Nothing. There’s too much stuff coming out about Veilguard. I don’t need to know how combat works, I don’t need to know every detail about my companions, I don’t need to know the maps. I’ll find out when I play it ffs
The PC version of Dragon Age: Origins allowed programming the characters with combat rules, so I could decide ahead of time how I wanted them to behave in a fight. It was so much better than the usual options of either tedious micromanagement or watching a dumb AI do dumb things with my characters.
DA2 had it IIRC but Inquisition didn’t, and it looks like it’s not in Veilguard because overview makes it look more like modern FF games which definitely don’t have anything like that.
Please let this be true. Games are too damn long. They should shorten this main story, then if they want to do more narrative, they should throw it into DLC or online co-op missions. They make more money, and we get the grace of a main story that ends when it’s supposed to.
I agree with the overall sentiment, but with a butt. If they plan on doing DLC to make the main story shorter, then the game is basically unfinished and you have to pay for the finished product. Now, that’s not always true. Sometimes there are good examples and I think most people agree on the DLCs for Witcher 3 and Cyberpunk 2077 are prime examples how to do it right. As long as the DLC is not at cost of the main game, I’m fine with it. But as you said, the main story should be long as it should and not longer.
The main money maker will be probably GTA Online 2 and GTA 6 is just the drug to get into the world.
Witcher 3 is actually a perfect example of what I mean. The original game is too damn long. Like so much so that I never even saw the critically-acclaimed DLC, because I was burnt out from the main game. Would have loved if the main game was shorter to give the DLC some more breathing room, but maybe that’s my own fault for chasing after too many question marks on the map.
That’s not the actual GTA VI logo, but some fan creation. The logo in the actual trailer seems to consist of the standard GTA logo with a colorful “VI” in a bold sans-serif behind it.
What is the problem with the literal “6” figure, that you specifically mention this? I prefer using numerals, but that comes from a programming standpoint and so it becomes the default way of numbering things. Also sorting with roman is also an issue. It’s just a habit.
Do gamers struggle reading roman numerals?
Why making a problem out of nothing and then asking a question with an implicit attack? That guy just used a numeral, that’s all. There is no deep psychological background and that gamers suddenly have a problem with roman numerals.
I don’t see any problem here. The length of the main story in an open world game does not reflect how good the world design, the missions, the polish and how big the world actually is. I’m glad that Rockstar does not try to artificially lengthen the main story and makes it as it is intended and written. Too long games are often too long.
RDR2 was a beautiful game and one of the few that gave me a serious emotional response at the end. But it was a bit long winded along the way, so I’m OK with this.
God I hate when something good comes around that flaunts a rule and people make it a huge fucking deal and then are all shocked pikachu when the company is mad about it. If there’s something like this keep it fucking quiet you rubes. Share the github quietly, or just upvote it on NexusMods. Don’t go plastering it everywhere.
Yuzu got shut down because it got plastered everywhere, they essentially normalized privacy. Of course Nintendo was going to take them down. If you basically plaster it on their front door you’re begging them to take action.
Yeah of course - just have fun paying your own lawyer 6 figures to prove that in court while their team of lawyers try to convince a judge that it is illegal.
This isn’t the first time a similar mod is made for a game, and no one has ever been sued. I can think of SimCity 2013 and Hitman WoA having such hacks, as well as private WoW servers.
Okay well I’m not going to sit here and argue semantics. People have been sued by corporations before just for mods, that has happened a lot. All I was doing was simply pointing out that what they are doing is noble, but that we should never trust a corporation to not take the hammer out and try to destroy it, and keeping it quiet helps keep it out of their sphere for a while longer.
I think it’s cool that something like this is getting attention, but if every single “games journalist” is gonna write about it Sony is going to have to file a lawsuit against them
Sony is gonna go after that creator, there’s no way they can hold to maintain it once Sony kicks into full corporate mode.
I’m not a fan of the required accounts, but I feel like people are making such an enormous deal out of it as if they’re being asked to sign a pact with the devil and hand over a liver and kidney.
Just don’t buy the game and move on, financial damage hurts more than screaming murder and then proceed to walk into the knife anyway.
I think it’s because PSN isn’t available in a number of countries, so it’s an arbitrary obstacle to an otherwise fully functional game that doesn’t and shouldn’t need an account. Requiring external accounts to play a game is nothing new, but I’m happy to see people reaching their threshold for these ridiculous practices and openly complaining. If people didn’t complain and simply didn’t buy the game, how would Sony know why people aren’t buying it?
Ideally, Sony would handle the legal hurdles needed to allow PSN in multiple countries. But I imagine, as the publishers have invested tons of money into producing those singleplayer games, part of what they want in return is investment into the “PlayStation ecosystem”. Much like how Microsoft doesn’t care if people play their games on an Xbox, they just want an account.
Basically, I don’t think Sony is really in the business of putting down huge financial risks just to get the $60 entry tag of the rare singleplayer game they put out. Those games are meant to get you buying other Sony content as well.
People have already engaged. There’s nothing left to say to this other than I wholeheartedly disagree and this is a bigger deal than you’re making it out to be.
I disagree with all the tracking companies are forcing on us. While some of it is necessary and can be very beneficial that isn’t how our data is largely being used. With that I just don’t buy Sony, Ubisoft, or other companies products any longer. I do miss out on playing some games my friends are all talking about but I do not cave just to be in the hype.
Treat these companies like that crazy ex. You know they are bad for you and what you are signing up for if you keep coming back.
Last bit is what they are potentially going to do with that data in the future. If they can build your online profile tailored to you they are going to milk you in ways you can’t even fathom. Creating a reason to get you to part with more money. This is not a future I believe any gamer wants when the games are made to make you pay more for the experience. Before anyone says it isn’t like that, tell it to all the AI companies scrapping pre-AI data now. We aren’t making a deal with the devil, we are helping them create the devil.
The problem is that the requirement to have an account is in fine print most people would never read. Therefore you might accidentally buy a game without knowing you need it and can’t just “not buy the game and move on.” I’m fucking sick of having to create an account with every goddamn game company out there to play single player games on a PS5 or on Steam.
What if they were to, say, upload it to GitHub, and make sure as many copies of the mod got out as possible, so that if it does get taken down someone else can repost the branch and repeat the whole process over again
His-Her complaint seems to be somewhat broad, lots of obligatory hand-holding is present when options that turned it off would be as simple as a few lines of code, and they ruin the slow stages that require thinking or the fast action ones.
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