved to internal EA and only the game team was specic to the studio. 50 people does not equal support, 50 people is a new project.

I theorized they cancelled kotor 3 then laid off a bunch of people, then transferred a bunch of people to mass effect and dragon age. I’ve been through 2 layoffs with EA and this is exactly what they do. It’s a shame because it was a long held passion project for a lot of the devs.

neosheo, do gaming w KOTOR Remake feared cancelled after Sony quietly pulls tweets and videos

Honestly i just play the originals. I don’t need a remake

zeekaran,

If you’ve played it before that’s doable. Someone who has never played it will have a bad time. It’s seriously outdated.

neosheo,

The combat is clunky but let’s be real, does anyone play it for the combat?

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

it is a star wars game, id expect lightsaber combat to be at least passable lol. i love kotor 1 but my god the combat is horrible

sparkl_motion,

They’re D20 games. They behave exactly as one would expect with turn based combat.

mcforest,

It's not that long ago that I played both KOTOR games for the first time and I have to agree that the game might not be that intuitive by today standards. But now after a lot of people played BG3 it might be not that hard anymore to figure this game out.

EsteeBestee,

As someone who loves RPGs and Star Wars, it took me about 10 attempts to actually get more than an hour into the game before turning it off. It’s just that dated. I did eventually power through the first few hours and then the non-aged moments (story and writing) became good enough for me to stick around. I can definitely see how most people wouldn’t want to play it for the first time at this point though.

OfficialThunderbolt,

I do. The originals were locked behind an anti-consumer EULA once Disney got ahold of them. Since I won’t agree to their EULA, I was holding out hope for the remake.

SirSauceLordtheThird,
@SirSauceLordtheThird@beehaw.org avatar

I’m not sure if id trust the remake to have a more reasonable EULA tbh, and frankly with the originals if you want to play and don’t like the EULA i’d say pirate it, KOTOR is 20 years old now at this point.

Lojcs,

What was special about the eula?

OfficialThunderbolt,

It contains an arbitration clause. Arbitration clauses are evil. No one should ever agree to them.

antaymonkey, do games w Indie gaming is on the verge of an immersive sim eruption

I’ve never heard the term “immersive sim” before, but if Half- Life, Deus Ex and Thief are examples, then sign me up.

bionicjoey,

Bioshock, System Shock, and Dishonoured are also examples.

vividspecter,

Prey (2017) is another example.

GrammatonCleric,
@GrammatonCleric@lemmy.world avatar

deleted_by_author

  • Loading...
  • FooBarrington,

    Please read up on what an “immersive sim” is, because you’re plain wrong.

    JowlesMcGee,
    @JowlesMcGee@kbin.social avatar

    You can argue half life, but Deus Ex and Thief are the quintessential "immersive sim" forbearers (along with system shock 2). When they say sim, they mean the game reacts to play action in ways that aren't predetermined or scripted. The idea is they value player agency and their impact in the game world over pre-set events

    MysticKetchup,
    @MysticKetchup@lemmy.world avatar

    It’s not a super descriptive term for sure, but I have no idea what it would be called otherwise. It’s similar to things like Metroidvanias or Soulslikes in that it’s a very specific niche without a clear delineation of what it is, but fans will know it when they see it

    totallymojo,
    @totallymojo@ttrpg.network avatar

    When I hear immersive sim I think of Arma and not Bioshock.
    I don’t know how sim plays into the genre.

    kkaosninja, do gaming w KOTOR Remake feared cancelled after Sony quietly pulls tweets and videos
    @kkaosninja@beehaw.org avatar

    Sony clarified that this is because of them losing the license rights to the music in the trailer.

    insider-gaming.com/kotor-remake-trailer-sony/

    TommySalami, do gaming w KOTOR Remake feared cancelled after Sony quietly pulls tweets and videos

    A damn shame. KOTOR 1 & 2 are still, IMHO, one of the greatest Star Wars stories/experiences. I’d really love for something to revisit the time period.

    CordanWraith,

    Not a shame, imo. Any remake would ruin it by changing things, I’m glad this has happened as you are right that the games are the best star wars stories. They’re also my favourite games in general, especially TSL.

    mojo,

    I have no idea why you think that, it’d make it much better. The environments, the characters, the cutscenes will all be much better in a remake.

    CordanWraith,

    No, I doubt it. Because they wouldn’t keep it true to the originals. They’d change the characters and the story and cut out sections and add in new things and replace the combat and make it fundamentally not the same game anymore. Especially when it’s not being made by the original makers.

    Also, graphics aren’t a selling point for me in games.

    mojo,

    Why would they have to do that

    Why do you assume they’d change anything besides modern QoL stuff like that

    Where are all of these assumptions coming from that they have to change stuff?

    SugarApplePie,
    @SugarApplePie@beehaw.org avatar

    Even if the remake was worse in every way, why would it matter when you can still buy and play the originals without any issue? The KOTOR games are some of my favorite video games so I can understand not liking a remaking that (hypothetically) changes some things, but I don’t know why it’d be a positive to not get a new version of it that might have gotten more people interested in the originals.

    Pratai, do gaming w KOTOR Remake feared cancelled after Sony quietly pulls tweets and videos

    Good.

    2deck, do games w Indie gaming is on the verge of an immersive sim eruption
    @2deck@lemmy.world avatar

    Kenshi 2 here we gooo

    GammaGames, do gaming w KOTOR Remake feared cancelled after Sony quietly pulls tweets and videos

    Please no 😭

    Donebrach, do games w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians
    @Donebrach@lemmy.world avatar

    Ow nooo don’t hurt da poor widdle Russians’ feeewings so mean!

    mintycactus,
    @mintycactus@lemmy.world avatar

    Anyone feeling can be hurt, until one is LGBT. That’s a no. Lol.

    rororo,

    Hot take, but also stupid

    corrupts_absolutely, do games w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians

    makes sense they would be upset with a third party intentionally altering the game’s message, but im not sure why it’s framed as an apology to “russian gamers”

    Hildegarde,

    Because its the PR team making the statement.

    Car, do gaming w "They don’t care": Inside the triumphs and failures of accessible gaming hardware

    I’ll drink the half-full glass: accessible gaming hardware is more widely available than it has ever been.

    Big corporation Microsoft bad, but as the article points out, they have been one of the major players in the accessibility field with hardware and software accommodations to help meet some of the common needs of disabled gamers. Valve’s platform allows for dynamic reprogramming of just about any key binding that I can think of to get around games that have their inputs hard coded in.

    CoffeeBot,

    I believe the CEOs son has some special needs and he’s been big on pushing them to develop inputs methods that are accessible. It’s definitely getting better! As a gamer who’s been playing since they were a kid and now in my 30’s I’m starting to get RSI like issues and definitely appreciate some of these accessibility movements because they allow me to change up my input more often.

    gk99,

    Not to mention accessibility settings in games themselves. Fortnite has an option to visually show sounds and their directions on the HUD and it was amazing when I spent a month with no audio solution, I can’t imagine what a breath of fresh air it is for deaf gamers. The Last of Us Pt2 is also wildly player-friendly, and recently I’ve even been seeing some indie titles like Metal Unit do their best to assist players and let them enjoy the game.

    Accessibility is only getting better, and I think this cynicism is unwarranted. We should certainly keep up the fight and demand for it, but you go back two decades and games didn’t even come with subtitles as standard. Doom 3 still pisses me off in that regard.

    bermuda,

    Agreed, and it’s been such a quick change in the industry too which is a great sign. It really wasn’t that long ago that you didn’t even get a brightness slider, and hell some games still have a static 50 FOV.

    HidingCat,

    MS's Adaptive Controller is actually really good, compared to the PS one. Giving easily adaptable 3.5mm jacks to every function was a genius decision.

    termus, (edited ) do gaming w "They don’t care": Inside the triumphs and failures of accessible gaming hardware
    @termus@beehaw.org avatar

    Great article and it sums up my feelings pretty well. I’m incredibly grateful for the XAC. What it has allowed me to combine together to play games, it’s wonderful. But it’s been a bumpy, expensive road to get here. I bought it on launch and the accessories that Microsoft offered at the time of launch were laughable. I only bought a single $60 big red button for it. I get it and the button is so sensitive I think I could set it off by breathing on it. I needed to use it with my feet so that’s no good.

    The whole thing sat for a good year or more collecting dust until I came across Logitechs adaptive gaming kit. A great selection of buttons and everything you need to mark and manage them. It’s $120 (ughhhh) and to get all the buttons I want for how I use it, I’ll need 3 of them. My whole setup for it is over $400, ridiculous. Thankfully I am able to work with my disability and can afford that, but back when I was on SSI, no way in hell. I guess it’s cheaper than all the controllers I have bought in the past trying to find one I really enjoy using.

    What I came up with, also using foot controls for WASD. i.imgur.com/30F9NUi.jpg

    Some general rambling, the Xbox Accessories app needs a major overhaul, it’s a mess. Last time I checked Microsoft’s support site for the XAC was a bunch of broken links. Also the XAC stopped working shortly after the warranty expired. It has an internal battery the failed. Opening it up and disconnecting/removing that battery got it going again. Couldn’t find the battery anywhere for purchase, so it only works hardwired now but that’s not really a problem.

    I was incredibly sad to see that Sony decided to launch it’s own product instead of just allowing the XAC to work natively on their device. While I’m sure Sony’s will work for some people, I just don’t see how and I’m not interested in buying another device. I’ll just stick with PC. It’s also weird how Sony has yet to show anyone using it, disabled or not.

    HidingCat,

    Hi Termus, I've worked in a non-profit that dealt with this kind of thing; half of our focus was on people with disabilities. What I like about the XAC is that it has a 3.5mm jack for every button that the XBox controller uses, and the advantage of that is that you can use ANY accessible input that is available under the sun. You didn't have to buy the MS or Logitech accessories for them. I'm wondering why you felt you had to do that?

    I agree that Sony's effort is not as good. I feel like it was created for marketing and coolness first.

    termus,
    @termus@beehaw.org avatar

    At the time of launch, Microsoft was the only vendor that had buttons in stock. All the accessibility sites that sold custom ones were sold out. I did buy a mix of loose arcade buttons with the idea to create my own. I gave up on that once I saw the Logitech kit. It’s built nicer than what I would have been able to build myself, with way less effort. I’ve bought one joystick off Etsy to use with my feet. It’s custom made with a 3d printed shell, it’s nice but it was also $45 for a single input. Ughhhh.

    HidingCat,

    Ah, I see. I'm quite sure we're in different parts of the world and I guess my experience with parts availability was different. Here the problem is more of cost, as I'm sure your experience has shown, these do get expensive very quick, sadly.

    1984, do games w Unravelling the magic and alchemy of Metacritic
    @1984@lemmy.today avatar

    Metacritic’s founders are former attorneys

    Ok time to find another site.

    phonyphanty,

    How come? :)

    1984,
    @1984@lemmy.today avatar

    It’s kind of hard to trust someone with that background to have morals. :)

    snooggums,
    @snooggums@kbin.social avatar

    But they stopped being attorneys so maybe they learned the error of their ways?

    1984,
    @1984@lemmy.today avatar

    Maybe :)

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • test1
  • esport
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • ERP
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny