That aldo happened to Bomberman. To play locally, it needs to connect to a server. The servers are no longer active, and as a result, the game isn’t playable.
I came across this video yesterday, and I'm 100% on board with Ross and his stance toward games as a service, but this isn't a plan for a lawsuit; it's asking for help in creating the plan. I hope he can make something happen, because games as a service is going to leave a wake of destruction in the history of video games, but temper your expectations.
“I think the argument to make is that The Crew was sold under a perpetual license, not a subscription, so we were being sold a good, not a service,” Ross says in his latest video. “Then the seller rendered the game unusable and deprived it of all value after the point of sale. It’s possible that argument won’t hold up either, in which case I think there’s no possible way to stop this practice, at least in the United States. But to the best of my knowledge, this angle has never been tested in court and might actually have some teeth."
It’s a good point. Interested to see how this unfolds.
The thing is that this guy is not the head of a public company where shareholders demand massive and continually growing profits. So he acts in the interests of the consumer, the customer, the gamer. But if this was a public company, shareholders would buy shares and then demand he do something to grow that share price, so they can sell the shares later for profit.
When that happens we see that CEOs do everything they can to maximize profits, like promising release dates in earnings calls.
The difference between private and public companies is the single biggest threat to us all because as soon as the company acts in the exclusive interest of profit, everything else gets fucked. And most do.
That means employees, customers, everyone. Only the 1% benefit from the gutting of everyone else.
Those top level folks are sometimes “incentived” by bottom line targets and other end targets. So sure, you do get greedy people inside private companies.
I don’t think shareholders driving for infinite profit is easily disregarded.
It’s clear from context that he was discussing publicly-traded companies because, like you said, there basically are no public companies in the US. Your post is unnecessary and pedantic.
Technically public still means you act in the interests of the owners, aka shareholders (at least in germany anything else is illegal), it’s just that naturally that will always be profit for the majority.
Maybe turn the AAA stock into a meme stock, have gamers buy that shit up and give reduced game prices to stock holders to incentivise gamers to buy them. Et voila, No demand for profit that costs quality in the gaming experience.
The difference between private and public companies is the single biggest threat to us all
Nah. One does not build a company to provide a service but to earn money. “Well-being of the company” only matters if you are sure you can sell it for more if you grow it more
There are a hundred different reasons to start a company other than to make profit. Don’t be fooled by the lies of market capitalism. Some people want to create a legacy that generates income for themselves and their employees, maybe even their children. Not everyone is looking to sell to the highest bidder. With that said, the bigger the company, especially if they plan to go, or already are, publicly traded, or are owned by private equity firms whose sole focus is profit and value of the entity the more likely the assumption is true.
These days we are expected to be subscribed to tons of shit, including stuff that simply doesn't justify subscriptions. We know it's not a benefit to us, but to the companies that dish them out.
This too! So many genuinely good games at genuinely good prices. This is true even on Switch, where Nintendo is known to put AAA efforts into genres otherwise filled entirely with indie games (not to mention the Nintendo tax)
Just wanted to mention that just like with any other F2P games, there are gacha titles that are fun without paying anything. Not as many as the predatory kind but still.
I think the worst one I’ve seen recently was a note taking app on Android. Developer made a glorified PDF reader you could write on and wanted $10 to use the fucking app annually. I hope that dev ends up homeless and broken.
Jesus fucking Christ, why not charge a subscription for notepad.exe while you're at it.
The worst I've personally seen was a subscription for an Android launcher. No actual cloud services attached and no way to pay outright. They wanted for a subscription for an app that launches other apps.
Ironically I had to buy a subscription to Nvidia to play BG3 on Mac with my friends because they silently delayed the Mac release on release day for 3 months.
I tried running it on Linux, game posting toolkit, and windows via parallels (another subscription, yay), and I could not fix the invisible textures.
They’ve since launched the game fully but it was upsetting they reneged on their release without so much as a word multiple times.
Weil if that isn’t the consequences of your choices.
Seriously I’m sorry for you individually that you were delayed that way - it reminds me of my fellow Linux gamers complaining about incompatibility though - while running Nvidia cards.
Macs are amazing pieces of hardware - and the price one pays is that one has to accept that some devs don’t want to climb the wall into that walled garden.
Weil if that isn’t the consequences of your choices.
So it’s my fault that a studio with a good history, knowledge of the platform and has worked directly with Apple on their last game, with a working public beta running on my machine, decided to delay release without any announcement?
Larian are generally great, BG3 is awesome, the release comms were shit.
Last time I checked working with and for apple platforms is a pain. A release delay after a public test as you described is a strong pointer in that direction - or do you claim that was done out of spite?
Every (your currency) spent on apple supports this holier than you attitude.
We have nothing to worry about because no one wants to play ubisoft games already, I already bought Assassin’s Creed seven times I don’t want to do it again.
Corporations want gamers to want mass subscriptions because they want to rent out their games forever instead of getting only a single payment for their product. And then they find flimsy excuses to push subscriptions for products that do not warrant subscriptions but are mutilated to squeeze some way of adding subscriptions into them. And then the corporations let games without subscriptions fail while pretending that subscription-based services are delivered because there’s demand and not because they don’t want to deliver finished products that don’t generate easy endless trickling revenue streams.
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Aktywne