DA2 had it IIRC but Inquisition didn’t, and it looks like it’s not in Veilguard because overview makes it look more like modern FF games which definitely don’t have anything like that.
I have a very simple reason for hating Concord and being slightly happy that it failed: They bait-and-switched the hell out of all of us with that reveal video.
You can’t build up an interesting world filled with characters like that and then give us a PvP-only hero shooter. Who do you think you are, old Blizzard?
I didn’t say they were interesting, we didn’t get nearly enough interaction from them to know, but there was unarguably much more depth to them than “agent 123” in most shooters
I agree that your setup would be perfect, but the reality of the situation is that it depends on the engine and how much time the programmers/artists/whatever have.
Like if the engine doesn’t support dynamically resizing equipment, then you have to make every single piece of equipment over again for every body shape. That is a potentially massive amount of work, even if there is tooling that will automate most of it and only require retouching. There’s only so much time in the day, and every hour that people are working on this is an hour that they aren’t working on building more levels or adding more systems, etc.
Is it better to have “Body Shape A/B” or “Male Body / Female Body”? Because those are the options that are the same amount of work.
It would be better to have a ton of body options. It would be even better to have sliders and have everything adjust itself to fit whatever shape you make. But both of those options take time to work on, and time is money.
I don’t think it’s fair to call (for a specific choice) BG3’s developers lazy because they only have 2 (or 4 for some races) body sizes. They are just optimizing their time investment.
I’m pretty sure that you generally can’t do that, in the US at least.
A C-level officer is required generally to act in the best interest of the company, but as long as the genuinely think that what they were doing was an attempt to improve the company in some way, you’d be hard-pressed to ever prove that they weren’t acting in the best interest. You’d have to find physical proof that they were intentionally sabotaging the company, and (probably) no one who is smart enough to become a CEO is going to do that.
Again, I don’t necessarily think that he wasn’t overly involved in pursuing this direction, but unless it’s proven in court, no one can sue him for losing their job over it.
I mean that might be true, but those key reseller sites are also often grey-market. Sometimes they are legit, but sometimes they resell keys they bought with stolen credit cards etc.
I personally wouldn’t buy from a site that I couldn’t easily verify is legit (steam, gog, hb, etc)
Multiple indie developers I’ve seen (wube who makes factorio has been very vocal about it) have complained about losing significant amounts of money from grey/black market keys since they end up being on the hook for fees when people do credit card chargebacks.
Thunderclap requires a spell slot and isn’t a bonus action. Part of the problem is that every enemy gets to do their full attack, and then go ahead and try a shove just to see if it works for funsies.
If shoves work to the way that they do in d&d, then an enemy going for a shove and failing would mean that they had done nothing on their turn and that you would be net-positive on the round. That doesn’t happen in this game because they get to have their cake and eat it too by getting to make an attack and a shove in the same turn.
People literally beeline my casters and shove them every fight that I don’t stack them behind front-liners. Maybe it’s a difficulty thing?
It’s also super fight-dependent because the only reason to use shove is if you can push someone into something. If it’s just a fight in an open field there’s no use.
Though it is a super easy way to just try to get away free from a AoO from a melee person in range. The action economy is supposed to be “if I don’t want to take an AoO and can’t teleport, then I have to Disengage and that’s my action”, but now they can try a shove for “free” and if it works they can move freely and still attack.
The problem is a matter of numbers. If every enemy is trying to shove me off a cliff, they shouldn’t also be able to do damage.
Regardless of that though, your last sentence seems to be implying that the player should have just not positioned themselves that way, but I regret to inform you that there are a lot of fights where you don’t control everyone on your side. I save-scummed a fight three times because my ally spent his first turn every single time running straight into combat and standing on a peninsula surrounded on three sides by lava.
Inquisition was a downturn from DA2 but it was nowhere near as bad as Andromeda or Anthem. Dragon Age was the property they had that they hadn’t messed up yet, so if Dreadwolf is bad then we’re down to 0.
You say “besides the technical issues” as if that was something small enough that you can just casually brush it aside. Andromeda performed like absolute trash when it came out, and that was a huge reason why people panned it.
As for the story reasons you highlight, I don’t agree with most of them personally, but they’re subjective so that’s on you.
The technical state that Andromeda released in is the biggest reason why I consider it an absolutely trash game.
That’s true for sure, but that doesn’t mean that it’s valve didn’t do an absolute fuckload of work to get proton to be actually functional.
Getting direct3d and vulkan working with actually useful performance was the turning point for Wine being useful for games in addition to just standard applications.
They definitely spent an ass-load of money on that and the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.
If you’re talking about Chris Pratt and Tom Holland, why would you pick “Uncharted” to use as your contact point for Tom Holland instead of fucking Spider-Man?
E: This is targeted at whoever wrote the title for Eurogamer of course
Yeah, I’ve said before that as much as people liked to hate on Chris Metzen, it seems that when he left it was a massive migration of optimistic talents out of the company. Now, that’s not to say that he caused people to leave, as opposed to him leaving for the same reason that everyone else did, but I’ve looked at it as a big turning point in blizzard’s history of being generally good-natured.
Dreamcast was released at a bad time, DVD components were still expensive so if they’d included a DVD drive it would have provided some future-proofing, but the console would have been even more expensive than it already was
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