Epic has been trying real hard to remove the mojo tho. I have 1000+ hours in Rocket League, very few of those are from after Epic hyper-enshitified the game.
How about getting rid of casual Snow Day. I got on a year or so ago and you couldn’t even play Snow Day as they moved it to some rotating schedule where it was swapped out every other month with some other game mode. Who does shit like that?
For me, it started when they took the non-standard maps out of competitive play.
I’m guessing you’re talking about the old neo-tokyo map. I felt it was a bit chaotic for ranked myself, so I liked that change. But Epic is still trash, don’t get me wrong 😂
In case you didn’t see the trick further down the thread - you have to make sure to install the windows version of the game that runs with proton. Then you can connect to online matches. Installing the linux version is a trap; frankly, they should just delist it at this point.
FYI, playing the Windows version with Proton is often better than native Linux versions. I almost always at least try using GE-Proton, even if a game has a Linux runtime.
Not long ago I tried to log in for the first time in a year or two, and I was stopped by a big long TOS agreement that promptly made me switch to another game
Clearly never played proball, a quake3 mod which was a fucking hoot and laid a lot of groundwork for Rocket League. Did hours of this at LAN parties
Soccer tournament for unreal was also excellent. Deathball for 2004 for was also brilliant. I’d love to see CoD or Fortnite do a modern fps take on the concept
Rematch hasn’t released yet, but a few public playtests happened. While there are some strong similarities to Rocket League like controlling a single player, the walled arena and having a form of boost, it’s still very different and hasn’t yet given me the same thrill.
Rematch does not have the verticality, and so it’s missing a whole dimension (and multiple degrees of freedom) of skill expression. The arena is significantly larger, as it’s built for more players, which results in a much slower game. It has the potential to be a very solid new esports game, however I can’t see it pulling away many players from Rocket League.
First and foremost it’s bold to put this out before Drag x Drive releases which is just weird enough to become its own thing. Second, even the owner Epic doesn’t even seem to know what to do with Rocket League because they seem to be trying to make it part of Fortnite. Thirdly, esports are everywhere, sorry not all of them look like legacy sports but that’s not a problem for people playing the games
Look man, as someone who thought Switch 2 mouse controls were a gimmick and has sunk 17 hours into Civ VII, I don’t feel confident enough to tell all these people that they are wrong. If I had been in college and was told people could get scholarships for NASCAR Soccer I would have laughed in your face. Being that cocky is asking to be wrong
I’m not a betting man, but if I were, I would put good money on this being closer to Excite Truck in the public consciousness a few years from now rather than one of the most successful games of all time. So no, it’s not bold to think that Drag X Drive isn’t going to supplant Rocket League.
It doesn’t help that Nintendo seems to actively hinder competitive play in their games. It’s not starting from a winning position, but I wouldn’t count it out entirely.
My partner and I had a lot of fun playing RL back when it released. We both purchased it. Toxicity in matches grew exponentially soon after and she was the first to eventually get tired of it’s chat, players scoring against their team, and so on. We both stopped playing and then it’s dev studio was sold to Epic Games and the EGS account requirement was that last little push we needed to know we wouldn’t play it ever again. Still, we share some very good memories of that game. I’d say it was worth the purchase.
I have a friend who does game QA. A lot of the time issues this major are caught, documented, and then management decides the extra delay to solve it isn’t worth the effort because “it’s not going to impact enough people to matter”. Then, once a firestorm erupts due to public backlash, they try and blame it on QA.
My friend has gotten very good at ass-covering, and makes sure every issue ticket is very explicit, not only in terms of what the issue is, the cause, reproducibility, but also how likely the average user is to hit it just to avoid blame.
I wish I could say this surprised me, but I’ve kind of been expecting this for awhile. They’ve been slowly getting worse for years, it went from just a hobby project to a corporation.
If there was one god damned example of any company saying this and sticking to it I might believe them. But I have yet to be proven wrong. Sucks too as they were my go to for mods.
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